Growing the Beard/Tabletop Games: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* ''[[Magic the Gathering]]'' was always a fun game, but the point at which it "grew up"--simplifying rules baggage, gearing toward tournament play, improving art standards, and kicking off its longest-lasting storyline -- was the ''Mirage'' set. Probably not coincidentally, this was the first set that head-designer-to-be Mark Rosewater worked on.
* ''[[Magic: The Gathering]]'' was always a fun game, but the point at which it "grew up"--simplifying rules baggage, gearing toward tournament play, improving art standards, and kicking off its longest-lasting storyline -- was the ''Mirage'' set. Probably not coincidentally, this was the first set that head-designer-to-be Mark Rosewater worked on.


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Revision as of 04:24, 15 April 2014


  • Magic: The Gathering was always a fun game, but the point at which it "grew up"--simplifying rules baggage, gearing toward tournament play, improving art standards, and kicking off its longest-lasting storyline -- was the Mirage set. Probably not coincidentally, this was the first set that head-designer-to-be Mark Rosewater worked on.