Haunting Ground: Difference between revisions

Content added Content deleted
No edit summary
No edit summary
Line 72: Line 72:
* [[Multiple Endings]]: Usually depends on how well you treated Hewie for most of the game. Another major contributor is whether you {{spoiler|kill Debilitas or let him live}}.
* [[Multiple Endings]]: Usually depends on how well you treated Hewie for most of the game. Another major contributor is whether you {{spoiler|kill Debilitas or let him live}}.
* [[Musical Spoiler]]: The music becomes chaotic when Fiona runs into enemies. When she successfully evades an enemy (usually by hiding), the music returns to normal.
* [[Musical Spoiler]]: The music becomes chaotic when Fiona runs into enemies. When she successfully evades an enemy (usually by hiding), the music returns to normal.
** When a stalker is in an area adjacent to the player, the ambient noise is replaced with dead silence.
** When a stalker is in an area adjacent to the player, the ambient noise is replaced with dead silence. This is actually an incredibly useful lifesaver, as the game will tell you it's safe to leave a hiding spot only for the stalker to decide to waltz back in, so the player will need to rely on the return of the ambient music to know the coast is clear.
* [[Mysterious Informant]]: Some guy named Lorenzo keeps slipping Fiona various notes over the course of the game. {{spoiler|He turns out to be the [[Big Bad]] who's only trying to help her get away from his insane lackeys so he can have her Azoth for himself}}.
* [[Mysterious Informant]]: Some guy named Lorenzo keeps slipping Fiona various notes over the course of the game. {{spoiler|He turns out to be the [[Big Bad]] who's only trying to help her get away from his insane lackeys so he can have her Azoth for himself}}.
* [[Non-Human Sidekick]]: Hewie, who doubles as a [[Pet Interface]].
* [[Non-Human Sidekick]]: Hewie, who doubles as a [[Pet Interface]].