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Goddamned Bats/Video Games/Massively Multiplayer Online Role Playing Game: Difference between revisions

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m (Robkelk moved page Goddamned Bats/Massively Multiplayer Online Role Playing Game to Goddamned Bats/Video Games/Massively Multiplayer Online Role Playing Game without leaving a redirect: Consistency with the rest of the wiki)
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{{trope}}
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]]s include:
 
* In ''[[Final Fantasy XI]]'', there are quite a few enemies that could classify as these. Ironically, the ''actual'' bats of the game are relatively tame and even make decent EXP targets for groups with piercing damage. As for [[Goddamned Bats]], Tigers and Raptors are, strangely, very good examples. These enemies can detect you from a mile away, move really fast and can paralyze your entire party. They are rarely, if ever, used as EXP mobs and drop virtually nothing of value. Since the advent of the level cap increase, these monsters continue to agro players ''en masse'', making them a huge pain in the ass when travelling through an older zone.
** Honorable mention goes to Imps, which can detect you even when you're invisible. Though not much of a threat, they're rarely clustered together, making Tigers and Raptors that much more obnoxious to deal with.
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* ''[[Spiral Knights]]'' players have been annoyed by drone-class monsters since the December 19 2011 update. Drones follow a fixed path (unless a breakable block impedes them), inflict [[Collision Damage]] (shankles) or status effects (wisps) on contact, are invulnerable until they stop for a brief moment (golden drones never stop), have no damage weaknesses, and drop nothing except hearts or Vitapods (and those drops are very rare).
 
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{{reflist}}
[[Category:MassivelyVideo Multiplayer Online Role Playing GameGames]]
[[Category:{{TOPLEVELPAGE}}]]
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