Fur Fighters: Difference between revisions

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Fur Fighters, a [[Cult Classic]] of a videogame developed for the Dreamcast in 2000 and then later ported to the [[Play StationPlayStation 2]] in 2001. We say cult classic because nobody bought the game despite it receiving very good reviews and being very funny. Think [[Conkers Bad Fur Day]] and you'll understand the general vibe of the game but with less "adult" humor.
 
The game saw the player take control over 6 characters, five of who have retired from a special military squad and one who is the child of a member, as they attempt to save the kidnapped babies from the [[Big Bad]] General Viggo. As if kidnapping the 100's of babies wasn't bad enough Viggo also kidnapped their spouses and have transformed them into mutant monstrosities and is using them to conquer the world in true super-villain fashion.
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* [[Abuse Is Okay When Its Female On Male]]: Bungalow and Esmeralda's relationship to a T.
* [[Affectionate Parody]]: The last level is basically one big homage to James Bond.
* [[Animal Stereotypes]]: The main characters themselves (really noticeable in the [[Play StationPlayStation 2]] port) and General Viggo.
* [[Attack Its Weak Point]]
* [[Authority Equals Asskicking]]: Viggo doesn't serve as the game's final encounter for nothing.
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* [[Right-Hand-Cat]] - Actually, it's the ''cat'' who has a rather creepy Right Hand ''[[Nightmare Fuel|Human]]'' named Fifi.
* [[Solve the Soup Cans]] - Oh-so very many of them...
* [[Speaking Simlish]]: The characters did this in the original Dreamcast version. This is averted in the [[Play StationPlayStation 2]] port.
* [[Spinning Paper]]: done in the opening of Beaver Power.
* [[Spirit Advisor]]: General Bristol.
* [[Two Keyed Lock]]
* [[Updated Rerelease]]: The [[Play StationPlayStation 2]] port gives the characters actual voices, gives the graphics a cel-shaded style, and changes up the music (maybe) and some of the lines.
* [[Villain Opening Scene]]
* [[We Cannot Go on Without You]]: Partly justified, as noted in a later scene that {{spoiler|the teleporter can only handle one person out without causing damage.}} Doesn't really justify why they don't go in groups, other than for quick escapes...