Free-Floor Fighting: Difference between revisions

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{{trope}}
{{trope}}
[[File:bigbluestageinmeleexo7_7667.jpg|link=Super Smash Bros (Video Game)|right| Watch your step.]]
[[File:bigbluestageinmeleexo7_7667.jpg|link=Super Smash Bros (Video Game)|frame| Watch your step.]]


A [[Fighting Game]] trope, where the fight ''isn't'' always limited to the plane that it starts on. This can open a lot more variation for stage effects, transitions, and action that ends in a completely different place from where it starts. This makes the matches more dynamic than the static counterpart, [[Fixed-Floor Fighting]].

A [[Fighting Game]] trope, where the fight ''isn't'' always limited to the plane that it starts on. This can open a lot more variation for stage effects, transitions, and action that ends in a completely different place from where it starts. This makes the matches more dynamic than the static counterpart, [[Fixed Floor Fighting]].


Because of the somewhat more random nature of the fights, battle tactics can be changed. Some combos may be cut short due to the environment not allowing them, a [[Ring Out]] or environmental damage may be more possible, etc. In this genre, a [[Launcher Move]] may simply knock an opponent through a predictable path, or open a new path through the game's environment.
Because of the somewhat more random nature of the fights, battle tactics can be changed. Some combos may be cut short due to the environment not allowing them, a [[Ring Out]] or environmental damage may be more possible, etc. In this genre, a [[Launcher Move]] may simply knock an opponent through a predictable path, or open a new path through the game's environment.


Contrast [[Fixed Floor Fighting]]. Outside of the [[Fighting Game]] genre, see [[Chase Fight]].
Contrast [[Fixed-Floor Fighting]]. Outside of the [[Fighting Game]] genre, see [[Chase Fight]].


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{{examples|Examples:}}