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{{quote|''"Who has the courage to allow themselves to be rewritten, remade?"''|Shaping journal, ''Geneforge One''}}
 
A series of 5five [[Role -Playing Game|Role Playing Games]]s for [[MacintoshMac OS]] and [[Windows]] by Spiderweb Software, which is more or less the brainchild of Seattle-area programmer Jeff Vogel. The games revolve around Shaping—the most prominent form of magic in the game world—used to make [[Monster Allies|creations]] that, in theory, obey their creators absolutely. The masters of Shaping—Shapers—have absolute control over the known world. Occasionally, a creation will [[Turned Against Their Masters|go rogue]], but the majority seem to be [[Happiness in Slavery|happy with their lot]]. Naturally, it all [[Goes Horribly Wrong]].
 
In the first game of the series, the player is a new recruit sent away to finish their training. Instead, they wind up on Sucia Island, [[Deserted Island|which was abandoned two centuries ago]] and declared [[Forbidden Zone|Barred]] by the Shapers. The player must then decide how to respond to all the creations living outside of Shaper control and forbidden technology lying around. In the second game, the player starts out as an apprentice Shaper who discovers that the forbidden technology and independent creations have secretly found a foothold on the mainland. Each subsequent game follows the attempts of human and creation rebels to overthrow the Shapers and the attempts of the Shapers to regain their old level of control. In every game, [[It Got Worse|the war and chaos escalates]].
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It can be purchased at the official website, [http://www.spiderwebsoftware.com/geneforge/index.html here.] The series is also available for sale on [[Steam]].
 
{{tropelist}}
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This game provides examples of:
* [[Action Bomb]]: Pyroroamers do this automatically when killed. Unstable creations, wingbolts, and rotdhizons in the later games also explode on death, though it isn't their main purpose.
* [[A God Am I]]: Abuse of {{spoiler|canisters}} can trigger this in the PC. Don't ask what happens if you actually use the {{spoiler|Geneforge.}}
* [[Ain't Too Proud to Beg]]: One of the subtle differences between the Shaper PCs in the first three games and the rebel PC in the fourth.
* [[All in Aa Row]]
* [[Almighty Janitor]]: the first two games have you fresh out of [[Wizarding School]], the third has you still in it when [[Doomed Hometown|almost everyone inside is massacred]], and the fourth makes you a new recruit into the rebellion.
* [[Always ChaoticExclusively Evil]]: averted with most species, but Gazers/Eyebeasts definitely fit. They look upon other sentient beings primarily as food, and even the other rebel creations rarely like or trust them.
* [[Amazing Technicolor Population]]: a consequence of differentiating [[You All Look Familiar|otherwise identical]] characters via [[Palette Swap]]. Interestingly, their appearance in-game may not match their description.
* [[Ambiguous Gender]]: Quite a few of the character models, allowing them to be used for both males and females. (Others are just always male or always female--only townsfolk get different models for different genders.)
* [[Amulet of Dependency]]: Canisters provide the user with a substantial power boost, writing magic and shaping abilities into the user. Side effects may include emotional dependency, cravings for more canisters, lack of empathy, uncontrollable temper, and feelings of [[A God Am I]].
* [[A Nazi Byby Any Other Name]]: Taygen in the fifth game, down to the concentration camps and plan to exterminate all creations (Even serviles). The fact that some people consider his side the best should give an idea of to what degree [[Grey and Gray Morality]] applies in this series.
* [[An Economy Is You]]: Averted. Merchants explicitly only show you what you might be interested in and some you can't trade with at all because they only have things useless to you.
* [[Anti -Grinding]]: Once you get too powerful, you start getting very little experience from killing weaker foes.
* [[Armless Biped]]: Glaahks and podlings.
* [[Badass Bookworm]]: ''Every'' Shaper.
* [[Badass Long Robe]]: Shapers again. This potentially applies to serviles, though NPC serviles are rather less intimidating. [[Lampshade|Lampshaded]] by the description text for cloaks and robes.
* [[Barrier Change Boss]]: A few minor bosses.
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* [[Color Coded for Your Convenience]]: If it's red, it's probably going to spit fire at you. If an upgraded [[Palette Swap]] is blue, expect ice.
* [[Com Mons]]: fyoras, available from the start of every game and usually the only creation an Agent will ever make. They're something of a [[Magikarp Power|Magikarp]] in that with their stats maxed out they can take down a drakon, but [[Olympus Mons|compared to a drakon with its stats maxed out]] . . .
* [[Convection, Schmonvection]]: Played straight with heated floor tiles. Painfully averted (in more ways than one) with heat from machinery.
* [[Critical Encumbrance Failure]]: Played straight until you reach encumbrance weight, though the AP deduction depends on how much you're carrying above your normal limit.
* [[Critical Existence Failure]]: Pretty much played straight for the main character. Others may [[Screw This, I'm Outta Here|panic and flee from combat]] when badly wounded, however, and your creations may even attack you.
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** This isn't intended to be euphemistic. Creations aren't considered human, sentient, or worthy of moral concern; "kill" would imply that they're at least living beings.
* [[Defector From Decadence]]: {{spoiler|Khyryk}} in the fourth game, having failed at [[Conspiracy Redemption]]. Litalia goes through this three times in the series, eventually taking up {{spoiler|Khyryk}}'s cause.
* [[Determinator]]: Alwan. Granted, he begins as a [[Cowardly Sidekick]], but he [[Took a Level Inin Badass|doesn't stay one]]. By the fifth game, he's {{spoiler|leading his own faction despite having been rendered immobile and constantly in pain.}}
* [[Diabolus Ex Machina]]: The {{spoiler|Goettsch}} ending of the first, obtainable by {{spoiler|defeating Trajkov and destroying the Geneforge, but leaving Goettsch alive. The ending plays up much like the best ending, but quickly turns into this as its revealed Goettsch, driven mad by the loss of the Geneforge, gathers whats left of Trajkov's forces and incites a bloody war that lasts for centuries.}}
* [[Dialogue Tree]]
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* [[Duel Boss]]: Stanis in the second game--you fight him in an arena filled with devices that stun creations.
* [[Easter Egg]]: Having 8 of the same type of monster on the title screen of ''Geneforge One'' (and possibly the others as well) gives you an interesting message that is otherwise unfindable.
* [[Empathic Weapon]]: None are intelligent enough to talk, but a few are genetically engineered and crudely alive. Batons even eat and mate.
* [[Emperor Scientist]]: The Shapers are either this or [[The Magocracy]], depending on whether they qualify as scientists or magicians.
* [[Enemy Summoner]]: Hostile Shapers in the later games can make new creations during combat. [[The Computer Is a Cheating Bastard|You can't]].
* [[Everything Fades]]
* [[Evolutionary Levels]]: Actually [[Justified]]--a lot of the higher levels of creation were made by messing with the genes of lower-level creations.
* [[Fantastic Racism]]: Humans towards serviles and drayks; drayks towards humans; drakons towards ''everyone''.
* [[Fantasy Gun Control]]: Batons fill the niche of guns.
* [[Flunky Boss]]: Frequently.
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* [[Forgets to Eat]]: Many Shapers.
* [[Friendly Fireproof]]
* [[Full -Contact Magic]]: Casting attack spells uses the same animation as physically attacking.
* [[Functional Magic]]: Divided into Battle Magic ([[Elemental Powers]]), Mental Magic ([[Psychic Powers]]), Blessing Magic (non-healing [[White Magic]]), and Healing Craft (healing [[White Magic]]).
* [[Fungus Humongous]]: Spawners and turrets.
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* [[Gameplay and Story Segregation]]: No one will comment if you make illegal creations.
** You may be strong enough to wipe out every faction by the numbers. [[Cutscene Incompetence|In 5, that doesn't mean you can win if you piss them all off.]]
* [[Get Onon the Boat]]: ''Geneforge Three'' is horrible about this. Thankfully, no boats sink.
* [[Global Currency]]
* [[Golem]]: Part creation, part mechanical.
* [[Gone Horribly Wrong]]: So frequently that properly designed laboratories and workshops can be sealed off instantly, even if it means killing everyone inside.
* [[Graying Morality]]: [[Word of God]] has it that this was intended to occur over the course of the first game. Arguably, it's more subtly developed over the course of the series, as the rebels got more opportunities to make their arguments (and even took the spotlight in the fourth game.)
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* [[Hide Your Children]]: Since ''Geneforge'' is the sort of game that lets you kill innocents if you want to, you won't find any humanoid kids -- aside from a couple of serviles whose descriptions indicate their youth. However, you will find packs of drake children in some of the games (though they look the same as adults). Since they haven't learned to be civilized yet (picture an angry toddler in the body of a dragon), you may actually HAVE to kill them in order to avoid becoming their dinner. One also has to consider whether sending newly-made intelligent creations (drakes, gazers, etc.) into battle is equivalent to employing child soldiers. [[What Measure Is a Non-Human?]] is probably in play.
* [[Hyperactive Metabolism]]
* [[Inherent in Thethe System]]: The consensus in-game is that now that there are Creations who can themselves Shape, it will never be possible to keep Shaping under control again like it was hundreds of years before the first game. Unless you're a member of [[Omnicidal Maniac|Tay]][[Well-Intentioned Extremist|gen]]'s faction, anyway.
* [[Insurmountable Waist High Fence]]: Over and over.
** [[Fridge Brilliance|Maybe]] those Shapers are [[Squishy Wizard|too weak from lack of exercise]] to climb?
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* [[It's a Wonderful Failure]]: ''Geneforge One'', ''Two'', and ''Five'' have one for [[Refusal of the Call]]. ''Five'' gives one if you [[You Lose At Zero Trust|anger every faction]]. Every game also has a shorter version [[Have a Nice Death|if you die]].
* [[Joke Character]]: There is a [[Easter Egg|hard-to-get]] canister of create ornk (a pig-cow hybrid) in every game.
* [[Karma Meter]]: Combined with [[Relationship Values]] for factions instead of individuals.
* [[Kill All Humans]]: Unintelligent rogue creations, plus insane intelligent ones.
* [[Kleptomaniac Hero]]: The PC. Sure, there are some things that NPCs will get pissed off at you for stealing... but the game tells you which ones they are. In fact, when you open a cabinet or something, the game automatically has you take all money inside and puts it in your event log. Unless it's marked as Not Yours, in which case the money just sits there with the letters "NY" in the top right-hand corner.
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** The unopenable door in the end of ''Geneforge Two'', plus many small things.
** The most prominent example would be Nodye Coast in ''Geneforge 5'', everyone talks about it and describes it as a perfect, peaceful Utopia where all is well, even the map itself hammers this in by showing Nodye coast having more cities than the rest of Terrestia ''combined''. The problem? It's impossible to get there, even with cheats. Councilors will constantly use a bait-and-switch technique by saying they'll give you a pass into Nodye Coast if you do a favor for them, and then after you're done, giving you money, weapons, fame...but no pass to Nodye Coast.
* [[Money Spider]]: Thahds and battle alphas. Most other foes drop appropriate items.
* [[Mook Maker]]: Spawners, a creation that can Shape a never-ending stream of weaker creations.
* [[Multiple Endings]]: The number of endings is huge, mainly depending on which faction you helped and your hidden [[Karma Meter]], but there are also some minor changes that depend on small plot points. Almost all are [[Downer Ending|Downer Endings]] or [[Bittersweet Ending|Bittersweet Endings]].
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* [[Phantasy Spelling]]
* [[Phlebotinum Overload]]: One way {{spoiler|Trajkov}} can be killed in ''Geneforge One''. You can also kill yourself this way.
* [[Play -Along Prisoner]]: Khyryk in ''Geneforge Four''.
* [[Player MooksMook]]s: Your creations.
* [[Plot Coupon That Does Something]]: The canisters and Geneforges that frequently drive NPCs insane also [[Sanity Meter|affect you]].
** The Geneforge itself. In earlier games, it's the [[MacGuffin]] that impacts the story and the character who uses it, correctly or not, including the player. In later games it appears in the beginning, but there's always a more powerful Geneforge under construction somewhere, some of which your player may also attempt to use.
* [[Power Born of Madness]]: Servile cultists.
* [[Power Glows]]: Canister addicts develop [[Glowing Eyes of Doom]] and glowing ''skin'' of doom.
* [[Power Degeneration]]: Charged creations in ''Four'' & ''Five'' are significantly more powerful than regular creations costing the same amount of essence, but continuously lose health and die when leaving a zone. A rebel Shaper in ''Four'' describes them as basically being [[Phlebotinum Overdose|Phlebotinum Overdosed]].
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* [[Restart At Level One]]: The PC in ''Geneforge Five''.
* [[Rodents of Unusual Size]]: Giant rats.
* [[Schizo -Tech]]: The setting is a fairly generic fantasy world except for the huge laboratories and complicated machinery necessary for advanced Shaping.
* [[Scratch Damage]]
* [[Sealed Evil in Aa Can]]: The basic premise of the series.
* [[Series Continuity Error]]: An ''entire continent'' mysteriously vanishes between the fourth and fifth game.
** It doesn't 'disappear', it's just not mentioned and the player isn't allowed to travel there.
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* [[Servant Race]]: Most of the creations in the game. Most notably, the serviles.
* [[Shoot the Shaggy Dog]]: The ultimate ending in ''Geneforge 5'' explains that the trials and triumphs of everyone in all 5 games, including every single decision the PC made, was all just {{spoiler|the forgotten records of times long past}}.
* [[Sickly Green Glow]]: Canisters.
* [[Sidekick]]: Alwan and Greta in ''Geneforge Three''.
* [[Sssssnaketalk]]: Drayks and drakons.
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* [[Speaking Simlish]]: The background noise in towns includes people speaking random gibberish.
* [[Stupid Good]]: In ''Geneforge 3'', Greta believes strongly in the rights of creations but seems less concerned for all the people the rebels are killing. She [[Character Development|becomes more nuanced]] in the later games.
* [[Sufficiently Analyzed Magic]]: Shaping plays this trope to a T. New creations are traditionally made through experimentation, making one new creature after another with one slight modification each time and recording the results. The first game is about you being stranded on an island where you discover an abandoned research facility that had discovered {{spoiler|DNA, and subsequently magical genetic engineering.}} The series as a whole [[An Aesop|delivers the message]] that the process of gaining knowledge gives you the wisdom to use that knowledge, and that simply being given power will lead to abuse.
* [[Suicidal Overconfidence]]
* [[Take a Third Option]]: {{spoiler|The Trakovites}} in ''Geneforge Four'', complete with an ending that's somewhat hard to get.
* [[Take Over the World]]: {{spoiler|Shaper Monarch}} in ''Geneforge Four''.
* [[Talking Your Way Out]]: A major use of the Leadership skill. Often by [[Talking the Monster Toto Death]].
* [[Tele Frag]]: {{spoiler|Khyryk}} in ''Geneforge Three''. Not a canonical death.
* [[The Chessmaster]]: The Drakon Ghaldring, who created Ur-Drakons to be improved versions, but knowing how they operate, established a society of byzantine customs and heirarchy, in which he consistently plays the Ur-Drakons against each other, and themselves, to maintain dominance.
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* [[Third Option Adaptation]]: Every sequel changes the backstory of the previous installment just enough that no ending is ever canonical.
* [[Title Drop]]
* [[Tuckerization]]: See [https://web.archive.org/web/20120917062751/http://www.spiderwebforums.com/forum/ubbthreads.php?ubb=showflat&Number=122074#Post122074 this thread] for a list.
* [[Tyke Bomb]]: The smarter creations.
* [[Universal Poison]]
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* [[Utopia Justifies the Means]]: Every faction is willing to [[Kick the Dog]] to achieve their ends.
* [[Vendor Trash]]
* [[We ARE Struggling Together!]]: The humans, serviles, drayks, and drakons of the rebellion ''do not'' get along with each other.
* [[We Buy Anything]]
* [[We Cannot Go Onon Without You]]: Typically [[Justified]], since your party members are [[Monster Allies]], but not so much in ''Geneforge Three'' if you have Alwan and/or Greta with you.
* [[Wings Do Nothing]]: Drayks.
* [[What Measure Is a Non-Human?]]: One of the main reasons for the rebellion. Under the Shapers, creations have no rights and any overly independent creations are supposed to be killed.
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{{reflist}}
[[Category:Apple Macintosh]]
[[Category:Western RPG]]
[[Category:Action RPG]]
[[Category:Geneforge{{PAGENAME}}]]
[[Category:AppleMac MacintoshOS]]
[[Category:Microsoft Windows]]
[[Category:Video Games of the 2000s]]
[[Category:Video Games of the 2010s]]