GoldenEye 007 (2010 video game): Difference between revisions
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Naturally, considering the original was groundbreaking ''[[Nostalgia Filter|15 years ago]]'', the gameplay has been significantly altered to reflect modern advancements in the FPS genre. |
Naturally, considering the original was groundbreaking ''[[Nostalgia Filter|15 years ago]]'', the gameplay has been significantly altered to reflect modern advancements in the FPS genre. |
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Heavily inspired by the much loved |
Heavily inspired by the much loved multi-player of its predecessor, the game also features not only the classic four player split-screen gameplay of old but adds 8-player online to the experience. The multi-player also includes 8 classic Bond characters ([[The Spy Who Loved Me|Ja]][[Moonraker|ws]], [[Live and Let Die (film)|Baron Samedi]], [[Goldfinger|Oddjob]], [[The Man with the Golden Gun|Francisco Scaramanga]], [[From Russia with Love|Ernst ]][[Thunderball|Sta]][[You Only Live Twice|vro ]][[On Her Majesty's Secret Service|Blo]][[Diamonds Are Forever|feld]], [[From Russia with Love|Red Grant, Rosa Klebb]], and [[Dr. No]]), several classic and brand new game modes, and even enhanced versions of classic multi-player maps from the original game. a special edition of the game is also available with a "golden" Wii Classic Controller. |
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Recently, Activision announced that the game will have an [[Updated Rerelease]] in the form of the [[PlayStation 3]]/360 bound ''Goldeneye 007: Reloaded," though they were [[What Could Have Been|originally meant]] to be released alongside the Wii/DS version, but the latter versions were released first as a nod to the N64 version. |
Recently, Activision announced that the game will have an [[Updated Rerelease]] in the form of the [[PlayStation 3]]/360 bound ''Goldeneye 007: Reloaded," though they were [[What Could Have Been|originally meant]] to be released alongside the Wii/DS version, but the latter versions were released first as a nod to the N64 version. |
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* [[Classic Cheat Code]]: Unlockable Cheats are once again available in the remake. |
* [[Classic Cheat Code]]: Unlockable Cheats are once again available in the remake. |
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** Cheat codes for Invisibility Mode, Tag mode, and [[Silliness Switch|Big-headed mode]] are now available [http://www.cheatcc.com/wii/goldeneye007cheatscodes.html here]. |
** Cheat codes for Invisibility Mode, Tag mode, and [[Silliness Switch|Big-headed mode]] are now available [http://www.cheatcc.com/wii/goldeneye007cheatscodes.html here]. |
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* [[Cool Guns]]: Even |
* [[Cool Guns]]: Even more so than the original. FN SCAR, USAS-12, Vector, G36C...there's a whole slew of 'em. |
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* [[Darker and Edgier]] |
* [[Darker and Edgier]] |
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* [[Die, Chair, Die!]]: Wouldn't be ''Goldeneye'' without it. The more advanced tech also allows for greater damage to the levels. |
* [[Die, Chair, Die!]]: Wouldn't be ''Goldeneye'' without it. The more advanced tech also allows for greater damage to the levels. |
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** Even the TRUCKS can be blown up if you shoot the |
** Even the TRUCKS can be blown up if you shoot the conspicuous fuel tanks! Invoking [[Every Car Is a Pinto]]. |
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* [[Dropped a Bridge on Him]]: {{spoiler|Zukovsky and Sky Briggs are killed merely over a minute after you meet them. And Ourumov is betrayed by Xenia rather than you having to take him out.}} |
* [[Dropped a Bridge on Him]]: {{spoiler|Zukovsky and Sky Briggs are killed merely over a minute after you meet them. And Ourumov is betrayed by Xenia rather than you having to take him out.}} |
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* [[Dynamic Loading]] |
* [[Dynamic Loading]] |
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* [[Elite Mooks]]: Any mook wearing a flak jacket is going to be much harder to kill. They tend to have dark, ominous voices as well. |
* [[Elite Mooks]]: Any mook wearing a flak jacket is going to be much harder to kill. They tend to have dark, ominous voices as well. |
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* [[Every Bullet Is a Tracer]] |
* [[Every Bullet Is a Tracer]] |
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** Noticeably averted in |
** Noticeably averted in multi-player, where only the impact and the muzzle flash is seen... the bullets themselves are not seen in flight. |
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* [[Flunky Boss]]: The final boss isn't much of a threat by himself: he simply follows a |
* [[Flunky Boss]]: The final boss isn't much of a threat by himself: he simply follows a preset path around the room, stopping behind specific pieces of cover to blaze away at Bond with an automatic weapon. The real threats are the minions ({{spoiler|and, eventually, the helicopter}}) he summons as backup, who have ''real'' AI, grenades, and endless reinforcements waiting in the wings. |
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** The kicker? {{spoiler|You don't even kill Alec; you just weaken him enough until he leaves, then you chase him for the ''real'' final showdown.}} |
** The kicker? {{spoiler|You don't even kill Alec; you just weaken him enough until he leaves, then you chase him for the ''real'' final showdown.}} |
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* [[Follow the Leader]]: The game borrows many mechanics from the ''[[Call of Duty]]'' series, as well as the [[Regenerating Health|obligatory tropes]] [[Press X to Not Die|that most other]] [[Take Cover|current-gen FPSes have]]. |
* [[Follow the Leader]]: The game borrows many mechanics from the ''[[Call of Duty]]'' series, as well as the [[Regenerating Health|obligatory tropes]] [[Press X to Not Die|that most other]] [[Take Cover|current-gen FPSes have]]. |
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* [[Just Plane Wrong]]: The Russian Federation doesn't have Ch-53s (In Dam) or OH/AH-6s (In Tank) Plus the SAM launchers are American HAWK rather than the more likely SA-19/SA-22 |
* [[Just Plane Wrong]]: The Russian Federation doesn't have Ch-53s (In Dam) or OH/AH-6s (In Tank) Plus the SAM launchers are American HAWK rather than the more likely SA-19/SA-22 |
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** Also, Sky briggs says the pilots he wants to introduce, flew Cobras for Blackwater. AH-1s aren't used by military contractors. The Blackhawk would be more fitting as there is a civil variant. |
** Also, Sky briggs says the pilots he wants to introduce, flew Cobras for Blackwater. AH-1s aren't used by military contractors. The Blackhawk would be more fitting as there is a civil variant. |
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* [[Large Ham]]: A lot of the announcers act this way during online |
* [[Large Ham]]: A lot of the announcers act this way during online multi-player. Zukovsky and Janus stand out. |
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* [[Mission Control]]: M. |
* [[Mission Control]]: M. |
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** Also counts as [[The Voice]] during some |
** Also counts as [[The Voice]] during some multi-player modes, bringing to mind [[Team Fortress 2|a certain Announcer]]. |
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* [[More Dakka]]: The Vargen FH-7, successor of the infamous RC-P90 from Nintendo 64; though its magazine capacity has been reduced to the more realistic 50 rounds, it's still quite the bullet-hose. |
* [[More Dakka]]: The Vargen FH-7, successor of the infamous RC-P90 from Nintendo 64; though its magazine capacity has been reduced to the more realistic 50 rounds, it's still quite the bullet-hose. |
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** But it lacks the 'shoot through ten mooks in a row AND two steel blast door' power. |
** But it lacks the 'shoot through ten mooks in a row AND two steel blast door' power. |
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* [[Nintendo Hard]]: {{spoiler|the initial part of the last level. It almost doesn't make sense to have all those guards around while the place is breaking apart.}} |
* [[Nintendo Hard]]: {{spoiler|the initial part of the last level. It almost doesn't make sense to have all those guards around while the place is breaking apart.}} |
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* [[Nostalgia Level]]: There are few small areas that are very reminiscent of the N64 game, the guard tower at very beginning of the game and the bathroom of the facility level. |
* [[Nostalgia Level]]: There are few small areas that are very reminiscent of the N64 game, the guard tower at very beginning of the game and the bathroom of the facility level. |
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* [[Never Say "Die"]]: Averted in |
* [[Never Say "Die"]]: Averted in single-player but zig-zagged in multi-player. Players are "eliminated" upon death, but during the Heroes gameplay mode [[The Voice|M]] will actually say "[[Our Hero Is Dead]]"! |
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** In Team Deathmatch |
** In Team Deathmatch multi-player, when an MI-6 team is about to win, this is what [[The Voice|M]] says along the lines of "Never Give Up, Keep Trying, etc." |
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* [[Nobody Poops]]: Averted in the same scene/area as the movie and the original game. At least he's sitting down properly now. |
* [[Nobody Poops]]: Averted in the same scene/area as the movie and the original game. At least he's sitting down properly now. |
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** But he's still fully clothed. Maybe he just wanted someplace quiet to read his newspaper. |
** But he's still fully clothed. Maybe he just wanted someplace quiet to read his newspaper. |