Flashback (1992 video game): Difference between revisions
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* [[Aliens Speaking English]] |
* [[Aliens Speaking English]] |
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* [[All There in the Manual]]: A comic outlining the backstory was included with the manual. |
* [[All There in the Manual]]: A comic outlining the backstory was included with the manual. |
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* [[Artificial Human]]: |
* [[Artificial Human]]: Flashgun. |
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* [[Badass Longcoat]] / [[Jet Pack]]: The cops. |
* [[Badass Longcoat]] / [[Jet Pack]]: The cops. |
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** [[Cool Shades]]: In the Amiga/Genesis versions. |
** [[Cool Shades]]: In the Amiga/Genesis versions. |
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* [[Spirit Advisor]]: During the final sequence of the game, an "inner voice" (implied to be the survivor from earlier) guides Conrad in planting an atomic bomb in the planet's core. |
* [[Spirit Advisor]]: During the final sequence of the game, an "inner voice" (implied to be the survivor from earlier) guides Conrad in planting an atomic bomb in the planet's core. |
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* [[The Taxi]]: Conrad's first task upon returning to Earth is to hail a hover-cab. |
* [[The Taxi]]: Conrad's first task upon returning to Earth is to hail a hover-cab. |
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* [[Teleporters and Transporters]]: An important tool to master, especially in the last leg of the game. The Telereciever acts as a portable beacon; Conrad can lob it over great distances, then activate the Telecontrol, which beams him directly to the beacon's location. Nifty. |
* [[Teleporters and Transporters]]: An important tool to master, especially in the last leg of the game. The Telereciever acts as a portable beacon; Conrad can lob it over great distances, then activate the Telecontrol, which beams him directly to the beacon's location. Nifty. |
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** Other teleporters exist in the game, such as the one in New Washington's Job Center. This is also the mode of travel by which Conrad journeys to the Morph homeworld. |
** Other teleporters exist in the game, such as the one in New Washington's Job Center. This is also the mode of travel by which Conrad journeys to the Morph homeworld. |
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* [[Unspoken Plan Guarantee]]: "A SPY... Throw the wretch into the dungeons. We'll interrogate him later." |
* [[Unspoken Plan Guarantee]]: "A SPY... Throw the wretch into the dungeons. We'll interrogate him later." |
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* [[Used Future]] |
* [[Used Future]] |