Game Maker: Difference between revisions

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** An object-oriented program and its two successors, developed by Clickteam. The bulk of the "programming" is done in the Event Screen for each level, which puts individual conditions into rows, and applies them to gameplay aspects and objects which have columns. One of TGF's most prominent additions was actual screen scrolling, which KnP didn't include. MMF's functionality could be enhanced with various downloadable plug-ins.
* [[RPG Maker]]
** [[RPG Maker]] is, obviously, for [[Role Playing Game]]s. The latest model is RPGMaker MV. The previous versions, RPGMaker VX Ace and RPGMaker XP, were released similarly. Prior versions, including RPGMaker 95 (97?), RPGMaker 2000 and RPGMaker 2003 (aka 2k3), were never translated into English, so any English-language versions you find across the Internet are (a) buggy and (b) illegal (unless you acquired them legally via the official website/Steam re-releases). Averted with the most recent official english versions of 2000 and 200432003, though only those versions are supported and any issues with the illegal versions or games made with them are not supported.
*** [[Yume Nikki|There]] [[Alter AILA|are]] [[Vacant Sky|plenty]] [[Ara Fell|of]] [[Quintessence|high-]] [[Last Scenario|qual]][[Exit Fate|ity]] [[The Reconstruction|gam]][[I Miss the Sunrise|es]] [[Master of the Wind|ma]][[The Way|de]] [[A Home Far Away|in]] [[RPG Maker]], a few of them arguably better than some "actual" RPGs. It is also possible to make non-RPGs in the maker (there have been platformers and ''[[Civilization]]''-style games made), but it is difficult and not usually worth the effort.
*** One important thing to note with RPG Maker, at least with earlier versions, is that level-ups and stat growth have much less effect in RPG Maker than in many real RPGs. It would be extremely difficult and require a great deal of trickery to make a game with the very dramatic power escalation of a ''[[Final Fantasy]]'' title, for instance.