Grow: Difference between revisions
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Jade Shauni (talk | contribs) (Adding the new trope here.) |
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* [[Transforming Mecha]]: The ''awesomely cool'' construction mecha from ''Grow Island''. |
* [[Transforming Mecha]]: The ''awesomely cool'' construction mecha from ''Grow Island''. |
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* [[Trial and Error Gameplay]]: Getting the correct sequence on the first try would require lottery-jackpot amounts of luck. However, there ''is'' a certain logic to the way your choices interact with each other, so the challenge is to spot the connections and use them to guide you closer to the solution. |
* [[Trial and Error Gameplay]]: Getting the correct sequence on the first try would require lottery-jackpot amounts of luck. However, there ''is'' a certain logic to the way your choices interact with each other, so the challenge is to spot the connections and use them to guide you closer to the solution. |
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* [[Villain-Beating Artifact]]: This trope was distilled down to its molecular essence. Besides the usual sword and armor, you'll also need a special blue orb that can knock down the [[Big Bad]]'s life meter to a manageable state. It's impossible to reach the Big Bad without it. |
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* [[What Do You Mean It Wasn't Made on Drugs?]]: All the games, but ''Grow Cube'' ends up particularly trippy. |
* [[What Do You Mean It Wasn't Made on Drugs?]]: All the games, but ''Grow Cube'' ends up particularly trippy. |
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* [[Widget Series]]: And how! |
* [[Widget Series]]: And how! |