Heads-Up Display: Difference between revisions

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m (Looney Toons moved page Heads Up Display to Heads-Up Display: Adding proper punctuation to page name)
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If it's the first person view of a robot, or otherwise mechanical being, then you're looking at [[Robo Cam]]. When it's actually part of the game environment, it's a [[Diegetic Interface]].
If it's the first person view of a robot, or otherwise mechanical being, then you're looking at [[Robo Cam]]. When it's actually part of the game environment, it's a [[Diegetic Interface]].
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{{examples}}
=== Noteworthy Examples ===

* Most [[Simulation Game|combat flight simulators]] will naturally at least try to emulate a real-life military-style HUD.
* Most [[Simulation Game|combat flight simulators]] will naturally at least try to emulate a real-life military-style HUD.
** The ''[[Ace Combat]]'' series models HUDs for military fighter planes on the actual fighter planes. However, the ability overreaches, as the player is able to see targeting boxes around enemy targets at any point in the cockpit, not just through the HUD. This include third person perspectives.
** The ''[[Ace Combat]]'' series models HUDs for military fighter planes on the actual fighter planes. However, the ability overreaches, as the player is able to see targeting boxes around enemy targets at any point in the cockpit, not just through the HUD. This include third person perspectives.
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[[Category:Video Game Interface Elements]]
[[Category:Video Game Interface Elements]]
[[Category:Heads Up Display]]
[[Category:Heads Up Display]]
[[Category:Examples Need Sorting]]