Goddamned Bats/Video Games/Massively Multiplayer Online Role Playing Game: Difference between revisions

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{{trope}}
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]]s include:
 
* In ''[[Final Fantasy XI]]'', there are quite a few enemies that could classify as these. Ironically, the ''actual'' bats of the game are relatively tame and even make decent EXP targets for groups with piercing damage. As for [[Goddamned Bats]], Tigers and Raptors are, strangely, very good examples. These enemies can detect you from a mile away, move really fast and can paralyze your entire party. They are rarely, if ever, used as EXP mobs and drop virtually nothing of value. Since the advent of the level cap increase, these monsters continue to agro players ''en masse'', making them a huge pain in the ass when travelling through an older zone.
** Honorable mention goes to Imps, which can detect you even when you're invisible. Though not much of a threat, they're rarely clustered together, making Tigers and Raptors that much more obnoxious to deal with.
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** Wraiths are completely immune to nonmagical weapons, and unless you have a ghost touch weapon that can ignore their incorporeality, you can count on at least half of your attacks going right through them without even hurting them at all. Their own attacks don't give a damn about your armor, can drain your Constitution, and they have the lovely habit of disappearing and reappearing behind you when their health gets low.
*** Fortunately all direct damage spells from casters are considered "ghost touch" damage against wraiths. Thus any decent mage or sorcerer can obliterate a wraith with a fireball to the face.
* ''[[The Lord of the Rings]] Online'' has a couple of flavors of bats - not only literal bats, but other swarm type mobs like rats and birds that have about half the hit points of a normal mob. They also have a particularly annoying type of mob that likes to follow you and gives you a miss chance debuff, but they don't attack you, unless you attack first. So not only do they annoy you by following you around and not only do they annoy you by making you miss more against any mob you happen to be fighting, but if you mistakenly use an AoE skill, they'll join the fight as well.
* ''[[Shin Megami Tensei]]'''s MMO incarnation, ''Imagine'', has the Inugami; long, floating dog creatures. They're not hugely powerful, but they're obscenely aggressive and attack incredibly fast. Due to this, trying to get through any area populated with them is aggravating, and at lower levels, lethal, due to the facts that they pursue you relentlessly, if you stop to fight them more will usually join in the fray, and they tend to respawn almost as fast as you kill them. At least they have an exploitable weakness to electric moves.
* The Vigilant instances in ''Everquest 2'' have Goddamned Bats in the form of Tallonite Kage-Zonns. Invisible until you get right up on them, stun off the bat, hit HARD and FAST (and sometimes multiple times in a single swing). Anything less than a plate armored character is pulp instantly, and even plate armor may as well be cardboard to them. All the trash in The Vigilant is horrible, but Kage-Zonns are the worst...
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* ''[[Spiral Knights]]'' players have been annoyed by drone-class monsters since the December 19 2011 update. Drones follow a fixed path (unless a breakable block impedes them), inflict [[Collision Damage]] (shankles) or status effects (wisps) on contact, are invulnerable until they stop for a brief moment (golden drones never stop), have no damage weaknesses, and drop nothing except hearts or Vitapods (and those drops are very rare).
 
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[[Category:MassivelyVideo Multiplayer Online Role Playing GameGames]]
[[Category:{{TOPLEVELPAGE}}]]