Half-Life (series)/Trivia: Difference between revisions

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* [[Shrug of God]]: Marc Laidlaw is very ambiguous about some parts of the overall continuity. Not only towards the things added on by the Gearbox expansions, but also when it comes to Valve's own games.
* [[Shrug of God]]: Marc Laidlaw is very ambiguous about some parts of the overall continuity. Not only towards the things added on by the Gearbox expansions, but also when it comes to Valve's own games.
{{quote| The whole issue of canon is something the fans came up with. I guess you will be able to identify as canon those story elements we continue to build on and develop and mention repeatedly as the story progresses. Others might fall by the wayside once they've served their purpose. Couldn't you say the same of us all?}}
{{quote|The whole issue of canon is something the fans came up with. I guess you will be able to identify as canon those story elements we continue to build on and develop and mention repeatedly as the story progresses. Others might fall by the wayside once they've served their purpose. Couldn't you say the same of us all?}}
* [[Throw It In]]: It's fair to say that a good amount of the games came about by ''accident''.
* [[Throw It In]]: It's fair to say that a good amount of the games came about by ''accident''.
** In playtesting for ''Episode One'', Dog's idle animation had a shake of his head that happened to line up with the point where Alyx ensured he had done the calculations when proposing to throw them into the Citadel. Testers found it hilarious, and it was preserved through development of the scene.
** In playtesting for ''Episode One'', Dog's idle animation had a shake of his head that happened to line up with the point where Alyx ensured he had done the calculations when proposing to throw them into the Citadel. Testers found it hilarious, and it was preserved through development of the scene.