Display title | Game Boy |
Default sort key | Game Boy |
Page length (in bytes) | 10,087 |
Namespace ID | 0 |
Page ID | 44893 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Derivative (talk | contribs) |
Date of latest edit | 08:27, 3 October 2019 |
Total number of edits | 16 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Until the late 1980s, handheld gaming was very limited, both in processing power and the capabilities of small monitors. Gaming until then was achieved by having an LCD screen that had all possible graphical elements built into the screen, and gameplay would be achieved by controlling which elements were visible to simulate graphics. A video game form of Limited Animation. This had been going on successfully for years with Tiger Electronics' handheld games and Nintendo's own Game & Watch series. |