Free-Floor Fighting: Difference between revisions
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{{trope}} |
{{trope}} |
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[[File:bigbluestageinmeleexo7_7667.jpg|link=Super Smash Bros (Video Game)| |
[[File:bigbluestageinmeleexo7_7667.jpg|link=Super Smash Bros (Video Game)|frame| Watch your step.]] |
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⚫ | A [[Fighting Game]] trope, where the fight ''isn't'' always limited to the plane that it starts on. This can open a lot more variation for stage effects, transitions, and action that ends in a completely different place from where it starts. This makes the matches more dynamic than the static counterpart, [[Fixed-Floor Fighting]]. |
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⚫ | A [[Fighting Game]] trope, where the fight ''isn't'' always limited to the plane that it starts on. This can open a lot more variation for stage effects, transitions, and action that ends in a completely different place from where it starts. This makes the matches more dynamic than the static counterpart, [[Fixed |
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Because of the somewhat more random nature of the fights, battle tactics can be changed. Some combos may be cut short due to the environment not allowing them, a [[Ring Out]] or environmental damage may be more possible, etc. In this genre, a [[Launcher Move]] may simply knock an opponent through a predictable path, or open a new path through the game's environment. |
Because of the somewhat more random nature of the fights, battle tactics can be changed. Some combos may be cut short due to the environment not allowing them, a [[Ring Out]] or environmental damage may be more possible, etc. In this genre, a [[Launcher Move]] may simply knock an opponent through a predictable path, or open a new path through the game's environment. |
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Contrast [[Fixed |
Contrast [[Fixed-Floor Fighting]]. Outside of the [[Fighting Game]] genre, see [[Chase Fight]]. |
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{{examples|Examples:}} |
{{examples|Examples:}} |