Go: Difference between revisions

251 bytes added ,  2 years ago
no edit summary
m (copyedits)
No edit summary
Line 18:
Sometimes used as the game of choice for the trope [[Smart People Play Chess]].
----
{{tropelist}}
{{tropelist}}a number of the tropes to which this wiki is dedicated ==
 
* [[Artificial Stupidity]]: The best commercial Go-playing computer programs are roughly on a par with fairly strong amateurs. Really strong professional players are still well beyond their reach.
Line 24:
*** However the computer used close to five times more time than the professional and only won one game out of three. The problem is that it gets exponentially harder as the board size increases. To the point where professionals still beat computers on 19x19 boards, even when the computer has a 9 stone handicap.
*** As of 2012, however, a computer has recently beaten a famous professional named Takemiya Masaki with only a 4-stone handicap, which seems to indicate an increase in the playing level of the best computer programs.
** In 2016, Google-designed AlphagoAlphaGo achieved a 4-1 victory over one of the world's top players, Lee Sedol, eventually leading him to [[Rage Quit]] the game three years later.
*** One year after AlphagoAlphaGo's victory, its successor AlphagoAlphaGo Master achieved an unbroken 60 game winning streak against top players, then beat a team of five top players working in unison.
**** And then AlphaGo Zero learned the game from first principles and beat AlphaGo 100 games in a row.
** In 2022, [https://www.theregister.com/2022/03/18/china_go_player_ai/ a Chinese Go player was suspended for a year 'for using AI' in a tournament.] The article doesn't identify which AI the player used.
* [[Broken Base]]: Despite its antiquity, the rules of Go are mostly the same everywhere, but there ''are'' technical differences between the rules used in China, and those in Japan and Korea, mostly concerning the way the score is calculated, but also how a few very rare situations are handled.
* [[Crazy Prepared]]: Serious players study and memorise many sequences of best play, known as ''joseki''. Strong players can usually reel off entire games from memory.