Floor 13: Difference between revisions

Content added Content deleted
No edit summary
Line 2: Line 2:
{{quote|"''In a democratic society like our own, how does [[The Government|an elected government]] keep its popularity? How are [[Government Conspiracy|scandals averted, subversive elements controlled, undesirables eliminated, and incidents covered up]]? Just how does the government keep in power?''"}}
{{quote|"''In a democratic society like our own, how does [[The Government|an elected government]] keep its popularity? How are [[Government Conspiracy|scandals averted, subversive elements controlled, undesirables eliminated, and incidents covered up]]? Just how does the government keep in power?''"}}


Published in 1992 by Virgin Interactive, Floor 13 is an odd but unique strategy game. The game is set in Great Britain, where the player is promoted to the Director General of the Department of Agriculture and Fisheries to replace the last DG who suffered a fatal case of [[Destination Defenestration|defenestration]].
Published in 1992 by Virgin Interactive, Floor 13 is an odd but unique strategy game about [[Industrialized Evil|the banality of evil]]. The game is set in Great Britain, where the player is promoted to the Director General of the Department of Agriculture and Fisheries to replace the last DG who suffered a fatal case of [[Destination Defenestration|defenestration]].


Of course, the Department is merely a front to the player's actual task - to keep the Prime Minister and the Government popular while avoiding drawing too much attention. The player is presented with a variety of cases ranging from defecting politicians to secret societies. At the player's disposal are tools such as search teams, assassins and heavy assault squads. Failure to keep the Government popular will result in the player being fired, while being "too loud" will result in a certain Mr Garcia defenestrating the player like their precedessor.
Of course, the Department is merely a front to the player's actual task - to keep the Prime Minister and the Government popular while avoiding drawing too much attention. The player is presented with a variety of cases ranging from defecting politicians to secret societies. At the player's disposal are tools such as [[State Sec|search teams, assassins and heavy assault squads]]. Failure to keep the Government popular will result in the player being fired, while being "too loud" will result in a certain Mr Garcia defenestrating the player like their precedessor.


To further complicate the game, the player is a member of a secret society as well, and has the option of completing their missions along with their usual duties in the department.
To further complicate the game, the player is a member of a secret society as well, and has the option of completing their missions along with their usual duties in the department.
Line 26: Line 26:
* [[Torture Always Works]]: Procedure Two torture is often effective, but even it takes a few days to extract the answers from the victim. The body-snatched factory owner, though, goes into "a drug-induced cataleptic state" when interrogated.
* [[Torture Always Works]]: Procedure Two torture is often effective, but even it takes a few days to extract the answers from the victim. The body-snatched factory owner, though, goes into "a drug-induced cataleptic state" when interrogated.
* [[Villain Protagonist]]: In order to progress in the game, the player has to order smear campaigns, assassinations, abductions and torture.
* [[Villain Protagonist]]: In order to progress in the game, the player has to order smear campaigns, assassinations, abductions and torture.
* [[Villain with Good Publicity]]: The Prime Minister, unless the player screws up.
* [[Villain with Good Publicity]]: The Prime Minister - until approval ratings fall to so much as 49% on even one target date, which is when the game is officially lost.


{{reflist}}
{{reflist}}