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*** Suffice to say the game is fairly darkly humorous throughout, but the darkness is a little more insidious during the first portion of the game, when it's bright and sunny outside and the game isn't rubbing it in your face that you're dealing with a bunch of crazy people (you are, in fact, dealing with a bunch of crazy people. But it's not as obvious as later).
*** Suffice to say the game is fairly darkly humorous throughout, but the darkness is a little more insidious during the first portion of the game, when it's bright and sunny outside and the game isn't rubbing it in your face that you're dealing with a bunch of crazy people (you are, in fact, dealing with a bunch of crazy people. But it's not as obvious as later).
* The original ''[[Star Control]]'' is an action/strategy sci-fi game with very little plot. The sequel is a plot-heavy action/adventure game, and [[Growing the Beard|much better]] for it. The creators have [[Word of God|said]] that this was quite deliberate; they weren't too excited by the idea of a sequel that was just more of the same.
* The original ''[[Star Control]]'' is an action/strategy sci-fi game with very little plot. The sequel is a plot-heavy action/adventure game, and [[Growing the Beard|much better]] for it. The creators have [[Word of God|said]] that this was quite deliberate; they weren't too excited by the idea of a sequel that was just more of the same.
** The third game tried to mix it with ''Reunion'' or other RTS and, ironically, the rest was "more of the same". It didn't go well.
** The third game tried to mix it with RTS vaguely resembling ''[[Alien Legacy]]'' or ''Reunion'' - and, ironically, the adventure part was "more of the same". Oh, and melee was arcade-ified with fake 3D sprites... This didn't go well.
* The first three ''[[Warcraft]]'' games were all RTS games where you could build and command entire armies In fact, ''Warcraft'' more or less refined the RTS format. ''[[World of Warcraft]]'', however, is a MMORPG where you command ONE character. But the first three games provide most of the backstory, and there's even places in the ''World of Warcraft'' where you can site where specific events in the previous games happened. For example, the throneroom above Undercity was directly based on a cinematic from ''Warcraft III'' where {{spoiler|Arthas betrayed his people and murdered his father.}}
* The first three ''[[Warcraft]]'' games were all RTS games where you could build and command entire armies In fact, ''Warcraft'' more or less refined the RTS format. ''[[World of Warcraft]]'', however, is a MMORPG where you command ONE character. But the first three games provide most of the backstory, and there's even places in the ''World of Warcraft'' where you can site where specific events in the previous games happened. For example, the throneroom above Undercity was directly based on a cinematic from ''Warcraft III'' where {{spoiler|Arthas betrayed his people and murdered his father.}}
** The shift from RTS to RPG started in ''Warcraft III''. Although it is definitely an RTS, you can recruit heroes that level up, learn new abilities, and carry items and equipment. The maps also contained many mooks that could be slain to level up heroes and earn treasure. The Frozen Throne pushed the concept further up to the point where the Orc campaign was a proof-of-concept prototype of [[World of Warcraft]]: The campaign follows a single hero who traveling along Kalimdor, meeting quest givers and completing quests in instances.
** The shift from RTS to RPG started in ''Warcraft III''. Although it is definitely an RTS, you can recruit heroes that level up, learn new abilities, and carry items and equipment. The maps also contained many mooks that could be slain to level up heroes and earn treasure. The Frozen Throne pushed the concept further up to the point where the Orc campaign was a proof-of-concept prototype of [[World of Warcraft]]: The campaign follows a single hero who traveling along Kalimdor, meeting quest givers and completing quests in instances.
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** This has happened a lot with the [[Shin Megami Tensei]] series. The main series tends towards dark, post-apocalyptic stories, the first two games and [[Strange Journey]] having heavy sci-fi elements (you use some kind of technological device to summon your demons,) while [[Shin Megami Tensei Nocturne|Nocturne]] does away with all the sci-fi elements. Meanwhile, the ''[[Persona (video game)|Persona]]'' series ditches the post-apocalyptic elements and introduces high-school life and Jungian psychology into the mix, with the demons becoming aspects of a person's psyche, and the enemy demons doing the same, turning into Shadows starting with [[Persona 2]]. By [[Persona 3]], [[Slice of Life]] and [[Dating Sim]] elements are introduced, while [[Persona 4]] turns into a more [[Lighter and Softer|light-hearted]] [[Scooby Doo]]-style murder mystery with MegaTen trappings. Meanwhile ''again'', the [[Raidou Kuzunoha vs. the Soulless Army|Raidou]] [[Raidou Kuzunoha VS King Abaddon|Kuzunoha]] games are [[Alternate History]] with more action elements and also more light-hearted, while [[Devil Survivor]] acts very much like a [[Deconstruction]] of the [[Mons]] genre in general. And that's only counting a ''few'' of the games in the franchise.
** This has happened a lot with the [[Shin Megami Tensei]] series. The main series tends towards dark, post-apocalyptic stories, the first two games and [[Strange Journey]] having heavy sci-fi elements (you use some kind of technological device to summon your demons,) while [[Shin Megami Tensei Nocturne|Nocturne]] does away with all the sci-fi elements. Meanwhile, the ''[[Persona (video game)|Persona]]'' series ditches the post-apocalyptic elements and introduces high-school life and Jungian psychology into the mix, with the demons becoming aspects of a person's psyche, and the enemy demons doing the same, turning into Shadows starting with [[Persona 2]]. By [[Persona 3]], [[Slice of Life]] and [[Dating Sim]] elements are introduced, while [[Persona 4]] turns into a more [[Lighter and Softer|light-hearted]] [[Scooby Doo]]-style murder mystery with MegaTen trappings. Meanwhile ''again'', the [[Raidou Kuzunoha vs. the Soulless Army|Raidou]] [[Raidou Kuzunoha VS King Abaddon|Kuzunoha]] games are [[Alternate History]] with more action elements and also more light-hearted, while [[Devil Survivor]] acts very much like a [[Deconstruction]] of the [[Mons]] genre in general. And that's only counting a ''few'' of the games in the franchise.
* ''[[Super Mario Galaxy]]'' starts off like most typical ''Mario'' games, where the title plumber had to rescue Princess Peach from Bowser (in this game, Bowser kidnaps Peach and carries her off into space), but about halfway through the game, the plot unexpectly shift to a sad story about the loss of a different princess' family, but then cuts back to Mario still trying to save Peach from Bowser.
* ''[[Super Mario Galaxy]]'' starts off like most typical ''Mario'' games, where the title plumber had to rescue Princess Peach from Bowser (in this game, Bowser kidnaps Peach and carries her off into space), but about halfway through the game, the plot unexpectly shift to a sad story about the loss of a different princess' family, but then cuts back to Mario still trying to save Peach from Bowser.



== Web Comics ==
== Web Comics ==