Game Breaker/Quotes: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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{{trope}}
{{trope}}
{{quote|''*four second delay before incantation starts*'' Oh mad and greedy waters, rise up and storm the very heavens! Tidal Wave!|'''Rita''', ''[[Tales of Vesperia (Video Game)|Tales of Vesperia]]'', casting Tidal Wave normally. Tidal Wave hits all enemies on the screen.}}
{{quote|''*four second delay before incantation starts*'' Oh mad and greedy waters, rise up and storm the very heavens! Tidal Wave!|'''Rita''', ''[[Tales of Vesperia]]'', casting Tidal Wave normally. Tidal Wave hits all enemies on the screen.}}


{{quote|Blah blah blah. Tidal Wave!|'''Rita''', ''[[Tales of Vesperia (Video Game)|Tales of Vesperia]]'', casting Tidal Wave through the Spell End fast casting trick.}}
{{quote|Blah blah blah. Tidal Wave!|'''Rita''', ''[[Tales of Vesperia]]'', casting Tidal Wave through the Spell End fast casting trick.}}


{{quote|The LORD was with the men of Judah. They took possession of the hill country, but they were unable to drive the people from the plains, because they had iron chariots.|''[[The Bible (Literature)|The Bible]]'', "Judges" 1:19}}
{{quote|The LORD was with the men of Judah. They took possession of the hill country, but they were unable to drive the people from the plains, because they had iron chariots.|''[[The Bible]]'', "Judges" 1:19}}


{{quote|''GoldenEye 007'' has been known to cause fights between its players. Some points of contention are whether or not screen-watching is considered strategy or cheating (it's cheating), whether or not it's good form to memorize all the spawn points and kill people before they even have a chance to acquire a weapon (douchebag behavior) and whether or not using Oddjob is strategy or just a means of hiding one's lack of skill ('''GODDAMNIT! HE'S TOO SHORT AND FAST! WHAT? YOU JUST POPPED UP FROM OUT OF NOWHERE! SON OF A BITCH! WHAT THE FUCK? ARGH!!!!!!''').|'''[[Cracked (Website)|Cracked]].com''', on ''[[Golden Eye 1997 (Video Game)|GoldenEye]]'' and its multiplayer modes.}}
{{quote|''GoldenEye 007'' has been known to cause fights between its players. Some points of contention are whether or not screen-watching is considered strategy or cheating (it's cheating), whether or not it's good form to memorize all the spawn points and kill people before they even have a chance to acquire a weapon (douchebag behavior) and whether or not using Oddjob is strategy or just a means of hiding one's lack of skill ('''GODDAMNIT! HE'S TOO SHORT AND FAST! WHAT? YOU JUST POPPED UP FROM OUT OF NOWHERE! SON OF A BITCH! WHAT THE FUCK? ARGH!!!!!!''').|'''[[Cracked.com|Cracked]].com''', on ''[[GoldenEye 007 (1997 video game)|GoldenEye]]'' and its multiplayer modes.}}


{{quote|About halfway through you learn a special move called "the Tiger" and the game is officially over bar a few more hours of shoulder exercise. It's a block that stops any attack and immediately breaks the enemies' guard, leaving them open to become the deadest thing since sliced bread... and this applies to ''any'' enemy attack, including bosses! It's like sending a cat among the pigeons - and the cat has an assault rifle.|[[Ben Croshaw]] in his ''[[Zero Punctuation (Web Animation)|Zero Punctuation]]'' review of ''[[Red Steel|Red Steel 2]]'' for [[Wii]]}}
{{quote|About halfway through you learn a special move called "the Tiger" and the game is officially over bar a few more hours of shoulder exercise. It's a block that stops any attack and immediately breaks the enemies' guard, leaving them open to become the deadest thing since sliced bread... and this applies to ''any'' enemy attack, including bosses! It's like sending a cat among the pigeons - and the cat has an assault rifle.|[[Ben Croshaw]] in his ''[[Zero Punctuation]]'' review of ''[[Red Steel|Red Steel 2]]'' for [[Wii]]}}


{{quote|...the most powerful way to disprove that is to play a C.o.D. (Cleric or Druid). So by all means, if you must win that argument, take you C.o.D. to town. Annihilate the opposition. Make the NPCs and other players scream "Oh no, it's C.o.D.zilla!!!!!" in [[Engrish|badly dubbed English]]. Breathe radioactive fire. Knock down buildings. Then stomp out of the burning Tokyo that is the ruins of the game and swim off into the ocean, seeking a DM with some basic cognitive functions.|'''[[Tropers/Radical Taoist|Radical Taoist]]''', discussing ''[[Dungeons and Dragons (Tabletop Game)|D&D 3E]]'' [[Older Than They Think|on the old]] [[Wizards of the Coast]] [[Older Than They Think|forums]].}}
{{quote|...the most powerful way to disprove that is to play a C.o.D. (Cleric or Druid). So by all means, if you must win that argument, take you C.o.D. to town. Annihilate the opposition. Make the NPCs and other players scream "Oh no, it's C.o.D.zilla!!!!!" in [[Engrish|badly dubbed English]]. Breathe radioactive fire. Knock down buildings. Then stomp out of the burning Tokyo that is the ruins of the game and swim off into the ocean, seeking a DM with some basic cognitive functions.|'''[[Tropers/Radical Taoist|Radical Taoist]]''', discussing ''[[Dungeons and Dragons|D&D 3E]]'' [[Older Than They Think|on the old]] [[Wizards of the Coast]] [[Older Than They Think|forums]].}}


{{quote|I have designed some broken mechanics in my day. The "free" mechanic from ''Urza's Saga'' was mine. Affinity, (based on an earlier mechanic created during Tempest design by Mike Elliott) from ''Mirrodin'' was mine. Artifact lands, also from ''Mirrodin'', was mine. Storm was ... no wait, that's all Brian Tinsman's fault.|'''[[Magic the Gathering|Mark Rosewater]]'''}}
{{quote|I have designed some broken mechanics in my day. The "free" mechanic from ''Urza's Saga'' was mine. Affinity, (based on an earlier mechanic created during Tempest design by Mike Elliott) from ''Mirrodin'' was mine. Artifact lands, also from ''Mirrodin'', was mine. Storm was ... no wait, that's all Brian Tinsman's fault.|'''[[Magic: The Gathering|Mark Rosewater]]'''}}


{{reflist}}
{{reflist}}

Revision as of 08:11, 9 April 2014


*four second delay before incantation starts* Oh mad and greedy waters, rise up and storm the very heavens! Tidal Wave!
Rita, Tales of Vesperia, casting Tidal Wave normally. Tidal Wave hits all enemies on the screen.
Blah blah blah. Tidal Wave!
Rita, Tales of Vesperia, casting Tidal Wave through the Spell End fast casting trick.
The LORD was with the men of Judah. They took possession of the hill country, but they were unable to drive the people from the plains, because they had iron chariots.
The Bible, "Judges" 1:19
GoldenEye 007 has been known to cause fights between its players. Some points of contention are whether or not screen-watching is considered strategy or cheating (it's cheating), whether or not it's good form to memorize all the spawn points and kill people before they even have a chance to acquire a weapon (douchebag behavior) and whether or not using Oddjob is strategy or just a means of hiding one's lack of skill (GODDAMNIT! HE'S TOO SHORT AND FAST! WHAT? YOU JUST POPPED UP FROM OUT OF NOWHERE! SON OF A BITCH! WHAT THE FUCK? ARGH!!!!!!).
Cracked.com, on GoldenEye and its multiplayer modes.
About halfway through you learn a special move called "the Tiger" and the game is officially over bar a few more hours of shoulder exercise. It's a block that stops any attack and immediately breaks the enemies' guard, leaving them open to become the deadest thing since sliced bread... and this applies to any enemy attack, including bosses! It's like sending a cat among the pigeons - and the cat has an assault rifle.
...the most powerful way to disprove that is to play a C.o.D. (Cleric or Druid). So by all means, if you must win that argument, take you C.o.D. to town. Annihilate the opposition. Make the NPCs and other players scream "Oh no, it's C.o.D.zilla!!!!!" in badly dubbed English. Breathe radioactive fire. Knock down buildings. Then stomp out of the burning Tokyo that is the ruins of the game and swim off into the ocean, seeking a DM with some basic cognitive functions.
I have designed some broken mechanics in my day. The "free" mechanic from Urza's Saga was mine. Affinity, (based on an earlier mechanic created during Tempest design by Mike Elliott) from Mirrodin was mine. Artifact lands, also from Mirrodin, was mine. Storm was ... no wait, that's all Brian Tinsman's fault.