Fire Emblem: The Sacred Stones: Difference between revisions

Content deleted Content added
No edit summary
No edit summary
Line 7:
The eighth ''[[Fire Emblem]]'' game, and the only completely self-contained story; no other ''[[Fire Emblem]]'' media takes place in the universe of this game.
 
The story takes place on the continent of Magvel, as the southernmost country, Grado, attacks Renais. Renais had been allies with Grado for years, and was caught completely off guard. The game itself starts with Renais' princess, Eirika, fleeing from her castle as it is overrun. She then goes off in her search for her brother Ephraim, and her childhood [[Unlucky Childhood Friend|friend]], Grado Prince Lyon in hopes of finding out why Grado attacked, and how to stop the war.
 
The story of the game can be easily divided into three separate parts:
* #1 (Prologue - Chapter 8).: Eirika serves as the protagonist, and most chapters are based in Renais. Ephraim and his men are used instead during the game's only Gaiden Chapter.
* #2 (Chapter 9 - Chapter 16): This point allows you to choose which of the twins will be your main Lord gameplay-wise for the remainder of the game. Chapters 9-14 each feature a different route before both twins reunite. Whichever route you choose to follow, the army thus far will follow that Lord, and though all recruitable characters are the same, they are received at different points in-game depending on the route chosen. After Chapter 16, you will be able to promote your Lords.
* #3 (Chapter 17 - 21/Final Chapter): The endgame. You will progress with whichever twin you chose to be your main Lord. Most of the story remains unchanged, save for several conversations.
 
The game shares some mechanics not seen since ''[[Fire Emblem Akaneia|Fire Emblem Gaiden]]'', the biggest of which is the ability to traverse the world map. Instead of going to the next story point immediately, the player can fight the monsters roaming the map, or can visit monster-infested areas. This allows for [[Level Grinding|easy grinding]]. Additionally, it has a unique branching class tree, giving almost every unit multiple class options for promotion.
 
''[[Fire Emblem: The Sacred Stones]]'' is one of the ten [[Game Boy Advance]] games available to participants in the [[Nintendo 3DS]] Ambassador Program, having been given a limited rerelease to early adopters of the Nintendo 3DS for free on its eShop as of December 2011.
Line 20:
----
{{tropelist}}
* [[Alas, Poor Villain]]: A high number of villains are portrayed sympathetically, as good people who are misguided or taken advantage of. Selena, Carlyle, Zonta, Aias, {{spoiler|Orson}}, and of course Lyon.
* [[Always Accurate Attack]]: The Sniper class has the Sure Strike ability, which ensures the next attack will always hit. Unfortunately, the Snipers you have will have high enough accuracy, so it's rather useless.
** But of course, the ''enemy'' Snipers will get some mileage out of the technique.
* [[Ambition Is Evil]]: While Valter and Riev are a [[Blood Knight]] and demon worshipper respectively, Caellach is simply an ex-mercenary who will stop at nothing to become a king.
* [[Badass]]: Ephraim, Gerik, Joshua, Marisa, Cormag, and Innes. Caellech counts for the villain team.
** [[Badass Adorable]]: Amelia, Ross, and Ewan are very cute kids (none of them is over 16), but if properly leveled and promoted, they can kick your ass.
*** Myrrh count as well, since she looks like a harmless little girl, and Neimi also fits.
** [[Badass Army]]: The group as a whole.
** [[Badass Beard]]: Garcia, Gilliam, Dozla, and Duessel sport some awesome facial hair.
*** Gerik has a nice goatee too.
** [[Badass Bookworm]]: Knoll, Lyon, Saleh, Artur, Lute. Ewan is on his way to become one through [[Magikarp Power]].
*** Saleh has the in-story bonus of being ''[[Badass Adorable|Myrrh's]]'' bodyguard.
** [[Badass Family]]: Ephraim and Eirika, Innes and Tana, Vanessa and Syrene, and Tethys and Ewan.
Line 38:
** [[Badass Mustache]]: Moulder.
** [[Badass Pacifist]]: Tethys. Has no direct offensive capability, but she can give those who do the ability to kick ass more than once. Also, Innes tells her and Gerik to flee at one point when certain death looks likely, and like Gerik, she stands her ground.
** [[Badass Preacher]]: Artur, Natasha, L'Arachel, and Moulder. Riev counts for the villain team.
** [[Badass Princess]]: Eirika, Tana, and L'Arachel.
** [[Badass Teacher]]: Saleh (as Ewan's magic instructor).
** [[Four-Star Badass]]: Ephraim, Eirika, and Innes are by virtue of commanding their nation's best fighters and by being the ranking combat worthy nobles. Duessel was already one when he joins your cause.
** [[Lady of War]]: Eirika, Syrene, Vanessa. Tana, Amelia, Marisa and Neimi grow into these too.
** [[One-Man Army]]: Seth starts as this in the beginning of the game, and unlike most [[Crutch Character|Jeigans]], he's still quite viable as a mounted dealer of death by the end of the game.
** [[Retired Badass]]: Garcia still is one damn fine warrior, even after several years of retirement.
* [[BFS]]: Mercenaries battle sprites count, but Generals take the cake.
* [[Blood Knight]]: All Valter cares about is being able to keep on fighting forever... [[I Have You Now, My Pretty|and raping Eirika.]].
** According to General Duessel, Valter was a mere borderline case (as much, a [[Jerkass]]), until he broke his lance in the middle of a battle and grabbed one of Duessel's... which happened to be an [[Evil Weapon]]. [[With Great Power Comes Great Insanity]] kicked in, and oh booooooooy.
* [[Boisterous Bruiser]]: '''DOZLA.'''
Line 54:
* [[Character-Magnetic Team]]: Regardless of which route you take, you'll still run into all the recruitable characters (bar two, who join with the other twin when you meet back up) on both Ephraim and Eirika's routes, in spite of the routes taking place simultaneously on opposite ends of the continent.
* [[Climax Boss]]:
** 1st Story Arc: Tirado (Chapter 8).
** 2nd Story Arc:
*** (Chapter 14): Carlyle (Eirika's Routeroute) & and {{spoiler|Vigarde}} (Ephraim's Routeroute).
*** (Chapter 16): {{spoiler|Orson}}.
** 3rd Story Arc: Lyon (Final Chapter).
* [[Cloudcuckoolander]]: L'Arachel and Dozla are ''energetic'' versions of this, much to Rennac's dismay and Eirika's confusion. Lute falls somewhere between this and [[Strange Girl]].
* [[Crutch Character]]: Seth, but of the Oifaye subtype rather than the Jeigan (meaning that while he does hog experience early on, he has good growths making him viable later in the game.). Averted in that even though he ''does'' take experience, thereisthere is an infinite amount of experience to be gained so you can just get it better.
** This is pretty much standard for Paladins in the ''Fire Emblem'' series. They are very powerful in the beginning or when they join you, then slowly become more balanced with the rest of the party.
** By the end of the game, when Myrrh decides to fight for Ephraim, you'll probably be using her most of the time, because of her ability to one-hit most enemies, including bosses. She's kind of a Late Game [[Crutch Character]].
** This is probably ''most'' played with {{spoiler|Orson, who performs a [[Wutai Theft]] on you.}}.
* [[Dark Is Not Evil]]: Knoll, Ewan if made a Druid or Summoner, Lyon before hitting the [[Despair Event Horizon]], and the Sacred Twins of Grado: Thethe Black Axe, Garm, and a dark magic tome, Gleipnir.
** Like in ''[[Fire Emblem Elibe]]'', Knoll says that it's actually ancient magics, not evil.
* [[Dark Magical Girl]]: Oh, Selena. In terms of personality, she's actually a decent person, just chained by [[My Country, Right or Wrong|Grado's will.]].
** Lyon and Knoll are gender flipped versions.
* [[Demonic Possession]]: {{spoiler|The Demon King attempts to possess Lyon through the Dark Stone, how succesful he is depends on which character route you chose. During Eirika's route, he completely controls Lyon and devours most of his soul, occasionally mimicking the Princes' softer personality to emotionally manipulate Eirika.}}.
** [[Not Brainwashed]]: {{spoiler|In Ephraim's route, Lyon is instead manipulated more subtly by Fomortiis, who manipulates his fear of being a weak leader, his love of Eirika, and his jealousy of Ephraim in order to trick him into serving his ends.}}.
* [[Fiery Redhead]]: Averted. The redheads are either the most relaxed in the game (Joshua, Tethys, Ewan), or the most dutiful (Seth, Artur, Queen Ismaire).
* [[Five-Bad Band]]:
** [[Big Bad]]: Lyon.
** [[Bigger Bad]]: Fomortiis.
** [[The Dragon]]: Riev.
** [[The Evil Genius]]: Caellach.
** [[The Brute]]: Valter.
** [[The Dark Chick]]: Selena.
** [[Sixth Ranger Traitor]]: Duessel and Glen.
** [[The Mole]]: {{spoiler|Orson}}.
* [[Five-Man Band]]: The characters who consistently appear in-story make one rather effectively:
** [[The Hero]]: Eirika and/or Ephraim, depending on the route. The other twin serves as [[Supporting Protagonist]].
** [[The Lancer]]: Seth, who apparently was this from ''before'' the game started.
** [[The Big Guy]]: Myrrh ([[Killer Rabbit]] version: she's a tiny little girl with wings... and you KNOW what that means in ''[[Fire Emblem]]'').
** [[The Smart Guy]]: Innes ([[The Strategist]] ''and'' [[The Archer]], handles the spy network of Frelia and sends out Peg Knight messengers to keep all of their allies communicated).
** [[The Chick]]: L'Arachel (a [[White Magician Girl]] as well as [[The Heart]] of the group, who {{spoiler|pulls Eirika out of her [[Heroic BSOD]]}} and once this is done, offers shelter in the Rausten palace.).
** [[Sixth Ranger]]: {{spoiler|Joshua (no one knows he's the [[Rebel Prince]] of Jehanna until the end of Eirika's route, and it's strongly implied his identity is ''not'' officially revealed in Ephraim's.)}}.
*** {{spoiler|Joshua's [[Where Are They Now? Epilogue]] reveals his identity in Ephraim's route too, if he isn't paired with Gerik or Marisa.}}.
* [[Fragile Speedster]]: Marisa in particular falls into this;: she'll often be one of your fastest characters, but have some trouble doing and taking damage without good weapons and supports. Rogues in general fall into this as well, being quite speedy and good at dodging but not much use in a fight compared to Assassins.
* [[Freudian Trio]]: [[Three Amigos|Ephraim, Eirika and Lyon.]].
** Id: Ephraim is confident and decisive.
** Super Ego: Lyon is intellectual and shy.
** Ego: Eirika has a mixture of both qualities.
* [[Gameplay and Story Integration]]: L'Arachel is obviously [[Born Lucky]]. Naturally, she maxes luck without supports. The reverse is also true for poor Knoll, who starts out with '''zero''' luck. Joshua has the second lowest luck, but he's mostly played for humor as he is a [[The Gambling Addict|Gambling Addict]].
* [[Gameplay and Story Segregation]]: The Grado Empire {{spoiler|is defeated halfway through the game, rapidly dwindling their forces to Lyon, Riev, and what remnants the army has left}}, yet is still capable of throwing massive swarms of enemies at you, particularly in [[Hold the Line|Chapter 19]].
** Dozla and Garcia's B-level support conversation is the two talking about their failed attempt to practice archery, including Garcia nocking an arrow backwards. This ignores that Garcia may be a Warrior at this point, and is perfectly competent with a bow.
** The world map feature also causes this,according to the story your army is in a campaign, having to press on and deal with the circumstances, the twins being worried about each other, but to busy dealing with their own troubles to help each other out, yet (with a few exceptions) after each chapter, you can traverse the world map at will, which for some players will amount to returning to the tower of Valni (said tower being in Frelia, which is quite a trip distance wise) every time you get some new characters to grind them up.
* [[Genki Girl]]: L'Arachel, Tana.
* [[Glass Cannon]]: [[Squishy Wizard|Casters]] like Ewan and Lute tend to have high power but bad to downright terrible HP and defence (and some, like Knoll, can't even dodge well on top of that).
* [[Good Powers, Bad People]]: Riev, who is a Bishop.
Line 103:
* [[Incest Subtext]]: Eirika and Ephraim. Though never explicitly spelled out, the [[Subtext]] is thick enough to cut with a knife and the hints don't seem to be lost on some other characters.
** Remember the name of their sacred twin weapons? Both named after an incestuous brother/sister couple in Norse Mythology.
* [[It's a Wonderful Failure]]: Lute's death quote seems to be the prototype for the [[Fire Emblem Tellius|9thninth and 10thtenth games]] very disturbing death quotes.
* [[Jerk with a Heart of Gold]]: Colm, but only to Neimi. Also Innes, though sometimes he's just an outright [[Jerkass]].
* '''[[Large Ham]]''': '''[[No Indoor Voice|L'ARACHEL, PRINCESS OF THE DIVINE THEOCRACY OF RAUSTEN]].
* [[Let's Split Up, Gang!]]: After Chapter 8, you have the choice of two completely separate paths, Eirika or Ephraim. The recruitable characters follow whichever lord you choose, and everybody reunites in Chapter 15. In addition, you recruit the same characters although at different times.
* [[Level Grinding]]: The primary reason fans dislike this one, as every other game (bar ''Gaiden'') has only Arena Abuse (risky without save states) Boss Abuse (takes forever, also risky and limited by weapon durability) and infinite reinforcements (very rare, generally happens very late or is intended to be very dangerous and also limited by durability) allow for more XP than "normal".
* [[Lightning Bruiser]]: While everyone can become this to a certain extent with stat-ups, Gerik starts out as one and gets ''better''. Amelia will become one if she promotes into a General.
** Ephraim is basically [[Fire Emblem Elibe|Hector]], but with lances instead of axes. It's not unheard of for him to cap out ''several'' stats even before promoting.