Gone Horribly Wrong: Difference between revisions

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* Happens every now and then in the backstory of ''[[Warhammer 40,000]]''. Not infrequently, the result is the Imperium destroying the planet where it has gone wrong.
* Happens every now and then in the backstory of ''[[Warhammer 40,000]]''. Not infrequently, the result is the Imperium destroying the planet where it has gone wrong.
** Someone asked along the line why, 40,000 years in the future, the Imperium seems to not have any robots at all, at most an automated defense array or like that. Because, tens of thousands of years in "the past", they DID have robots all over the galaxy.. Until they [[Turned Against Their Masters|decided they didn't want to be slaves any more]] and started a war that almost decimated the human race. Thus started a ban that, millenia later, has been incorporated as sacred law into the tech-worshiping religion of the Mechanicum. That's basically the [[Crapsack World|best case scenario]] when something goes wrong here.
** Someone asked along the line why, 40,000 years in the future, the Imperium seems to not have any robots at all, at most an automated defense array or like that. Because, tens of thousands of years in "the past", they DID have robots all over the galaxy.. Until they [[Turned Against Their Masters|decided they didn't want to be slaves any more]] and started a war that almost decimated the human race. Thus started a ban that, millenia later, has been incorporated as sacred law into the tech-worshiping religion of the Mechanicum. That's basically the [[Crapsack World|best case scenario]] when something goes wrong here.
* Happens ''all the time'' in [[Ravenloft]], where [[Things Man Was Not Meant to Know]] seem to be a required course in any university science program.
* Happens ''all the time'' in ''[[Ravenloft]]'', where [[Things Man Was Not Meant to Know]] seem to be a required course in any university science program.
* Any given mission in ''[[Paranoia]]'' will inevitably go horribly wrong, as will all the experimental gadgets. In fact in Alpha Complex getting a new pair of boots can go horribly wrong.
* Any given mission in ''[[Paranoia (game)|Paranoia]]'' will inevitably go horribly wrong, as will all the experimental gadgets. In fact in Alpha Complex getting a new pair of boots can go horribly wrong.
* Everything wrong with the universe in ''[[Mage: The Awakening]]'' is a result of someone lighting some blue touch paper he shouldn't have, and breaking the universe as a result. The False Awakening is a good example - it resulted from an impatient mage's attempt to ''force'' her Sleeper boyfriend to Awaken, and exists as a contagious form of twisted ascension that drives its bearers to destroy themselves and large chunks of the scenery. It can be cured by a true Awakening, but if these were ''easy'' to induce, there wouldn't ''be'' False Awakenings...
* Everything wrong with the universe in ''[[Mage: The Awakening]]'' is a result of someone lighting some blue touch paper he shouldn't have, and breaking the universe as a result. The False Awakening is a good example - it resulted from an impatient mage's attempt to ''force'' her Sleeper boyfriend to Awaken, and exists as a contagious form of twisted ascension that drives its bearers to destroy themselves and large chunks of the scenery. It can be cured by a true Awakening, but if these were ''easy'' to induce, there wouldn't ''be'' False Awakenings...



== Theme Parks ==
== Theme Parks ==