Halo 3: ODST: Difference between revisions

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'''Halo 3: ODST''' is an [[Mission Pack Sequel|expansion]] of ''[[Halo 3]]''. Chronologically ODST is concurrent with certain events of ''[[Halo 2]]''. During that game, the Covenant had started a full invasion of Earth and occupied the city of New Mombasa. You take on the role of a [[Blatant Lies|rookie]] Orbital Drop Shock Trooper who is trapped behind enemy lines during a drop and it plays out as a [[Gaiden Game]] story.
'''Halo 3: ODST''' is an [[Mission Pack Sequel|expansion]] of ''[[Halo 3]]''. Chronologically ODST is concurrent with certain events of ''[[Halo 2]]''. During that game, the Covenant had started a full invasion of Earth and occupied the city of New Mombasa. You take on the role of a [[Blatant Lies|rookie]] Orbital Drop Shock Trooper who is trapped behind enemy lines during a drop and it plays out as a [[Gaiden Game]] story.


The gameplay is largely a throwback to ''[[Halo Combat Evolved]]'' with the less effective recharging shield, the need of health packs, the ability to only use [[Dual-Wielding|one weapon]] at a time and as a result the use of a pistol that is actually useful in its own way (Halo 2 and 3 were criticized in that regard). While gaining good reviews, some players have criticized a relatively short campaign.
The gameplay is largely a throwback to ''[[Halo: Combat Evolved]]'' with the less effective recharging shield, the need of health packs, the ability to only use [[Dual-Wielding|one weapon]] at a time and as a result the use of a pistol that is actually useful in its own way (Halo 2 and 3 were criticized in that regard). While gaining good reviews, some players have criticized a relatively short campaign.


The game also included a second disc that was comprised of the [[Halo 3]] multiplayer (no campaign) with all of the downloadable maps (including 3 that wouldn't be available otherwise for half a year after ODST's release). In addition, it featured a new multiplayer mode called Firefight where you battled endless waves of Covenant coming after you.
The game also included a second disc that was comprised of the [[Halo 3]] multiplayer (no campaign) with all of the downloadable maps (including 3 that wouldn't be available otherwise for half a year after ODST's release). In addition, it featured a new multiplayer mode called Firefight where you battled endless waves of Covenant coming after you.
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* [[Anachronic Order]]: The game starts with the squad dropping from orbit and the Rookie getting separated from everyone else. As he chases after them, he finds bits of discarded equipment which trigger playable [[Flash Back|Flashbacks]] to his squadmates' adventures. It isn't until late in the game that everyone links back up.
* [[Anachronic Order]]: The game starts with the squad dropping from orbit and the Rookie getting separated from everyone else. As he chases after them, he finds bits of discarded equipment which trigger playable [[Flash Back|Flashbacks]] to his squadmates' adventures. It isn't until late in the game that everyone links back up.
* [[Apocalyptic Log]]: The audio files scattered about the game, when put together, form something akin to a [[Radio Drama]] that describes the fall of New Mombasa from the point of view of one of the civilians in the conflict zone. It was written and developed by the same studio that Bungie employed to create ''[[I Love Bees]]'', and is something of a side story ''to'' a side story.
* [[Apocalyptic Log]]: The audio files scattered about the game, when put together, form something akin to a [[Radio Drama]] that describes the fall of New Mombasa from the point of view of one of the civilians in the conflict zone. It was written and developed by the same studio that Bungie employed to create ''[[I Love Bees]]'', and is something of a side story ''to'' a side story.
* [[Artificial Brilliance]]: You know the cop in the sub levels that fights alongside you{{spoiler|, and attempts to betray you, being a [[Dirty Cop]]}}? Well, it turns out that this cop is one [[Badass|badass]] AI. I mean, he's been reported to actually Halo-jump ''out of the way'' of oncoming melee attacks, and is stated by prolific [[Let's Play]] maker [[S So PHKC]] to be "the greatest cop who ever lived."
* [[Artificial Brilliance]]: You know the cop in the sub levels that fights alongside you{{spoiler|, and attempts to betray you, being a [[Dirty Cop]]}}? Well, it turns out that this cop is one [[badass]] AI. I mean, he's been reported to actually Halo-jump ''out of the way'' of oncoming melee attacks, and is stated by prolific [[Let's Play]] maker [[S So PHKC]] to be "the greatest cop who ever lived."
* [[As the Good Book Says...]]: Dutch is known to throw this out on occasion. See "[[Religious Bruiser]]" for a few quotes.
* [[As the Good Book Says...]]: Dutch is known to throw this out on occasion. See "[[Religious Bruiser]]" for a few quotes.
* [[Badass Normal]]: All of the ODST characters in the game are distinctly less powerful than Master Chief or any Spartan, but they prove to be resourceful in their own right. Buck {{spoiler|jumping on a Brute Chieftan's back and stabbing him in the neck repeatedly comes to mind.}}
* [[Badass Normal]]: All of the ODST characters in the game are distinctly less powerful than Master Chief or any Spartan, but they prove to be resourceful in their own right. Buck {{spoiler|jumping on a Brute Chieftan's back and stabbing him in the neck repeatedly comes to mind.}}
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* [[It's Raining Men]]: As expected for Orbital Drop Shock Troopers. The player is treated to a first-person depiction of an ODST drop operation in the game's opening.
* [[It's Raining Men]]: As expected for Orbital Drop Shock Troopers. The player is treated to a first-person depiction of an ODST drop operation in the game's opening.
* [[Jerkass]]: Romeo is a mild example. [[Word of God|Described by Joe Staten as]] "a bit of a dick", his profile states that he has had some discipline infractions that, in less desperate times, could have gotten him discharged. But given the state of the war, [[The Last DJ|his skills are too valuable to simply let go]].
* [[Jerkass]]: Romeo is a mild example. [[Word of God|Described by Joe Staten as]] "a bit of a dick", his profile states that he has had some discipline infractions that, in less desperate times, could have gotten him discharged. But given the state of the war, [[The Last DJ|his skills are too valuable to simply let go]].
* [[Late to The Party]]: The Rookie spends most of the game playing catch-up.
* [[Late to the Party]]: The Rookie spends most of the game playing catch-up.
* [[Lower Deck Episode]]: The game is a more personal story of a squad of [[Elite Mooks|Elite]] [[Redshirt Army|Red Shirts]] deployed for a single mission that spans less than half a day of narrative time, in contrast to the series usual stories of a [[Super Soldier]] who alter the course of the war, fights an [[Eldritch Abomination]], and prevents genocide on a galactic scale.
* [[Lower Deck Episode]]: The game is a more personal story of a squad of [[Elite Mooks|Elite]] [[Redshirt Army|Red Shirts]] deployed for a single mission that spans less than half a day of narrative time, in contrast to the series usual stories of a [[Super Soldier]] who alter the course of the war, fights an [[Eldritch Abomination]], and prevents genocide on a galactic scale.
* [[Religious Bruiser]]: Dutch.
* [[Religious Bruiser]]: Dutch.
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'''Mickey:''' I don't think it actually says that, Dutch. <br />
'''Mickey:''' I don't think it actually says that, Dutch. <br />
'''Dutch:''' I'm paraphrasin', ya heathen! }}
'''Dutch:''' I'm paraphrasin', ya heathen! }}
* [[Remember the New Guy]]: The game introduces a new Covenant enemy, the Engineers, also known as the Huragok in the Covenant language. Supposedly Bungie had been trying to work them into the gameplay since the first Halo game, but didn't manage to do so until now. The fact that this game has engineers and you don't see them anywhere in Halo 3 just seems odd. ''[[Halo Reach]]'' has adopted them as well, which makes it both better (so that they appear elsewhere) and worse (where are they in between?).
* [[Remember the New Guy?]]: The game introduces a new Covenant enemy, the Engineers, also known as the Huragok in the Covenant language. Supposedly Bungie had been trying to work them into the gameplay since the first Halo game, but didn't manage to do so until now. The fact that this game has engineers and you don't see them anywhere in Halo 3 just seems odd. ''[[Halo: Reach]]'' has adopted them as well, which makes it both better (so that they appear elsewhere) and worse (where are they in between?).
** This is certainly true for the games themselves, though the Engineers have always had a presence in the Halo [[Extended Universe]]. It just took Bungie a while before they could figure out a way to incorporate what is essentially a non-combatant Covenant race into the combat-heavy [[First-Person Shooter]] series in a meaningful way.
** This is certainly true for the games themselves, though the Engineers have always had a presence in the Halo [[Extended Universe]]. It just took Bungie a while before they could figure out a way to incorporate what is essentially a non-combatant Covenant race into the combat-heavy [[First-Person Shooter]] series in a meaningful way.
** Consider: the primary role of the Brutes in the Covenant military hierarchy is to act as an occupation force, since their pack behavior and brutality makes them effective at suppressing local populations. Huragok/Engineers are basically Forerunner constructs appropriated by the Covenant leadership. Maybe they're simply considered too valuable to send to any area that isn't already under direct Covenant control. In Reach, you encounter one Engineer aboard a Covenant Corvette, where you'd EXPECT to find one; the only others you encounter are in New Alexandria, while it's being occupied by the Brutes. Might count as [[Fridge Brilliance]] in this game if you realize we only start seeing Engineers in the franchise as a whole when we witness a Brute occupation.
** Consider: the primary role of the Brutes in the Covenant military hierarchy is to act as an occupation force, since their pack behavior and brutality makes them effective at suppressing local populations. Huragok/Engineers are basically Forerunner constructs appropriated by the Covenant leadership. Maybe they're simply considered too valuable to send to any area that isn't already under direct Covenant control. In Reach, you encounter one Engineer aboard a Covenant Corvette, where you'd EXPECT to find one; the only others you encounter are in New Alexandria, while it's being occupied by the Brutes. Might count as [[Fridge Brilliance]] in this game if you realize we only start seeing Engineers in the franchise as a whole when we witness a Brute occupation.
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* [[Shoot the Medic First]]: Engineers give its allies overshields. The shields dissipate when the Engineer is killed, so it is in your best interest to aim for them first, making the rest a bit easier. There are achievements both for doing this and not doing it in the hub level.
* [[Shoot the Medic First]]: Engineers give its allies overshields. The shields dissipate when the Engineer is killed, so it is in your best interest to aim for them first, making the rest a bit easier. There are achievements both for doing this and not doing it in the hub level.
* [[Shout-Out]]:
* [[Shout-Out]]:
** The game shares some themes with [[Pathways Into Darkness]]
** The game shares some themes with [[Pathways into Darkness]]
*** You're a soldier who gets knocked out on his drop and wakes up hours later, presumed dead by your squad. You must discover what happened via interacting with inanimate objects and dead bodies to find out what happened to your squad. Your mission involves an extremely powerful being who is manipulating events above while dealing with hostile non-humans. This is a description of both.
*** You're a soldier who gets knocked out on his drop and wakes up hours later, presumed dead by your squad. You must discover what happened via interacting with inanimate objects and dead bodies to find out what happened to your squad. Your mission involves an extremely powerful being who is manipulating events above while dealing with hostile non-humans. This is a description of both.
** In some buildings there are simplified [[Marathon (Video Game)|Thoth logos]] on the walls.
** In some buildings there are simplified [[Marathon Trilogy|Thoth logos]] on the walls.
** The Engineers are presented in this game the same way as the S'pht in ''[[Marathon (Video Game)|Marathon]]''
** The Engineers are presented in this game the same way as the S'pht in ''[[Marathon Trilogy|Marathon]]''
** Virgil; He is your only companion (as The Rookie) for most of the game, he guide you and tell you the story of what happened when you where asleep in your pod, this is very similar to other character named [[Divine Comedy|Virgil]]
** Virgil; He is your only companion (as The Rookie) for most of the game, he guide you and tell you the story of what happened when you where asleep in your pod, this is very similar to other character named [[Divine Comedy|Virgil]]
*** Other references to the ''Divine Comedy'' also play a large part of the game. If you collect all of the Audio Files, you can see [http://halo.wikia.com/wiki/Sadie%27s_Story#Reference_to_Dante_Alighieri they are organized into "Circles"] and refer to the [[Seven Deadly Sins|sins from the Inferno]].
*** Other references to the ''Divine Comedy'' also play a large part of the game. If you collect all of the Audio Files, you can see [http://halo.wikia.com/wiki/Sadie%27s_Story#Reference_to_Dante_Alighieri they are organized into "Circles"] and refer to the [[Seven Deadly Sins|sins from the Inferno]].