Genre Shift: Difference between revisions

→‎Video Games: adding example.
(→‎Video Games: adding example.)
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* ''[[Super Mario Galaxy]]'' starts off like most typical ''Mario'' games, where the title plumber had to rescue Princess Peach from Bowser (in this game, Bowser kidnaps Peach and carries her off into space), but about halfway through the game, the plot unexpectly shift to a sad story about the loss of a different princess' family, but then cuts back to Mario still trying to save Peach from Bowser.
* ''[[Paper Mario: The Thousand-Year Door]]'' starts out as a turn-based RPG that seems typical Mario, with the heroic plumber fighting bad guys by jumping, stomping, and hammering, as he tries to rescue Peach (as usual) and find a lost treasure. And then it goes into [[Cosmic Horror]] territory we discover the "treasure" is an ancient demon who seeks to shroud the world into eternal darkness, Peach being the intended sacrifice to fuel said demon's return, a plot turn that brings the story squarely into [[Cosmic Horror]].
* The original ''[[Might and Magic]]'' did this with almost every game. Each game always started out in what appears to be a standard fantasy RPG setting, but then shifts to [[Science Fantasy]], with the heroes and the player discovering [[Ray Gun]]s robots, and similar things that don't belong, until finally discovering that their world is a [[Lost Colony]] created by [[Sufficiently Advanced Aliens]].
 
== Web Comics ==