Guide Dang It/Video Games/Simulation Game: Difference between revisions

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{{trope}}
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]]s include:
 
== Subpages ==
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== Other Examples ==
* The ''[[Harvest Moon]]'' series is riddled with this sort of thing. While it generally only smacks those going for secrets or [[One Hundred Percent Completion|100% completion]], there are several instances where normal players are frustrated.
** In the series as a whole, triggering certain cut scenes (needed to marry characters or unlock new features) are a matter of being in the right place at the right time - and sometimes under the right conditions and with the right item equipped. (Ex: Elli's Yellow Heart event in ''Friends Of Mineral Town'' can only be triggered on a sunny Wednesday on Mineral Beach between 9 AM and 10:30 AM)
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** It also doesn't help that some of the endings are really finicky in that the only difference between getting one ending over another is a difference of a few points. For example, the charisma point being 499 or 500 can mean the difference between your daughter becoming a queen or a concubine (this example being prominent because the other stat requirements besides the aforementioned charisma are identical). Sometimes, you can also have all the makings of one ending, but an excess in an unrelated stat can still change the outcome (for instance, having a particularly high level of popularity as a fighter makes it very easy to become a general).
** Let's not forget the "homemaker" ending. Many players have found themselves getting this ending after trying to get an entirely different one, solely because their Housemaker Reputation was too high.
* In ''[[Westward (Videovideo Gamegame)|Westward]] IV'' from Sandlot (yes, it's a series), to unlock the fourth crop type, you need to {{spoiler|irrigate and farm in a space that also includes a visible mine site, even though there is plenty of area that does not require irrigation. A farmer will eventually tell you that there are traces of peas, so you can then add variety to your radishes (the basic!), tomatoes, and corn.}} Talk about improbable actions!
* [[Victoria: anAn Empire Under The Sun]] is an incredibly complex game simulating political, social and diplomatic turmoils of the 19th and early 20th century. The player has to manage his country's production, taxation, tariffs, army, research, social composition, diplomatic situation, colonisation, industrialisation, all this through a clumsy and unclear interface. There is no tutorial and most releases are devoid of any manual whatsoever. To understand the game, the player has to rely on internet help or spend countless days (not hours) trying to work things out.
* Finding out how to play [[Dwarf Fortress]] IS a Guide Dang It in itself!
* One of the biggest criticisms of the ''[[X (Videovideo Gamegame)|X]]'' series (particularly the later entries like ''X3: Reunion'' and ''X3: Terran Conflict'') is their near-vertical learning curve and poor (sometimes thoroughly erroneous) documentation. The in-game tutorial is, if anything, even worse: they teach you the broad strokes of how to fly and shoot, and that's about it. Thank God for the forums...
 
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[[Category:Guide Dang It]]
[[Category:Simulation Games]]