Grow: Difference between revisions

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* [[Transforming Mecha]]: The ''awesomely cool'' construction mecha from ''Grow Island''.
* [[Transforming Mecha]]: The ''awesomely cool'' construction mecha from ''Grow Island''.
* [[Trial and Error Gameplay]]: Getting the correct sequence on the first try would require lottery-jackpot amounts of luck. However, there ''is'' a certain logic to the way your choices interact with each other, so the challenge is to spot the connections and use them to guide you closer to the solution.
* [[Trial and Error Gameplay]]: Getting the correct sequence on the first try would require lottery-jackpot amounts of luck. However, there ''is'' a certain logic to the way your choices interact with each other, so the challenge is to spot the connections and use them to guide you closer to the solution.
* [[Villain-Beating Artifact]]: This trope was distilled down to its molecular essence. Besides the usual sword and armor, you'll also need a special blue orb that can knock down the [[Big Bad]]'s life meter to a manageable state. It's impossible to reach the Big Bad without it.
* [[What Do You Mean It Wasn't Made on Drugs?]]: All the games, but ''Grow Cube'' ends up particularly trippy.
* [[What Do You Mean It Wasn't Made on Drugs?]]: All the games, but ''Grow Cube'' ends up particularly trippy.
* [[Widget Series]]: And how!
* [[Widget Series]]: And how!