Golden Sun: Dark Dawn: Difference between revisions

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''Golden Sun: Dark Dawn'' is a 2010 [[Eastern RPG]] developed by Camelot Software Planning for the [[Nintendo DS]], a sequel to the ''[[Golden Sun (Video Game)|Golden Sun]]'' duology that was released for the [[Game Boy Advance]] in 2001 and 2003. It was [http://www.youtube.com/watch?v=VK3PiBJvElE announced] at Nintendo's E3 2009 conference as ''Golden Sun DS'', then promptly disappeared off the radar for a year before [http://www.youtube.com/watch?v=th_DDyyxKNg resurfacing] at next year's E3 as with the ''Dark Dawn'' subtitle and was confirmed for a release near the end of 2010.
 
A true sequel to the previous games (as opposed to the second half of the story), ''Dark Dawn'' takes place thirty years after the end of ''The Lost Age'' and the rise of the titular Golden Sun caused [[Chaos Architecture|massive changes throughout the world]]. It stars Isaac's [[Strong Family Resemblance|extremely-similar-looking]] [[Spin Offspring|son]] Matthew as he and his friends are sent on a journey to obtain the feather of a roc in order to fix a device that Matthew's friend Tyrell broke. As is typical of [[Eastern RPG|Eastern RPGs]], the stakes get exponentially higher and soon Matthew and his friends are caught up in a new struggle to save Weyard once again.
 
For a list of characters in the game, refer to [[Golden Sun (Video Game)/Characters|the original character sheet which has Dark Dawn characters too.]]
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{{tropelist}}
=== This game contains examples of: ===
* [[Added Alliterative AppealAlliteration]]: Patcher's Place and Carver's Camp, which are settlements founded by refugees from Vale after the events of ''[[Golden Sun (Video Game)|The Lost Age]]''. There's also Champa Camp, though unlike the other two that one was probably unintentional.
* [[AIA.I. Is a Crapshoot]]: The Wise One is revealed to be a creation of the precursor to prevent Alchemy's release, so it allowing the Warriors of Vale, after a test of character, to light the final beacon makes him an example, thankfully of the "on the heroes side" subtype.
* [[Aerith and Bob]]: The party members, as long as your frame of reference is the English language. We have Karis, Tyrell, Rief, Himi, Eoleo, Amiti, Sveta...and Matthew. [[Sesame Street (TV)|Which one of those things is not like the others?]]
** "Tyrell" is a real name, and "Rief" looks like a mistranslation of "Leif".
* [[Age Without Youth]]: Kraden is immortal due to the Golden Sun, but he still has a 70 year old's body. It's noted at least three times, twice in one conversation, that [[Who Wants to Live Forever?|this sucks]]
* [[All Just a Dream]]: Played with at the end of the Phantasmal Bog.Also, the happy, peaceful Border Town.
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* [[Amazing Technicolor Population]]: Blados of Tuaparang.
** The beastfolk come in a pretty variety of colors. In the Belinsk band alone, there's a bubblegum-pink [[Catgirl]] pianist and a teal-green fox on violin.
* [[A Mind Is a Terrible Thing Toto Read]]: Sveta considers her mind-reading power a [[Cursed Withwith Awesome|curse]] rather than a [[Blessed Withwith Suck|blessing]], and indicates that reading minds full of hate for him is what caused her father to come to despise humans. Karis notes that Ivan has also come to detest his mind-reading powers in the years since the games where he spammed them with glee, and that she's relieved she didn't inherit them.
* [[Anime Hair]]: As usual for the series, if you see [[Anime Hair]], you're probably looking at an Adept.
* [[Anticlimax Boss]]: The [[Dual Boss]] of the Belinsk Ruins. For all they're built up in the story, {{spoiler|Blados and Chalis}} aren't nearly as hard as Saturos and Menardi, or Agatio and Karst.
** As far as a [[Bonus Boss]] goes, the Ogre Titans are pathetic. They are weak to Mars, the element of the [[Infinity-1 Sword]] the party will probobly have, start the battle slowly to give you ample buff time and only use physical attacks (easily reduced to minimal damage with a defense buff). Thanks to the game's system of resetting a buff's expiration based on the last cast (even if the cast did nothing because you already hit the increase cap), the battle is largely one sided (though long, as they have a massive HP pool between the 5 of them).
* [[Anyone Can Die]]: Quite a [[Mood Whiplash]] around the time of {{spoiler|[[Wham! Episode|the Grave Eclipse]]}}.
* [[Apocalyptic Log]]: Sveta's Psynergy lets you [[Necromancy|communicate with the souls of the deceased]], who will talk about their last moments of life before [[The End of the World Asas We Know It]].
** Most of them are annoyed at worst by the circumstances of their demise. A few are amused or even find the thought of being a ghost kind of cool.
* [[Armor-Piercing Slap]]: Slap Psynergy.
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* [[Badass Beard]]: Isaac has grown one as a part of his "I am now the most badass man on the planet" ensemble.
* [[Badass Grandpa]]: Hou Zan, who managed to {{spoiler|protect Ryu Kou and Hou Ju from the eclipse monsters until Matthew came to rescue them, at the cost of his own life}}. This is also the same guy who shares with Tyrell the distinction of {{spoiler|actually trying to hurt Alex}}!
{{quote| '''Masked Man:''' How many times must I prove that you little insects can't hurt me?<br />
'''Hou Zan:''' [[Pre-Ass-Kicking One-Liner|Once more, apparently.]] }}
** {{spoiler|Briggs also is attacked by the immensely powerful eclipse monsters and survives long enough to be found by the heroes and die reassuring his son.}} He only disqualifies on the basis of not having any known grandkids (though with a son [[Estrogen Brigade Bait|that good-looking]]... one never knows).
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** Blados, though his is more notable for its length than its girth.
*** To make note of just how long it is, his battle stance has it start from the end of his right arm to the end of his left leg. His sword is literally longer than he is tall. Keep in mind that this guy is already tall for the average character you see in the series (perhaps the tallest, but it's not easily measured). Sephiroth would be proud.
** Many swords also qualify, especially the {{spoiler|[[Infinity+1 Sword|Sol Blade]]}}, which is a golden BFS which periodically [[Kill It Withwith Fire|explodes with fire]], [[No Kill Like Overkill|calls meteors]], and [[Mundane Utility|opens doors]].
** {{spoiler|[[Final Boss|The Chaos Chimera]] wields Blados's}} and {{spoiler|[[Bonus Boss|Dullahan]]}} has a rather large blade too. The Lizard monsters get progressively larger ones, until the sword is the same size as its body.
** Also, the Ragnarok and Odyssey Psynergies.
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** Case in point, not even five minutes into the horrific {{spoiler|Grave Eclipse at Belinsk}}, we get monsters raiding the orchestra pit to [[Sorry I Left the BGM On|play horror music]] for their next victims.
* [[Bleak Level]]: {{spoiler|Post-eclipse}} Belinsk. Things get dark.
* [[Blessed Withwith Suck]]: Kraden ages very slowly thanks to the Golden Sun. Except he already ''is'' a fragile old geezer.
** In ''The Lost Age'', a major reason Champa had to sustain itself with piracy was because the land wasn't fertile enough to grow crops. After the Golden Sun appeared, the soil became fertile, but after so much time with barren land, nobody there knew how to make use of it, so the country still relied on piracy.
* [[Block Puzzle]]: A few of these. Most are avoidable for bonus items, but there are a couple of mandatory ones.
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* [[Bubbly Clouds]]: The area right before Craggy Peak Ruins.
* [[Buffy-Speak]]: The Djinni Pewter.
{{quote| '''Pewter:''' So, that ought to help with your quest thingy, right?}}
* [[Burial At Sea]]: {{spoiler|Briggs. Eoleo states it's what he would have wanted.}}
* [[But Thou Must!]]: In the same vein as the previous games' Yes/No questions, Matthew occasionally has the option of expressing which emotion he's feeling -- happy, thrilled, sad, or angry. Like the Yes/No questions, though, they only change the next few lines of dialogue at the most.
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* [[Casting a Shadow]]: The [[Mana Burn|Psy Grenades]] that Tuaparang [[Mook|mooks]] use go off with this effect, to say nothing of the [[Demonic Spiders]] unleashed half-way through the game.
** {{spoiler|In fact, it turns out that Tuaparang is part of an "Umbra Clan", whose Adepts use a new type of darkness Psynergy.}}
* [[Chaos Architecture]]: Justified by [[World Sundering]] (most places you visit are entirely ''new''), averted when you visit {{spoiler|Kolima}} which changed location but is still completely recognizable, but played straight in {{spoiler|Kolima Forest}} and lampshaded as one NPC stating it's become even more confusing than before, [[A Wizard Did It|somehow]]. Champa has a good deal of similarity with itself in TLA (especially the cave portions), but it has some strange inaccuracies.
* [[Cerebus Syndrome]]: The game gets very dark (pun intended) after the {{spoiler|Grave Eclipse}}.
* [[Chekhov's Gun]]
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* [[Cruel and Unusual Death]]: Volechek's plan of execution of two prisoners is by boiling them alive in front of the whole city ''as part of the town festival''. Avoided when the party prevents this from happening.
** Supposedly such executions happen at every full-moon festival.
* [[Cursed Withwith Awesome]]: Sveta's a mind-reading Adept who feels [[A Mind Is a Terrible Thing Toto Read]]. She's a beastman who laments being the subject of [[Fantastic Racism]], never mind the [[Our Werewolves Are Different|turning into]] a [[Big Badass Wolf]] and [[Badass|punching the shit out of just about everything]]. And she's {{spoiler|the princess of Morgal, and thus involved in the [[Xanatos Roulette|manipulations of Tuaparang to bring about the Grave Eclipse]], for which she feels responsible.}}
* [[Damning With Faint Praise]]: Probably unintentional; the manual declares that [[Tsundere|Karis]] is the most levelheaded of the initial trio. I mean depending on how you make Matthew react to things it can even be quite true, but still...
* [[Darker and Edgier]]: In the original games Weyard was largely at peace, and the only characters who tended to kick the bucket were the villains. Now Angara, and very likely the other continents of Weyard, is full of budding countries who frequently war with each other, and once {{spoiler|the Grave Eclipse is activated, townspeople start dropping like flies in the face of an overwhelming monster horde, with even a few named characters both good and bad getting [[Killed Off for Real]].}}
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* [[Deus Ex Homine]]: The Wise One, mentioned in its encyclopedia entry.
* [[The Dev Team Thinks of Everything]]: Just as in the first two games, Camelot prepares for every possible contingency and every possible action that the player will take, and accounts for it in one way or another.
** Although, there are a few noticeable holes when it comes to supplying alternative conversations after [[Sequence Breaking]], something the first two games were very good at. The conversations in {{spoiler|Tonfon, if you find Hou Ju and Ryu Kou before ever going there,}} come to mind.
* [[Did You Just Punch Out Cthulhu?|Did You Just Bitchslap A Bird God]]: In the wattle, twice. And then we kicked his ass and took a short walk [[Womb Level|through his insides]].
** Though to be fair, kicking its ass was only made necessary by [[We Need a Distraction|Blados and Chalis]], who had them sticking around longer than they needed to.
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** Mia's husband is never identified, making this the case for Rief and Nowell.
* [[Dual Boss]]: Versus the Kaocho generals Ku-Tsung and Ku-Embra. Also, the battles with Blados and Chalis.
* [[Dub Name Change]]: Muto to Matthew is reasonable given his parents have reasonable names, but like the first two games a lot (Terry to Tyrell, Crown to Rief) seem to be for no reason at all.
* [[Dude, Where's My Respect?]]: Many of the Muggles do not appreciate the efforts of the original heroes at unsealing Alchemy thanks to the [[World Sundering]] that occurred in the meantime.
** See also [[Call Back]]. The world could not have been saved without the Proxian quartet. Rather than being respected at least by the people who knew they were [[Good All Along]], their likenesses are used for target practice. Then again, set off a trap that causes a boulder to crush the local village, assault the locals, kidnap a famous sage and another local, and then proceed to make enemies out of everyone you come across in your trek across the globe and see how they remember you thirty years later.
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* [[Expy]]: Matthew, Karis, Tyrell, and Rief are pretty much Isaac, Ivan, Garet, and Mia respectively, in terms of character design and stats.
** Then we have the second group: A [[Bishounen]], a [[Ship Tease|Ship Teased]] [[Action Girl]], a [[Mysterious Waif]] who sees things normally unseen, and a [[Intergenerational Friendship|notably-older sailor]] with a [[Cool Boat]]. Sound familiar, ''The Lost Age'' fans?
** And the villains. A blue-skinned, [[Affably Evil|cheerily]] [[Card-Carrying Villain|card-carrying]] swordsman, and an elegant [[Lady of War]] with [[Rapunzel Hair]]. {{spoiler|[[And Zoidberg|And Alex.]]}} Their operations include kidnapping people and raising general havoc, and they pursue the activation of long-lost [[Magitek]]. Now, am I talking about [[Golden Sun (Video Game)|Saturos and Menardi]], [[Golden Sun (Video Game)|Agatio and Karst]], or Blados and Chalis?
*** Although there's a ''major'' difference there: motivation. Saturos and Menardi were out to [[Well-Intentioned Extremist|save their hometown/the world]]. Blados and Chalis? [[For the Evulz|Shits and giggles.]] {{spoiler|And to betray their militaristic hometown for unknown reasons.}}
* [[Eyes of Gold]]: {{spoiler|Matthew and Sveta gain these during the ending when Matthew's soul apparently joins with Sveta when she goes to fire the Apollo Lens. Since the player has likely grown accustomed to the usual profile images, and there's also a subtle and unearthly golden glow around the characters, this is seriously unnerving.}}
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** Averted in spades by Tyrell of all people. He recognizes the trap door in Kaocho Palace and tries to get the gang to dodge when it's sprung on them, and if you {{spoiler|have Sveta try to read his mind in Apollo Sanctum when she's under your control}}, [[The Dev Team Thinks of Everything|he wonders about that]].
* [[Fainting Seer]]: You can visit a pair of fortune-telling sisters and have them read your future. One of them goes into a screaming fit and collapses upon seeing a vision of the party bringing disaster upon the world, and can't even bear to look at you afterward. {{spoiler|Try not to feel awkward when you revisit her home town after the Grave Eclipse.}}
** Himi is first seen in a coma, apparently from a [[Poke in Thethe Third Eye]] (metaphorical) when {{spoiler|the Grave Eclipse began}}. An artifact called the Third Eye wakes her and enables her to control her clairvoyant powers.
*** An NPC mentions that Himi's symptoms had been seen before-- Lady Uzume ''died'' from the same problem shortly after evacuating the people of Izumo from that island to Nihan when the former was destroyed.
* [[Fantastic Drug]]: Dream Leaf. Not only does your party [[Mushroom Samba|trip on some]] (twice, if you want the [[Guide Dang It|Haures summon]]), you have to save the tree it's harvested from.
* [[Fantastic Racism]]: With humans and the beastmen, though the human population of the beastmen's homeland of Morgal tends to tolerate beastmen better than the humans elsewhere (with Saha Town being populated by both and having a statue commemorating the unity of Morgal's humans and beastmen). However, a version of this combined with regular racism still occurs within Morgal towards humans who are ethnically Sanan due to the conflict with Sana in the (recent) past, with this pretty much being the reason for the imprisonment of a member of Sana's nobility (as opposed to how the son of the closest thing Champa has to a ruler was imprisoned for crimes committed in Morgal's territory; specifically, piracy).
* [[Fantasy Counterpart Culture]]: Angara's role as Weyard's equivalent of Eurasia is more obvious than it was in the previous games; for example the eastern part is known as Ei-Jei, which sounds similar to Asia and contains Sana (equivalent to China), Champa (named after an ancient Vietnamese kingdom), and Ayuthay (based on Siamese kingdom [[wikipedia:Ayutthaya Kingdom|Ayutthaya]]). Nihan is east of Angara and isn't even trying to sound different from Nihon (the Japanese name for, well, Japan). In addition, Kolima's new position on the world map makes it easier to make the connection with the [[Real Life]] Kolyma region of Russia, which is in the northeasternmost part of Siberia. Between the clothing influences, Sanan imperial occupation, and Volechek being based on [[wikipedia:Altan Tobchi|Borte Chino,]] an ancestor of Genghis Khan (he's explicitly named after Chino in the Japanese localization), Morgal appears to be a mixed-basket analogue of Tibet and Mongolia.
* [[Five-Man Band]]: The party will be one for quite a while: from finding the Insight Glass to reaching the ruins of Belinsk.
** [[The Hero]]: Matthew
** [[The Lancer]]: Amiti
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* [[Fusion Dance]]: {{spoiler|The final boss is the fusion of Chalis, Blados, and Volechek.}} Not too surprising since Camelot pulled the exactly same shtick in the first two games, although {{spoiler|they don't fuse into a dragon into this time}}. {{spoiler|Blados and Chalis weren't even ''expecting'' to get pulled into the Chaos Chimera--it was supposed to be just a bunch of fell spirits under their command.}}
* [[Future Badass]]: Eoleo, Briggs' infant son from ''The Lost Age'', is now a mighty pirate, who is older (30 years on top of whatever he was in ''The Lost Age'') than any non-Piers party member so far. Isaac has joined the fun as well, boasting both a [[Badass Beard]] and a [[Badass Longcoat]].
* [[Generation Xerox]]: A young blond Earth Adept with a yellow scarf, his [[Hot-Blooded]] and redheaded Fire Adept friend, a [[Just for Pun|short]] tempered Wind Adept, and a blue-robed Water Adept go on a journey to save the world...and they're the children of the heroes who exactly fit those descriptions [[Golden Sun (Video Game)|previously]].
* [[Genre Savvy]]: When the party {{spoiler|ask Tret about alternate ways to get into Belinsk}}, he remarks that "You assume a castle built on ancient ruins MUST have a secret entrance infested with traps and monsters? Well, you're right... THIS time." Considering his age, he's probably picked this up at some point after [[Golden Sun (Video Game)|Isaac and friends cleaned him out]].
** {{spoiler|Tret also lets it slip that Amiti is related to Mia somehow}} and follows up with "I hope I haven't just given away any family secrets..."
** {{spoiler|Obaba}} comments on the [[Ragtag Bunch of Misfits]] {{spoiler|her great-grandson has fallen in with.}}
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* [[Giant Hands of Doom]]: The giant disembodied Psynergy hands used to manipulate field obstacles can now be used to attack enemies in battle.
* [[Giant Space Flea From Nowhere]]: This is how the battle with Saturos and Menardi atop Venus Lighthouse is portrayed in the Sun Saga books, as they portray Felix and Alex as the primary antagonists of the original game, despite the fact that it was the other way around in actuality.
* [[Girlish Pigtails]]: [[Tsundere|Nowell]], [[Braids of Action|Sveta]], and [[Token Mini-MoeLoli|Himi]] all have pairs, along with little-girl NPCs in most towns. Hou Ju's [[Odango]] hair might also qualify.
* [[Gone Horribly Right]]: {{spoiler|The Eclipse Tower was designed to absorb light as a new Alchemical power source. It did its job ''very'' well...to the point that it drained away ''so much light'' that the severely light-phobic inhabitants of the netherworld [[Zombie Apocalypse|saw a prime opportunity to invade Weyard]]. The Jenei, at least, didn't realize until activation that the Tower was too effective. The Tuaparang, however, restored it because for them, the flaw ''was the main attraction''.}}
* [[Go Out with a Smile]]: {{spoiler|Volechek.}}
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* [[Heterosexual Life Partners]]: Isaac and Garet. They live in their own cabin away from any settlements, their wives are nowhere to be found, they raised their sons together, and they spend the entire opening sequence acting [[Like an Old Married Couple]]. Isaac even says Matthew and Tyrell are "like brothers," which, to [[Yaoi Fangirl|some people]], can imply [[Ho Yay|certain]] [[Has Two Daddies|things]]...
* [[Hidden Agenda Villain]]: Arcanus, {{spoiler|who is actually Alex, so this is normal}}.
* {{spoiler|[[Hijacked Byby Ganon|Hijacked By Alex]]}}
* [[Hitchhiker Heroes]]: Even more prominent than in the previous two games.
* [[Humans Are White]]: Averted. The majority of the game's plot takes place in the Asia-equivalent part of the world, so four of the player characters are from [[Fantasy Counterpart Culture]] versions of ancient Siam, Vietnam, Mongolia, and Japan. Karis probably counts at least by upbringing since Kalay is a fantasy version of Turkey. And then we have the ancestry [[Wild Mass Guessing]] and the plethora of ethnically-correct non-player characters.
** Aside from their clothes, [[Mukokuseki|this doesn't seem all that visually apparent]].
*** Actually... [[Averted Trope|it is]]. Eoleo and Himi both have differences in facial structure showing that they're of different ethnicity from the rest of the player characters. {{spoiler|Amiti doesn't, but there's a reason for that...}}
* [[Identical Grandson|Identical Son]]: [https://web.archive.org/web/20110123173546/http://ds.ign.com/dor/objects/949592/golden-sun-ds/images/e3-2010-golden-sun-dark-dawn-screens-20100615105801158.html Matthew] and [https://web.archive.org/web/20110123205715/http://ds.ign.com/dor/objects/949592/golden-sun-ds/images/e3-2010-golden-sun-dark-dawn-screens-20100615105731471.html Tyrell] look nearly identical to their fathers, [http://goldensun.neoseeker.com/w/i/goldensun/f/fe/250px-Gs-isaac.jpg Isaac] and [https://web.archive.org/web/20130405220753/http://goldensun.neoseeker.com/w/i/goldensun/d/d8/175px-GSGaret.jpg Garet]. They even behave as such, to the chagrin of Garet, who's mellowed out with age.
** In Garet's defense, Tyrell has managed to be even more boneheaded and quick-tempered than he ever was.
** {{spoiler|Subverted with Amiti, who dresses and acts quite differently, but is still mistaken for... someone with a mask... by an NPC in Tonfon Palace.}}
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* [[Item Crafting]]: It works the same as in ''The Lost Age'': give the smith your materials, [[Go Wait Outside|leave town]], come back for a randomly-crafted item, lather rinse repeat. Luckily, unlike in [[No Hero Discount|The Lost Age]], {{spoiler|Obaba}} doesn't charge you money for the items. However, there's now only four materials that can be used.
* [[Jerkass]]: Ryu Kou, [[Defrosting Ice Queen|initially]]. The Djinni Pewter may also count, although this is more due to its way of speaking, very casual and heavy on the insults.
* [[Keep It Foreign]]: Sveta's name in Japan was Stella, which is reminiscent of Tina becoming Terra in ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]''.
* [[Keigo]]: Trickier to spot in the translated versions, but Amiti ''does'' speak more politely and formally than most other characters, to reflect his upbringing as nobility. This also makes his [[Deadpan Snarker|snarky]] [[Meta Guy]] moments more amusing.
* [[Killed Off for Real]]: {{spoiler|Briggs, the leader of Champa, in bringing his ship in to save his son in Belinsk. And many, many more characters you've met.}}
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* [[Late Arrival Spoiler]]: The game begins in a cottage that is overlooking the ruins of Mt. Aleph, where the Golden Sun rose. This happened in the ending of ''The Lost Age''.
* [[Leaked Experience]]: Just as in ''The Lost Age'', non-active party members receive only half as much experience from battles.
* [[Leaning Onon the Fourth Wall]]: Once {{spoiler|the Grave Eclipse activates}}, Volechek and his soldiers chase some monsters into the Belinsk Opera House. When they reach the theater, [[Sorry I Left the BGM On|horror music starts playing]], and the soldiers start commenting on it, saying that the monsters are playing musical instruments behind the curtain on the stage. One even mentions that the monsters are [[Crowning Music of Awesome|quite good]].
** A NPC outside of the fortune tellers' tent outright tells you, "If the world just happens to fall into a horrific apocalyptic darkness as a [[Nice Job Breaking It, Hero|direct result of your actions]], don't blame yourself. Some things are just [[Railroading|fated to happen]]."
* [[Lethal Lava Land]]: The Burning Island Cave.
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** The Djinn now all have unique designs, the problem is that a number are punning off their Japanese name. For example, Rescue (English: Breath) looks like a knight's helmet and Kiss (English: Steel) now has a pair of puckered lips. <ref>Though in Steel's case, it should be noted that the description still states it kisses the foe to [[A Worldwide Punomenon|steal]] their HP</ref>.
** Tyrell instantly realizes a connection between Chalis and Blados explicitly because of their names (which is reinforced by using the same mooks). A very easy (and within character) observation to make about the names "Heart" and "Spade," not so blatant or in character with the subtler names based on historical/tarot suits.
*** The European version, which has a slightly different translation from the US version, [[Translation Correction|changes this somewhat]]. Tyrell's dialogue during the scene basically be summed up as "Her name sounds almost as weird as Blados.'" The Emperor hears him mention Blados and instantly assumes that the party is working under his and Chalis' command and she [[Manipulative Bastard|confirms it]].
* [[Lost Forever]]: In a major change from the first two games, about a third of the Djinn and six summon tablets can end up as this if you're not careful, due to a great majority of the locations becoming unreachable after the turning point of the plot. Make sure you have explored everything you can before {{spoiler|activating Blados's trap at the end of Konpa Ruins}}, {{spoiler|battling Blados and Chalis in the Belinsk ruins}}, and {{spoiler|leaving Belinsk after the Grave Eclipse activates}}. Special mention to the Djinni Brick, who is the only thing missed at {{spoiler|leaving on the cloud climb}}.
* [[The Lost Woods]]: The [[Noob Cave|Tanglewood]] and, later, Kolima Forest.
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*** {{spoiler|What, you thought Amiti just had [[Mukokuseki|generic anime features]]? Nope! He's got similar facial structure to Rief, Mia, and Alex. Compare and contrast with the other ethnically diverse characters.}}
** {{spoiler|Also, if you read Amiti's mind at the very end when you get control of Sveta right after the final battle, it reveals that for some reason Amiti is thinking of Alex and he doesn't know why.}}
** There is also a conversation (in the Tonfon palace, IIRC) that seems to imply Kraden and Karis have worked it out, and [[We Would Have Told You But|deliberately don't wish to let the kid know until after everything is resolved]]. [[What Happened to Thethe Mouse?|It's never brought up again though.]]
*** Rief figures it out too.
** {{spoiler|A [[Word of God|released character chart]] showing everybody's ancestry }} [[A Worldwide Punomenon|verifies]] the matter.
* [[Lumberjack Bridge]]: A lumberjack thinks he may be able to do this to deal with an impassable chasm.
* [[The Man Behind the Man]]: The High Empyror, Tuaparang's unseen leader. {{spoiler|The Tuaparang we see first betray the country and then get [[Hijacked Byby Ganon|Hijacked By Alex]].}}
* [[MacGuffin]]: The Roc Feather, needed to fix the soarwing that Isaac needs to investigate Mt. Aleph. The Insight Glass, ostensibly needed to navigate the Ouroboros Labyrinth, but really just gets Amiti to join your party. The Magma Orb (which {{spoiler|activates the Alchemy Dynamo in Belinsk}}) and the Third Eye (which {{spoiler|awakens Himi from her slumber}}) also fulfill this function as well.
* [[Magic Skirt]]: Karis has the "nothing modeled above the thigh" variety (can be seen on the stats screen if wielding a sword/staff).
** Which is kind of weird since she's wearing leggings/tights underneath.
* [[The Maze]]: Otka Island.
* [[Meaningful Name]]: "Matthew," the main character's name, means "gift of God." {{spoiler|This is interesting considering the Wise One, who may very well be Weyard's [[God]], attempted to kill Isaac using ''his own father'' as a tool in a [[Secret Test of Character]]... but also in terms of Isaac having been imbued with the power of the Mars Star.}} His Japanese name "Mut" can be seen as a play on mute, as he [[Heroic Mime|takes after his dad]].
** Sveta means "light," and she's the only one who can wear the Umbra Gear that protects from the light at Apollo Sanctum. Her name in Japanese, "Stella," means "star," playing on both light ''and'' darkness themes.
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* [[Mind Screw]]: Also Phantasmal Bog. The party falls asleep in order to confront the nightmares, dreams that they're sucked into a hole where they traverse a dungeon and slay a lizard, then wake up -- right next to the dead lizard.
** You even get a Psynergy-bestowing item from it. Bwah?!
* [[The Mind Is a Plaything of Thethe Body]]: Happens a bit with the beastmen, who get very short-tempered around a full moon (strangely, the ex-human ones are worse about this than the ex-animals). Volechek started the disturbing tradition of public execution as festival entertainment to direct the civilians' aggressions away from ''each other'' during this time.
** The ex-humans being more aggressive under the full moon is likely a [[Continuity Nod]] to the werewolves of Garoh in ''The Lost Age''.
* [[Missing Mom]]: Karis' and Tyrell's mothers are never even mentioned. Eoleo, whose mother, Chaucha, players met in ''The Lost Age'', is oddly absent from this installment (especially since we are ''specifically asked to make sure she's okay''). While Matthew's mother, {{spoiler|Jenna}}, is never seen, the characters know exactly where she is: living in Kalay along with other refugees from Vale.
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* [[My God, What Have I Done?]]: Volechek, the king of Morgal, {{spoiler|decides to remain in Belinsk after the Grave Eclipse activates}}.
* [[My Name Is Not Durwood]]: "GRAMPS?! I'm an elder of Passaj! Call me that...or by my name, Bogho! Anything else is disrespectful!"
* [[Never Mess Withwith Granny]]: Obaba<ref>incidentally the grandmother of the above-mentioned [[Badass Grandpa|Briggs]] and great-grandmother of Matthew's party's resident pirate, Eoleo</ref> is easily around the same age as Kraden ''without the lifespan-extending effects of the Golden Sun'', yet death seems to be a concept completely alien to her, and she can forge as easily as she could in ''[[Golden Sun (Video Game)|The Lost Age]]'' (even being able to produce what party members other than the Sol Blade-wielding Matthew can use as an [[Infinity+1 Sword]]). This is mostly obvious because {{spoiler|she doesn't seem to be bothered at all by the fact that her hometown is engulfed in the monster-producing darkness of the Grave Eclipse, and is so unwilling to relocate to part of the country outside the eclipse's range like most other townspeople that the townspeople that didn't relocate (specifically because of her reluctance to leave town, not for their own reasons) ended up burning the buildings to produce light to repel the monsters the eclipse attracts, since Champa doesn't have any mechanism to repel them like Harapa's perpetual light or Passaj and Ayuthay's Alchemy machines}}.
* [[Nice Job Breaking It, Hero]]: It was a [[Sadistic Choice]], to be fair, but {{spoiler|Ryu Kou steals the Magma Orb and activates the Alchemy Dynamo and the Eclipse Tower in order to save his sister}}. Also applies to the party as well; after all, {{spoiler|they did kill the Mountain Roc, in whose belly the orb resided}}.
* [[Nigh Invulnerability]]: Isaac and Garet when they join your party for a while. Because of how strong they were when they saved the world 30 years earlier, they still retain their high defenses, high HP, and ass kicking Djinn. They can be hurt, but since everything thrown at them is pretty much [[Scratch Damage]], nothing can really touch them.
* [[Noob Cave]]: The Goma Plateau, Tanglewood, and Abandoned Mineshaft. Most of the monsters you fight are easily defeated in one strike with Karis' area of effect wind Pysnergy and the first boss fight is easily won due to its weakness to fire and the fact that Isaac and Garet's Djinn is shared with yours, allowing you to use high tier summons. Things start to kick up in difficulty a bit once you head out to the overworld map.
* [[Nostalgia Level]]: The Psynergy Training Grounds, a very condensed version of the plot and more memorable moments of the first two games, with a ramshackle wooden facsimile of the second game's [[Final Boss]] serving as the boss battle.
* [[Off the Rails]]: You thought this would be a quick run to get the feather, didn't you?
* [[Older and Wiser]]: While Isaac has always been thoughtful and intelligent, Garet plays this trope straight; his son, Tyrell, behaves much like Garet did in the first two games, and Garet doesn't hesitate to berate him for his behavior.
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* [[Paper-Thin Disguise]]: Once you reach a certain point in Konpa Ruins, you meet {{spoiler|a masked man (which, by the way, doesn't even cover half his face) with blue hair that's helping the bad guys, and who Kraden apparently knows from the past. [[Sarcasm Mode|Nice try, Alex.]]}}
** Justified. Nobody in this group except Kraden ever met him, and {{spoiler|according to Karis's commentary in the final dungeon, everyone else who had presumed him dead}}. He had no reason to disguise himself.
* [[Peninsula of Power Leveling]]: Southeast of Kaocho, between a river and a lone tree and west of a cliff, there's a small forest where Rat Warriors often appear. These enemies are normally found outside the city of Tonfon, which players don't have access to at this point, so as with [[Final Fantasy I (Video Game)|the trope namer]], this is caused by the game generating a random encounter for the wrong part of the world. They hit hard (so make sure you've got money in case you need to revive someone) and take a while to take down, but they give over 900 experience points apiece, which is a lot at that point in the game.
** Later in the game, right before the final boss, {{spoiler|Tua Warriors}} appear on every random encounter and drop Waters of Life and give tons of experience (i.e. five-digit amounts), making power-leveling very easy (and making it easy to level up for the post-game optional bosses). You can easily make it to level 99 within two or three hours.
* [[Petting Zoo People]]: A race of beastmen evolved as a result of Alchemy's return, and have developed a nation of their own by chasing the locals out. Sveta, a party member, is one of them (and noted as the first playable nonhuman in the series). It is a bit of [[Continuity Nod]] when you think about [[Golden Sun (Video Game)|The Lost Age]]'s village of Garoh...
** Interestingly, beastmen arose not just by [[Animorphism|humans turning half-animal]] but [[Humanity Ensues|animals turning half-human]]. One character mentions that "ever since [she] started walking upright and wearing clothes, [she's] lost her taste for raw meat...mostly."
* [[Philosopher's Stone]]: The Wise One is considered to be one, though he's a bit different from the usual definition.
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** When the {{spoiler|Magma Orb is stolen}}, Karis will ask your opinion of the situation. If you select the "angry" option, her response: "Wow...graphic!"
* [[Precursor Heroes]]: [[Arc Words|The Warriors of Vale]].
* [[Previous Player Character Cameo]]: Isaac and Garet make an appearance in ''Dark Dawn'''s prologue, though they cannot be directly controlled by the player. The other party members are mentioned at least once each, but none of them appear in the game.
* [[Punny Name]] - Plenty: For locations there's Passaj (which was [[Lampshade Hanging|lampshaded]] accordingly), and for people there's Amiti, whose mother was Veriti...
* [[Put Onon a Bus]]: All of the Warriors of Vale aside from Isaac and Garet, unfortunately. Mia and Sheba's locations are not stated (Ivan and Jenna, at least, are said to be in Kalay, which doesn't appear in ''Dark Dawn''); Felix is said to have left on a journey, and no one has seen him since; Piers is apparently sailing around Angara during the course of the game, but you never cross paths with him, despite the fact that the country of Sana has been trading with Piers's homeland of Lemuria (as mentioned in the Sanan capital of Tonfon), or that he apparently {{spoiler|dropped into Port Rago to help Briggs fix up his ship.}}
** Actually, the Sanans mention trading with ''a'' Lemurian, singular, who helped them improve their ships. So it's possible that this was Piers, too, and Lemuria is still closed.
** After her [[One-Scene Wonder|one scene]], Rief's sister Nowell is never seen again. Eventually Rief remembers to [[What Happened to Thethe Mouse?|ask Kraden about that]], and Kraden says she took a fancy to Piers and went on a joyride with him.
** Himi's brother Takeru is mentioned to have departed on a journey because of a vision Himi had that {{spoiler|Felix's friend Isaac was in danger, invoking [[Call Back|their mother's aid-in-distress promise]] to Felix from ''The Lost Age''}}.
* [[Rebellious Princess]]: {{spoiler|Sveta}}
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* [[Red Right Hand]]: Blados has blue skin and Chalis has horns.
* [[Remembered I Could Fly]]: When confronted by {{spoiler|Chaos Hound}}, Tyrell has to remind Sveta about her power before she uses Slap on it.
{{quote| '''Tyrell:''' Are you an Adept or not? Use some Psynergy on it!}}
** Sveta also seemingly has to remember that, as a beastman, she can scent the identity of {{spoiler|the Chaos Hound}}.
* [[Royals Who Actually Do Something]]: {{spoiler|The entire second party.}}
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** Or Boreas going from giant stationary icegrinder to bigger-than-mountains train-horse causing avalanches by slamming its hooves in the ground.
* [[Running Gag]]: Everybody Kraden ever met in ''The Lost Age'' is surprised to see that he hasn't aged a day since then. ''Everybody.''
{{quote| '''Kraden:''' It isn't polite to stare at the elderly, you know.}}
* [[Sacrificial Lion]]: {{spoiler|Briggs}}.
* [[Sadly Mythtaken]]: Same as in the previous games in regards to the elements/gods association... yet there are a couple of [[Shown Their Work|notable details]] added to the summons from the previous games, such as Procne now showing [[wikipedia:Philomela (princess of Athens)|a nightingale and swallow in flight]] as well as the old gigantic monster-bird, and [[wikipedia:Zagan (demon)#King.2FPresident Zagan|Zagan]] getting a design makeover and being shown sitting in Hell when summoned. They also remade Thor as a redhead - Norse mythology buffs rejoiced.
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** Granted, [[The Stinger]] is pretty much just {{spoiler|a [[Call Back]] to what appeared to be the original plot.}}
* [[Ship Sinking]]: Inevitable due to the premise and unlikely to end well due to the series extensive [[Shipping]]. Sorry, Mudshippers [[Ship Mates|and]] Flameshippers: Isaac picked Jenna. The scene in which this is off-handidly revealed even takes place in a shipyard.
{{quote| '''Amiti''': [[A Worldwide Punomenon|I cannot help but notice that your ship is in an advanced state of disrepair.]]}}
** {{spoiler|Mia*Piers is also obliquely sunk when Kraden reveals that Nowell--Mia's daughter--has a crush on Piers.}}
** There's nothing indicating that Garet's son and Mia's two children are related. Poor Steamshippers.
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* [[Slippy-Slidey Ice World]]: The Snowdrift Shrine.
* [[Smug Super]]: Some NPCs in Passaj mention that the Adept [[Precursors]] were this to the ancestral [[Muggles]] during the so-called Golden Age of Man.
* [[So Long and Thanks For All Thethe Gear]]: Sveta pulls this after your initial meeting, but thankfully she comes back
** She wasn't likely to have taken much anyway since her armor is already top of the line and she can't use anyone else's weapons. Heck, if you're strapped for gold and couldn't afford the last round of upgrades you can [[Inverted Trope|take her armor]] before she leaves.
* [[Sorting Algorithm of Evil]]: Played with in the fight with the Ogre Titans. You fight them two at a time, and each time you kill one a bigger, stronger one takes his place. [[David Versus Goliath|The last is so big it's hard to see your player characters.]]
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** Tyrell made the same comment near the beginning of the game.
* [[Superweapon Surprise]]: {{spoiler|Volechek thinks the Luna Tower will be one he can use against Sana and Bilibin. He's... misinformed.}}
* [[Suspicious Videogame Generosity]]: In the last dungeon, {{spoiler|Tuaparang mooks spawn which drop [[Peninsula of Power Leveling|5-digit numbers of EXP]] and [[Death Is a Slap Onon The Wrist|Water of Life]]. Surprisingly enough, [[Difficulty Spike|you will need them]]. Chaos Chimera, while no [[That One Boss|Doom Dragon]], is surprisingly tough, and then comes [[Bonus Dungeon|Crossbone Isle]] and [[Memetic Badass|Dullahan]], who has become ''[[Serial Escalation|even more badass than before!]]''}}
* [[Swamps Are Evil]]: The Phantasmal Bog.
* [[Sword of Plot Advancement]]: The {{spoiler|Sol Blade}} is [[Only the Chosen May Wield|stuck in a stone in Apollo Sanctum]], which Matthew can use to open a few doors. {{spoiler|This is in contrast to the role of the previous games' [[Infinity+1 Sword|Infinity Plus One Swords]] (of which the Sol Blade used to be one), which were simply found in random chests, randomly dropped, or forged.}}
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* [[The Night That Never Ends]]: {{spoiler|The Grave Eclipse. At least until it absorbs enough light energy.}}
* [[The Revolution Will Not Be Civilized]]: Morgal is in the late stages or aftermath of a bloody revolution against Sana and budding hostilities with Bilibin. {{spoiler|Both of which Morgal's king wants to settle via [[Superweapon Surprise]].}} [[Would Hurt a Child|A little girl is captured and condemned]] to [[Cruel and Unusual Death]] in Belinsk, just for being Sanan nobility.
* [[The Theme Park Version]]: Literally, the Psynergy training grounds are a loosely adapted version of the plot from the first two games. The Kraken and Poseidon are much more important, the villains have nothing redeeming about them, Lemuria and Felix aren't mentioned, and the final boss is a mechanical wooden three-headed dragon. Instead of, y'know, the transformed parents of half the protagonists.
* [[This Looks Like a Job For Aquaman]]: As typical for a ''[[Golden Sun (Video Game)|Golden Sun]]'' game, if a party member gets a new overworld power (or if the party gets a new member with a specific power), expect to see a dungeon or two built around using that power.
** The only place Sveta's Track Psynergy is needed in the entire game is an extremely contrived puzzle to enter the final dungeon (the dungeon she demonstrates it in is pretty straightforward). Which is sad, because the idea of it is pretty cool.
** In Craggy Peak's Zodiac-themed dungeon, there is a very confusing puzzle involving moving around statues of goats. The nearby stone tablet is cryptic ("The goat leaves no trace behind."). Looks like a job for [[Stop Helping Me!|Insight Psynergy]]!
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** Know who else you can knock down with Slap? [[Pirate|Yeah, that's how you get him out of the bird cage.]] Small wonder he's so abrasive to the party at first.
** Another appliance of Slap is banging a gong to signal a nonexistant attack on a peaceful town, sending everyone around into a panic. And place all the blame on the guard that already did it a couple times for fun. [[The Dev Team Thinks of Everything|Yeah, Slap can be a pretty cruel Psynergy if used creatively]].
* [["Wake -Up Call" Boss]]: The trio of Tuaparang Scouts that you fight shortly after the party meets Kraden for the first time. You only have three party members at this point with not too impressive psynergy or summons and healing items will most likely be just herbs. On top of this, the scouts will spam Psy Grenades to [[Mana Burn|damage your PP]] and use other abilities that either stuns a party member, making them lose turns, or lower your agility so that they may attack before you can.
* [[Wasted Song]]: At the beginning we have the music that plays in Isaac and Garet's cabin on Goma Plateau, which is a calmer remix of the series's theme song, and shortly after that there's Patcher's Place's music, the latter of which is one of two updated versions of Vale's music from the first game (the other is used for the file select screen and thus can be heard anytime, so it isn't an example). It only plays there and since it doesn't take long to reach the first [[Point of No Return]] from there, it can't be heard again without exploiting a glitch or hacking. On the other hand, despite the fact that it plays in a town in the same part of the world as Patcher's Place, Carver's Camp's music gets a better amount of use, though, as players can hear it at any point in the game.<ref>To be more specific, Harapa uses it after the first point of no return, Border Town uses it after the second, and Harun Village uses it after the last one. (The fact that Harun Village is available permanently after the last [[Point of No Return]] allows players to sail back to it to hear its music again.)</ref>
* [[Wave Motion Gun]]: The Apollo Lens.
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* [[Western Zodiac]]: The Craggy Peak Ruins houses a set of twelve zodiac-themed puzzles.
* [[Wham! Episode]]: {{spoiler|The Grave Eclipse covers Angara starting with Belinsk}}, in which {{spoiler|the monsters get ''much'' stronger and become [[Demonic Spiders]], the body count starts climbing higher than it ever has in the entire series, the soundtrack gets really depressing/horrifying}}, and worst of all, {{spoiler|Briggs, a classic character from the original games, [[Killed Off for Real|dies in his son's arms]]}}. A clear sign that the stakes have been raised.
* [[What Do You Mean It Wasn't Made Onon Drugs?|What Do You Mean It]] '''[[Inverted Trope|Was]]''' [[What Do You Mean It Wasn't Made Onon Drugs?|Made On Alcohol?]]: [[Invoked]], bizarrely, during the very ''creation'' of the game itself. [http://goldensunwiki.net/Takahashi_Brothers According to the Golden Sun Wiki], Hiroyuki Takahashi only came up with the idea of making a new ''Golden Sun'' after "having been liquored and eaten a lot of nori".
* [[What Kind of Lame Power Is Heart, Anyway?]]: In the same town and brought about by the same event as the [[Light'Em Up]] example above, another NPC claims to have gained the power to {{spoiler|calculate compound interest.}}
{{quote| "It's remarkably handy, actually."}}
* [[What's Up, King Dude?]]: Lampshaded a couple of times (in Ayuthay, for instance), but overall it tends to be justified. In Kaocho, [[The Man Behind the Man]] makes it happen. In Yamatai, Kraden is able to make your excuses.
* [[Who Wants to Live Forever?]]: The original eight player characters (and Kraden) barely age due to being exposed to so much elemental energy, but it's noted by their kids that the original eight might outlive their children by a significant margin. As for Kraden, he might be ageless... but he was already 70 at the time.
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* [[World of Snark]]: Pretty much all the main characters get at least one or two snide remarks in throughout the game.
* [[Wutai]]: Ei-Jei, a region visited by the protagonists for a fair portion of the game, is [[Fantasy Counterpart Culture|Fantasy Counterpart Asia]], with various analogues to China, Siam, Vietnam, and Japan, among others. There's a lot more attention to detail than usual, as well; the architecture and, in some cases, clothing is reflective of the real-world culture, and characters from these regions have different facial structures, indicating separate ethnicity from the "European" nations of western Angara. {{spoiler|The fact that one of your party members from this region has a face resembling Mia and others from the Imil area rather than his fellow people of Ei-Jei is a big, whopping hint regarding his ancestry.}}
* [[You Gotta Have Blue Hair]]: Some of this generation's hair colors are notably different from their predecessors, and I don't just mean Karis's inexplicably green hair. Garet's was originally reddish-brown, but Tyrell's hair is unmistakably red. Mia and Alex had cyan hair, but Mia's two children have very blue hair, {{spoiler|as does another Mercury Clan descendent we encounter}}.
* [[You Shouldn't Know This Already]]: It is impossible to leave Ayuthay after obtaining the Sand Prince Gem (an item that is required to proceed) until you acquire the Insight Glass (an item that tells you what to do next). This is to prevent players from skipping the long and convoluted sequence of events leading up to getting the Insight Glass (and therefore miss out on recruiting Amiti) because for all of that trouble, it becomes entirely useless if you're on a second playthrough or are using a guide.