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{{trope}}
[[File:macktheknife.png|link=Super Mario RPG
A boss that has several of its minions fight alongside it. For example, an [[Evil Overlord]] may call upon his henchmen, a queen alien monster may order its offspring to attack, a magic-based enemy will summon otherworldly creatures, a wizard will create clones of itself, and so forth.
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See also the overlapping trope [[Cognizant Limbs]]. Compare [[Dual Boss]] and [[Wolfpack Boss]], where they're not flunkies, but on equal terms.
{{examples
== [[Action Adventure]] ==
* Queen Gohma in ''[[The Legend of Zelda: Ocarina of Time
** Armoghoma works pretty much the same way in ''[[The Legend of Zelda: Twilight Princess
** Frustratingly done with Molgera in ''[[The Legend of Zelda:
* ''[[Bubble Bobble
* ''[[Star Wars:
* In ''[[X
* Many, many boss battles in ''[[
** This is because the gameplay mechanics are made such that any boss battle which does not involve either enemies who drop powerups or bullets which are treated as enemies and drop powerups would be terribly unforgiving, weakening your weapons after you take a few hits. While quite a few bosses don't do this, they're generally easy ones, with the notable exception of [[Big Bad|the Doctor]].
* The [[Warmup Boss]], first real boss, and final boss of ''[[Beyond Good
* Every boss in the ''[[Nicktoons Unite!]]'' series but the final boss of the fourth game, ''Globs of Doom'', is this. Though the second bosses of ''Nicktoons Unite'' and ''Globs of Doom'' ([[
* In ''[[Overlord]]'': Oberon, Sir William, Khan, {{spoiler|the Wizard}}, and {{spoiler|the Forgotten God}}. Other than the fact that you [[Player Character|play as him]], the [[Evil Overlord|titular Overlord]] fits the qualifications as well.
* Natia in ''[[Bomberman
* Bad Girl in [[No More Heroes]] has an [[That One Attack|annoying habit]] of batting her gimp minions at you.
* Most of the bosses in [[Transformers: War for Cybertron]] do this. The most notable is the boss fight against Soundwave in the Autobot campaign. He hides behind an energy shield while activating automated turrets and then sending out one of his familiar minions (Frenzy, Rumble, and Laserbeak) to attack you. Taking out the minions is the key to beating him, as the only time he leaves the safety of his energy shield is to retrieve the body of a fallen minion.
== [[Action Game]] ==
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*** Her boss, Gecko Moria, also qualifies. After losing his entire crew in battle, he decides [[Zombie Apocalypse|to create a new, unkillable, crew,]] and rely solely on their power. It's not until his [[Villainous Breakdown]] that he does any fighting himself.
** After the [[Time Skip]], {{spoiler|Demalo Black's plan to take on the New World hinged on his becoming this. He tricked several pirate crews several times stronger than himself into becoming his followers by making them believe that he was Luffy, intending to use them to take out any threats that Luffy's reputation didn't scare away first.}}
* The third Greater Fiend in the [[
** He's not the only one, though; there's Masakado the samurai, second boss of the game. On difficulties above normal ''every'' boss has flunkies that drop by at every 25% of the life bar you knock off them.
* ''[[
* In ''[[Castlevania (1986
== [[Beat
* Oddly used in some beat-em-ups: Since one of the important attacks of some characters consists of picking up mooks and ''throwing them'' at opponents to knock them down, low-level baddies are often present during boss fights to act as ammo.
** In ''[[
* In the [[Scott Pilgrim (
* ''[[Teenage Mutant Ninja Turtles]]: The Hyperstone Heist'' has Tatsu (foot soldiers) and Baxter Stockman (mousers). If one is patient enough, these can be killed ad infinitum for extra lives...but since it takes 200 kills per extra life, it's usually better just to finish the boss and be done with it.
* Machine Gun Willy in the arcade versions of ''[[Double Dragon]]'' and ''Double Dragon II'' joins his flunkies during both game's final battle (the flunkies being bosses from previous stages).
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* Mr. X in ''[[Streets of Rage]]'' tends to stand in the back shooting at you with his machine gun while he sends waves of [[Mooks]] at you, not being [[Bad Boss|particularly worried]] about shooting them in the process.
== [[First
* A couple of bosses in ''[[
* A ''[[Star Wars]]: [[Dark Forces Saga|Jedi Knight: Jedi Academy]]'' boss is accompanied by two enemies who recharge him once you do a certain amount of damage. They also have fully-decked out force powers and will use them on you, making them nigh-impossible to kill while the main boss is mobile. Doesn't help that the boss is ''very'' mobile and free to carve you up while you go after the flunkies. The only way to win is to attack him until the flunkies heal him, then kill them, which takes at least three consecutive defeats.
* Several bosses in the ''[[Metroid]] Prime'' games. For example the Omega Pirate would summon a group of Space Pirates to defend himself when he repaired his armour, and Metroid Prime's core would spawn two metroids of varying types whenver it generated a new pool of Phazon.
* The final boss in ''[[Return to Castle Wolfenstein]]'', Heinrich I, has a habit of not only sending flying ghouls at you who take off health and make your screen black for a few seconds if you get too far away, but also of respawning useless zombies that can send smaller versions of these ghouls at you (though mostly they just try to walk up and hack you with flailing limbs).
* In ''[[Doom (
* The Guardian Of Hell in ''[[Doom (
** Even before that, the final boss of ''Doom 2'' could only summon more and more minions as its only defense.
* Both D'Sparil in Heretic and the Heresiarch in Hexen start summoning disciples after you reduce their health to a certain point.
* ''[[Left 4 Dead]]'': Tanks are [[That One Boss|difficult]] because they have so many [[Night of the Living Mooks|infected]] allies and a few [[Our Zombies Are Different|special infected]] attack the survivors as well. In [[Left 4 Dead]] 2, you can even cause infected to attack the tank with a Bile Bomb.
* The final gunfight with Alec Trevelyan in ''[[
** The kicker? {{spoiler|You don't even kill Alec; you just weaken him enough until he leaves, then you chase him for the ''real'' final showdown.}}
* The final boss of ''[[Serious Sam]]: The Second Encounter'', Mordekai the Summoner, lives up to his title, with summons as his only "attack".
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* The first boss of ''[[Painkiller]]'' summons skeletons. He's Necrogiant so it figures.
* ''[[Descent]]''. Holy crap, ''Descent''. Nearly all of the bosses are accompanied by a veritable ''army'' of other robots, and they (the bosses) can easily kill you on their own. Sometimes the best strategy was to clear out the [[Mooks]] first, then attack the boss one-on-one, but sometimes this is impossible, either because there are just so ''many'' [[Mooks]], or because the dreaded [[Mook Maker|purple-web things]] are present. Sometimes the bosses themselves had the ability to [[Enemy Summoner|spawn more robots]] as they fought.
* ''[[Halo]]'': The Prophet of Regret and his Honor Guards, and Tartarus and his Brutes. In ''[[Halo: Reach]]'', the Field Marshal is accompanied by a trio of Zealot Elites, which themselves are [[Boss in Mook Clothing|bosses in mook clothing]], making this a borderline [[Wolfpack Boss]] fight.
* The final boss battle in ''[[Quake (
* Most of the bosses in [[
* [[
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* All the bosses in ''[[Battle City|Tank Force]]'' except the final boss have normal enemies fighting alongside it. These enemies must also be defeated to win the round.
== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ==
* ''[[City of Villains]]'' lets you assume the role of one of these with the "Mastermind" player class.
** And in both that and ''[[City of Heroes]]'', the hardest foes are rarely found without at least a few Mooks on hand.
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** In the first phase of the fight against Yogg Saron, an Old God imprisoned by the Titans in Ulduar, it takes the form of a friendly female NPC while a string of enemies start to appear. Each enemy causes heavy damage over a wide area when it dies, and the only way to reach the second phase of the fight is to have the enemies close enough to the disguised Old God when they die that they hurt her as well.
** Lady Deathwhisper starts the fight by putting up an impenetrable mana shield and summons cultists from alternate sides of the room. Players must divide their time between killing her allies and attacking her to drain her mana until she runs out and the shield drops, at which point she stops calling them.
* ''[[
** All of the bosses in the God Wars Dungeon have bodyguards that will violently defend their generals.
** Some quests have bosses that does this, brought in mind is the Bandos Avatar from The Chosen Commander, who makes the statues in the throne room live when you try to get back the parts of Zanik's Crossbow back, which is the only weapon thay can truly kill him.
* Every single boss in ''[[Gaia Online|zOMG!]]'' except General Dreedle. Most of the time, these Mooks respawn infinitely. In one case, defeating one will make an even stronger one appear and explode right next to you. Fun times.
* Most bosses in ''[[Guild Wars]]'' have several standard enemies with them. Zoldark the unholy is a clever variant- His defense in insanely high, but he has no direct attacks, only being able to power up his flunkies and ([[Cast
== [[Platform Game]] ==
* The final boss of ''[[Jak and Daxter|Jak II]]'', which features the metalhead king and his underlings.
* ''[[
* ''[[Shinobi]]'' for the [[
* The final fight with the vizier in ''[[Prince of Persia]]: The Sands of Time''. The vizier sends out several clones to fight in his stead. His actual body is pretty frail, dying within 2 sword strikes.
* One of the bonus challenges for Tesrat the Hedgeroid in ''[[
* In ''[[Mega Man X|Mega Man X6]]'', the final boss summons disgusting blobs and airborne platform enemies to distract you from its weak point and lasers
* ''[[Donkey Kong Country]] 2'' has King Zing, who, about halfway through the battle, shrinks, turns red (literally, not the trope) and gets a few bodyguards. You then have to knock a couple of the surrounding Zingers out and spit eggs at him before they respawn (how many you knock out doesn't affect respawn speed, though).
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* Kracko in the ''[[Kirby]]'' games.
** A lot of ''Kirby'' bosses do this, particularly so the player can [[Edible Ammunition|inhale the weaker enemies as ammunition]] (or [[Power Copying|copy their abilities]]).
* Splash Woman from ''[[
** And if she counts, so do ''[[
* Used quite a fair bit in the ''[[
* Several bosses in the ''[[Sly Cooper]]'' series, including Rajan and Jean-Bison in "Sly 2", and The Black Baron in "Sly 3"
* Most ''[[
* The Queen at the end of episode 4 of ''[[
* Happens several times in ''[[Legend of Kay]]''. This is to make the boss fights easier, since killing an enemy gives Kay extra fighting powers for a short time, and the effect is cumulative.
* [[Super Mario 64
* [[Giant Enemy Crab|The Rattlecrab]] and [[Final Boss|Looger]] in ''[[Scaler]]''. Once it's sustained enough damage, the Rattlecrab starts to continously shoot out little crab-like creatures at you, who can be a merry pain in the rear to shoot down. Looger on the other hand, er, claw will, after a while, firstly summon a group of small [[Mooks]], then a little bit later a couple of large ones, [[Rule of Three|then finally]] a really big one.
* ''[[Pokémon Rumble]]'' adds this to [[King Mook]]; the flunkies are all lesser forms of the boss.
* ''[[
== [[Real Time Strategy]] ==
* The [[Recurring Boss]] Empress Bulbax in ''[[Pikmin]] 2'' is a
* Nearly every boss in the ''[[Dawn of War]] II'' campaigns, with more difficult bosses spawning larger numbers and more powerful types of flunkies. Indeed, the main reason The Avatar and Bonesmasha are [[That One Boss|so frustrating]] is their tendency to summon ''bloody hordes'' of flunkies that include plenty of vehicles and elite soldiers.
== [[Roguelike]] ==
* The grand finale of ''[[Nethack]]'' features this over the final five planes; the Elemental Plane Of Air and the Astral Plane are by far the worst. Theoretically, the [[Horsemen of the Apocalypse|Riders]] are supposed to be the bosses, but the bigger problem is the sheer volume of [[Mooks]] and [[Mook Maker
* In ''[[Angband]]'', several of the uniques can summon monsters, and this can quickly get out of hand unless you make an anti-summoning corrior. Morgoth can even summon other uniques you haven't killed yet.
== [[Role
* There are many, many instances of this in the ''[[Final Fantasy]]'' series. For example, Hidon in ''[[
** A LOT of bosses in ''VI'' do this. The Marshall miniboss you fight to save Terra VERY early in the game has two Lobos with him, Vargas has two bears who you have to kill before you fight him directly, The boss of Zozo will occasionally summon four or five Iron Fists. And don't forget the MOTHER of all flunky bosses that makes a great deal of ''[[Final Fantasy VI
*** {{spoiler|For those who haven't played it, the battle with Wrexsoul can literally be solved by players killing themselves; it's possible to progress through the battle by having the player characters either ''slay one other'' or by ''slaying both of Wrexsoul's henchmen'' at the same time. Either way, many player characters and henchmen will be revived throughout the potentially long fight.}}
** ''[[
*** Somewhat unique in that (in the more difficult DS version) you ''don't'' want to [[Shoot the Medic First]] because the hurt orb is super painful and the CPU itself is even worse if you destroy both orbs. Until of course it respawns them.
** ''[[
** Several of the Lucavi in ''[[
** '''Every single boss''' in ''[[Final Fantasy Crystal Chronicles]]'' have two mooks fighting alongside them. These respawn all the time, and give no supplies whatsoever. They serve only to distract you from the main boss. Worse, the final boss have the hardest enemies in the game as its minions, and they instantly respawn if you kill both. Add to that two hits will kill you no matter unless you're seriously leveled, and you have yourself a fun battle. Infinite full-heal Cure spells is the only thing that keeps this boss from being [[Nintendo Hard]].
*** To be fair, the respawn rate on the minions is NOT instantaneous, just exceptionally fast unless you kill them shortly after respawn, causing the AI to usually wait anywhere from one to several attacks before respawning the mooks.
** ''[[Final Fantasy Tactics
** A small list of bosses from ''[[
** It would probably be easier to list the bosses, [[Bonus Boss]] or otherwise, that ''didn't'' have mook minions in ''[[
*** The fight gets easier once you have gotten the Exodus or Mateus summon. A group of four carbuncles on Mateus or Exodus can hold back HORDES of zombies, leaving the greater bulk of your party to attack Zalera. (if you invested in some Cu Chulains, then this battle will be cake, even more so if you have Basch and Vaan unleash all their skills at once on Zalera at the same time.)
*** This becomes HORRIBLY easy if you actually wasted the time to get Bahamut first because Bahamut by himself is already capable of mowing down hordes of Zombies on end without a care in the world especially since every blast of Mega flare means disable. A horde of zombies is not very scary if they can't attack at all.
*** ''[[Final Fantasy XII
** ''[[
** The segment where you had to fight the Guado and [[Final Fantasy X
** ''[[
** ''[[
* ''[[
* ''[[
** ''[[Mario
*** Interestingly, hitting the beans to spawn the mooks is good for mid-boss grinding, as the mooks award the normal amount of experience and money as they would outside the boss battle.
** ''[[Mario
** Shows up in ''[[Paper Mario (
*** The Crystal King summons three Crystal Bits, who don't themselves attack but are used by Crystal King as ammo for his attack. Attacking them lowers the damage he can inflict but prevents you from damaging the King, so you have to ignore them if you want to win. Multi-hitting attacks like Multibounce, Shooting Star items and Star Power works, but you probably want to save them for when the Crystal King starts creating duplicates of himself.
** ''[[Paper Mario:
* ''[[
** The very last form of Lavos comes with two "bit" flunkies. {{spoiler|It turns out that one of the bits is actually the true boss, making this trope played with...}}
** The Guardian is also especially noteworthy. He does revive his flunkies... but you still have to kill them, as if both survive, he'll hit you with a powerful counter that hits the entire party every time you attack him... and taking out one only weakens it to a very powerful single-target counter. You have to kill them, then quickly pound him in the time before he revives them, if you don't want to get slaughtered or spend half the battle healing.
** The Mud Imp is an odd example.
* ''[[
* The second ''[[
** Given what the Star Magician's flunkies can do (''Heal 1000 damage?! Reduce your attack damage to two digits?! [[Golden Sun: Dark Dawn
* ''[[
** Charm spells can be fun as well.
* Oddly, this happens only once (thus far) in the ''[[Fallout]]'' franchise, and even then only for one of four possible endings. ''[[Fallout: New Vegas]]'' has three factions one can choose to side with: [[The Federation|the New California Republic]], [[The Chessmaster|Mr. House's Independent New Vegas]], and [[Politically
* A memorable encounter in ''[[Jade Empire]]'' saw the party's [[Boisterous Bruiser]] up against a massive Jade Golem and a never-ending wave of Mooks. It is entirely possible to spend all day slaughtering more soldiers than the game's army could technically ''support,'' even have the golem help out in this task, but you can't progress until you hack the golem down to size. Hilariously [[Lampshade Hanging|lampshaded]] when, after killing a certain ridiculously high amount of enemies, a narrator who's been describing your prowess based on how many mooks you've slaughtered gets fed up and [[Breaking the Fourth Wall|breaks the fourth wall]], yelling at you to "just kill the damn golem, already!"
* The Orb Of Undead from [[
* ''[[
** The Space Magic: Vortex makes the battle easier since it will negate Revolution 9, but it is much easier if you have Purple Eyes' equipped (negate Gazes) or have Mecs, and leave the Charm Gaze Monster alive, it will keep wasting turns using Gaze attacks meaning the only thing you have to worry about is Master Ring's Oscillation attack.
* ''[[Star Ocean:
* ''[[Romancing
** Also the beastmen can use a technique that can knock your characters unconscious
** Oh, and to even deepen the wound there is a unskippable amount of dialogue in a scene 3 Minutes and 22 Seconds long before fighting him every single time, you cannot escape from the battle which makes him an even worse offender than Miguel from ''[[
* ''[[
** There's also Evil {{spoiler|Jessica}}, who constantly summons Shadows to help her out. She can call 3 at a time (and up to 6 total), they're resistant to a lot of attacks, and they've got a fairly powerful ice breath attack that really starts to add up when multiple Shadows use it in a single round. Have fun.
*** The shadows aren't really strong, it's more the sheer number of them. They usually can't deal more than 15 damage per turn to a properly leveled party, and the healing abilities more than cover it. Basically, depending on levels, the flunkies are more likely to be on the level of [[Goddamned Bats]] than [[Demonic Spiders]].
* ''[[
** Lampshaded in ''[[Kid Radd]]'' when Radd, G.I. Guy and I.B. encounters three bunnies in "Mofo". They can only take out two each round (I.B. is a non-combatant) and the third always summon two more, so the fight goes on interminably... until G.I. Guy uses his scary powers to break the loop.
*** Some RPGs differentiate between 'Summons', 'Flunkies', and 'Reinforcements'. Summons can be performed by some normal enemies, usually by gimmick enemies where the gimmick is summoning. Flunkies are this trope. Reinforcements are used by certain bosses and show up at a certain amount of health.
** Speaking of Earthbound, ''[[
* The boss battle with Minamimoto in ''[[
** Konishi uses both noise and shadow clones of herself to keep you busy during her boss fight.
* The first ''[[
** There's also the Sufal Mass in ''[[
** Another one of these is in ''[[
* ''[[Shin Megami Tensei Nocturne]]'' has Albion, a giant and the source of the four Zoas, his flunkies. Killing all of them causes Albion to revive them immediately, regardless of turn order. If he is killed, they revive him on their next turn.
* Nearly every single boss in ''[[Super Robot Wars]] OG Saga: [[Endless Frontier]]''. The flunkies could be (and often are) [[Dual Boss|bosses on their own]]. The bosses themselves are ridiculously strong even compared to their flunkies. However, the game does make stylish use of this with one boss named Dorothy, whose allies are palette-swapped versions of a scarecrow, a tinman robot, and a beastman, named "Heartless", "Brainless", and "Gutsless". What [[Theme Naming]]?
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** Also played straight with {{spoiler|Real Tri-Edge}} who summons a different combination of three orbs at regular intervals. The orbs either, 1) Shoot light beams at you, 2) Make the boss invulnerable until you destroy it or 3) Heals him. Extra fun when he summons a combo with 2-3-3.
* Several bosses (and even some [[Demonic Spider|not-quite-bosses]]) in the ''[[Geneforge]]'' series continually make new creations until either they or you die. Unlike most examples, these creations generally [[No Ontological Inertia|stick around]] even after said flunky boss dies.
** From the same developers, ''[[Avernum]]'' and ''[[Avadon]]'' have a lot of these, too, although they're generally less likely to be summoners. The latter game has a particularly odd variant in [["Wake
* Just about every one of the Desian Grand Cardinals from ''[[
* A lot of bosses in ''[[
* In ''[[The Witcher]]'' one interesting example exists: {{spoiler|Dagon}}'s flunkys need to be killed to harm him, {{spoiler|as they are his worshipers and [[Gods Need Prayer Badly]]}}
* ''[[Lost Odyssey]]'' enjoys this trope. One mini-boss fight includes a sea monster which keeps summoning weaker versions of itself and then disappearing while you wail on them, another boss involves a literal [[Hive Queen]] that beefs her minions up to insanely powerful levels, and an optional boss requires you to fight a bunch of raptors that call reinforcements (and eventually the boss) into battle.
* The Hanged Man in ''[[Persona 3]]'' spends half its attacks summoning minions. This can become very annoying, since the very existence of some of these minions will make the boss float above the battlefield, unable to be attacked.
** Almost every boss in ''[[Expansion Pack|The Answer]]'' comes with a few minions. Usually you'll have to abuse the combat system to stop them from ever attacking if you don't want to [[Nintendo Hard|die horribly]].
* ''[[Persona 4]]'' has Shadow Yukiko and Shadow Kanji, as well as the God Hand. Even some ordinary [[Mook
* ''Dengeki Gakuen RPG: Cross of Venus'' has an odd variation: The archer boss on the first visit to the ''[[Nogizaka Haruka no Himitsu]]'' world will start sending out [[I Know Madden Kombat|soccer players]] when low on health. However, these versions are effectively invincible but they only perform their rushing attack 'till they run off-screen. And she sends out waves of them,giving the impression of a stampede. <s>No wonder why [[Shakugan no Shana|Shana]] is flat-chested.</s>
* Rather common in ''[[Mana Khemia]]''. Plenty of optional bosses do this, as well as the first boss and the final boss.
* Lots and lots of the bosses in ''[[
* Happens in ''[[Mass Effect]]'' with Matriarch Benezia. She is invulnerable to damage for the first part, so you are left to fight the mooks all around you. When you clear them out, she uses some of her power to...um, open doors...which apparently house more mooks. Eventually her power drains because of this and she is no longer invulnerable.
** From a gameplay perspective, this translates to: three waves of enemy flunkies, cutscene, one-on-[[True Companions|three]] boss fight. She can also uses biotic powers of her own during the flunky waves.
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** In the second game, Jedore is aided by tank-bred Krogan. There is also a [[Boss in Mook Clothing|YMIR Mech]] aiding her.
** Marauder Shields and the three Husketeers.
* ''[[
* ''[[Dragon Age]]'': The combat system is largely biased towards gang-ups, flank-attacks and back-stabs, so a boss who fights alone would normally be very easy to defeat. Therefore, most of the bosses in the game are accompanied by [[Mooks]], and some even by a massive swarm of mooks (though [[Anti
** And then there's someone like {{spoiler|Ser Cauthrien}}, who comes with massive amounts of mooks, and even if you managed to seperate {{spoiler|Ser Cauthrien}} from the mooks (or kill all the mooks first), {{spoiler|she}} is still ridiculously hard to take down. Thankfully {{spoiler|she}}'s a [[Bonus Boss]].
** The ultimate example of this from the game would have to be {{spoiler|the Archdemon}} because in its case, the Mooks really ''are'' neverending, and are just there to distract you from the boss itself. Thankfully, {{spoiler|you can call in armies of allies to deal with the Mooks, making ''the player character'' something of an inversion.}}
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* ''[[Neverwinter Nights 2]] Mask Of The Betrayer'' has two. The first is against Okku and his spirit army. Since Okku is a god, his worshippers grant him oodles of HP and immunity to weapons until they die. After enough are down, he's killable, and he drops to far below his max HP by the time all of them are dead. In the second one, the boss is a Genus Loci, which consists of five trees that do nothing but spam summoned allies until they are destroyed. However, in both cases AoE blasting will handle them pretty easily.
* Several times in ''Pokémon Mystery Dungeon'', but notably the fights versus {{spoiler|Regigigas}} and {{spoiler|Darkrai}}.
* [[
* Soma in [[Eien no Aselia]] has no fighting ability since he's just a normal human. He lets his brainwashed minions do all his fighting for him. And when they go down...
* The boss of the Queen Fury/Ghost Ship section in [[The Legend of Dragoon]] is actually a group of [[Respawning Enemies]]. Four Ghost Knights, accompanied by a stronger Commander, attack you. Killing one, including the Commander, simply 'downs' it for 1-3 turns, after which they stand back up at full health. If you are unlucky they may even rise back up before you even get your next action. The only way to win is to down all 5 enemies at the same time, which is easier said than done in a game where the only multi-hitting attacks you have are limited items and, at that point in the game, very few Dragoon Spells, only one of which is actually powerful enough to take them all out at moderate health, besides the Commander. May very well become [[That One Boss]] if you aren't prepared for it.
* ''[[
* ''[[Diablo]] II'' has got unique monsters (and a lot of superunique monsters) which have several minions fighting alongside it. Also, Act I and III boss rooms are filled with normal enemies which can attack with the boss.
* In ''[[Dark Souls]]'' both the Capra Demon and Nito, First of the Dead are accompanied by mooks. Nito's skeletal mooks will also respawn unless they are slain with a divine weapon.
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== [[Sports Game]] ==
* Dry Bowser from ''[[Mario
== [[Shoot
* Several bosses in the arcade classic ''[[Sunset Riders]]'' are backed up by a few straight-up, standard-issue, gun-toting [[Mooks]]. Notably, as they ''don't'' respawn (although the final boss has so many, you might not think so at first), it's more tactically sound than in most scenarios to go after them first.
* Nearly every stage 5 boss in the Windows ''[[Touhou]]'' games seems to have a gimmick: [[Bullet Time]], repositioning bullets, etc. For ''Subterranean Animism'', this trope seems to be Rin Kaenbyou's gimmick, as she is accompanied by various minor enemies for many of her spellcards, the worst being those creepy zombie fairies that burst into a shower of bullets when destroyed, only to revive again within seconds.
* The Cave Ceiling boss in the horizontal scrolling [[Shoot
* Nearly half the bosses in ''[[Hero Core]]''. Notably, the Reaper Drone takes this trope to its logical extreme, being able to use its flunkies as both shields and weapons ''simultaneously''. The Grand Mother is also this on multiple levels, as it spawns Mothers, which are themselves [[Mook Maker
* The jet bomber boss in the ''[[Raiden]]'' series sends waves of mini-jets after you, and the [[Base
== [[Stealth Based Game]] ==
* ''[[Assassin's Creed]]'': Most bosses (targets) have guards with them, although in many cases they can be bypassed through smart stealth/surprise. Played completely straight with {{spoiler|Al-Mualim}} and his [[Ancient Astronaut]] [[Phlebotinum]] which allows him to teleport and summon ghostly versions of himself and your other targets... or are they? The sequel inverts this with Ezio uses the same (or a similar) piece of [[Phlebotinum]] against the ''Pope'' and the [[Magic Staff|Papal Staff]]. ''Brotherhood'' uses this too with the final battle with {{spoiler|Cesare Borgia}}, where mooks will appear to aid {{spoiler|Cesare}} in every phase... for all the good that does, as he's immune to counter kills or kill streak executions unlike {{spoiler|[[Everyone Calls Him "Barkeep"|Il Carnefice]]}}. (In contrast, [[Praetorian Guard|Papal]] [[Elite Mook|Guards]] are immune to counter kills but ''not'' kill streaks, which actually makes them more survivable on their own.)
** Actually exploitable in ''AC2'' once you get the Poison
** Ironically, ''Brotherhood'' essentially makes Ezio himself a Flunky
* In ''[[Metal Gear Solid 4: Guns of the Patriots]]'', [[Amazon Brigade|Crying Wolf, Screaming Mantis and Raging Raven]] are all examples. However, the first two would be laughably easy were it not for the regular enemies, while the latter is actually easier ''because'' of them.
** In [[Metal Gear Solid Peace Walker]] when you fight Armored Vehicles, Tanks and Choppers they are helped by Escorts. Also the Chrysalis and it's Kidnappers.
== [[Third
* Shows up several times in ''[[Max Payne (
** The first boss you run up against legs it after a while, leaving half a dozen Mooks to finish you off despite his having an [[Disc One Nuke|Ingram]].
** There are various Mooks conveniently loitering along the path of your pursuit of Vinnie Cognitti, who function in much the same way. (The level where you take on B.B. is similar, but he barely counts as a boss seeing as this is the level when you get the [[Infinity
** Jack Lupino has two henchmen flanking him when he deigns to join the fray... after about two ''dozen'' others have been whaling on you from two sides when you have no proper cover; it's actually a bit of a relief when he shows up, even if he is [[Made of Iron]] and [[Justified Trope|tripping out on V.]]
** The closest thing to a completely straight example are the Trio, three [[Mini Boss|Minibosses]] / [[Giant Mook
* Every [[Boss Battle]] in ''[[Eat Lead:
* Stay Puff in [[Ghostbusters]] The game.
* Zeta Prime from ''[[Transformers: War for Cybertron]]''.
== [[Turn
* Every boss comes with some sort of back-up in ''[[
** A notable exception is Captain Gordon, '''defender of earth!''', who is on equal level with Jennifer and [[Robot Buddy|Thursday]], making them a [[Dual Boss|Triple Boss]].
** The final boss of ''[[Disgaea 4:
* Like ''Disgaea'' above, nearly every boss in [[Vanguard Bandits]] has some form of help around with them. [[Duel Boss|There's only a handful of fights that don't.]]
== [[Wide Open Sandbox]] ==
* Every boss fight in ''[[Prototype (
* Technically every boss in ''[[
** Sasha has her reapers, however these reapers are merely illusions brought upon my her ability
** Alden has his scrab crabs, though these are most likely an extension of his own powers
** Tessler has his giant electric clones, again by his own powers.
* In ''[[Grand Theft Auto: San Andreas]]'', {{spoiler|Big Smoke}} calls constantly Vagos until you kill him.
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[[Category:Boss Battle]]
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