Gemini Rue/YMMV

Everything About Fiction You Never Wanted to Know.
Revision as of 21:27, 1 November 2013 by m>Import Bot (Import from TV Tropes TVT:YMMV.GeminiRue 2012-07-01, editor history TVTH:YMMV.GeminiRue, CC-BY-SA 3.0 Unported license)
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  • Guide Dang It: Not as prevalent as in many adventure games, but certain things can end up being difficult to figure out the first time. Examples include:
    • Reaching Giselle, which requires you to talk through a door to get her to open it for you.
    • The pipe stuck in the gears in the Weather Tower.
    • Turning off the lights to attack the guards outside the room in Hibiscus Highrise.
    • The flippy-switch puzzle.