Gambit Roulette: Difference between revisions

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* The ''[[Ocean's Eleven]]'' series. The plans of the main characters match this trope quite well, apparently requiring ''everything'' to interlock absolutely perfectly. However, [[Gambit Speed Chess|they have to adjust the plans several times due to unexpected variables]].
** In particular, the heist in ''Ocean's Thirteen'' relies on a Gambit Roulette within a Gambit Roulette, with a third Gambit Roulette thrown in for good measure. By the end of the film, the plan becomes so circuitous that it almost qualifies as a subversion itself.
** Subverted in [[Ocean's 11|the original]]; all of their gambits seem to have payedpaid off, but a small oversight results in them losing the money in the end.
* In ''[[Wild Things]]'', Suzie plots to kill the dirty cop who killed her ex-boyfriend and get rich in the process. The full plot is too complicated to explain, but involves relying on everyone being willing to betray everyone else, before then discovering that they've been betrayed themselves. And [[But Wait! There's More!|as if that's not enough]], in the final scene, the defense lawyer from the rape trial, chosen from the phonebook, implies that he was somehow in on it all along.
** Most of it does rely on people behaving in [[Batman Gambit|character-predictable ways]] rather than sheer insane chance, especially as the plan meant that anything that looked coincidental was usually a result of then-unrevealed plotters working the other side and delivering the right evidence exactly on cue. It's still ludicrously complicated.