Half-Life (series)/Nightmare Fuel: Difference between revisions

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Describe [[Nightmare Fuel]]/[[Half Life]] here.
 
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Valve software's attempt at an FPS narrative, namely replacing the generic [[A Space Marine Is You]] (battling for the fate of the universe, natch) with a [[Badass Bookworm]] who seemed to be stuck in the middle of a bad situation, made players much more sensitive to the atmosphere than before. And with each release, Valve has been making atmosphere an increasingly bigger part of the experience.
 
 
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== Series-wide ==
* Of course, all headcrabs count as a form of unleaded [[Paranoia Fuel]], due to their tendency to show up absolutely ''anywhere''. Hiding in alleyways, skulking in storerooms, lurking in air vents, {{spoiler|clinging to the underside of your chair as you surf the Internet}}...
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* The G-Man {{spoiler|programs Alyx with post-hypnotic suggestion to deliver a message to her father that nearly gives him (and the player if he's familiar with the first game) a heart attack. "Prepare for unforeseen consequences." We also learn that the G-Man provided the crystal that started the whole mess in the first place, which inspires the question of for how long and how much the G-Man has been controlling Alyx.}}
 
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[[Category:Video Games/Nightmare Fuel]]
[[Category:Describe Topic Here]]
[[Category:Half-Life]]
[[Category:Nightmare Fuel]]
[[Category:Half-Life (series)]]
[[Category:Multiple Works Need Separate Pages]]