Health Damage Asymmetry: Difference between revisions
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[[File:playervsmonsterHP.jpg|link=Final Fantasy VI| |
[[File:playervsmonsterHP.jpg|link=Final Fantasy VI|frame|A fairly balanced fight in the world of RPGs.]] |
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[[caption-width-right:340:A fairly balanced fight in the world of RPGs.]] |
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Generally seen in [[Role Playing Game|RPGs]]. When one compares the player's characters to the monsters (and bosses), they are essentially [[Glass Cannon|Glass Cannons]] to [[Stone Wall|Stone Walls]]. Player characters tend to be able to deal out huge amounts of damage, usually well above their own HP's worth in a single hit. Monsters deal very low damage relative to their own HP. If the game allows for [[Player Versus Player]] combat, expect the damage to be scaled down immensely to prevent all duels from being one-hit kills. If the game has a [[Cap|Damage or HP cap]], expect most late-game monsters to have HP above the player's damage cap, and well above the player's own HP cap. |
Generally seen in [[Role Playing Game|RPGs]]. When one compares the player's characters to the monsters (and bosses), they are essentially [[Glass Cannon|Glass Cannons]] to [[Stone Wall|Stone Walls]]. Player characters tend to be able to deal out huge amounts of damage, usually well above their own HP's worth in a single hit. Monsters deal very low damage relative to their own HP. If the game allows for [[Player Versus Player]] combat, expect the damage to be scaled down immensely to prevent all duels from being one-hit kills. If the game has a [[Cap|Damage or HP cap]], expect most late-game monsters to have HP above the player's damage cap, and well above the player's own HP cap. |
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[[Category:Health Damage Asymmetry]] |
[[Category:Health Damage Asymmetry]] |
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