Display title | Health Damage Asymmetry |
Default sort key | Health Damage Asymmetry |
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Page ID | 171583 |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 13:09, 8 October 2020 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | Generally seen in RPGs. When one compares the player's characters to the monsters (and bosses), they are essentially Glass Cannons to Stone Walls. Player characters tend to be able to deal out huge amounts of damage, usually well above their own HP's worth in a single hit. Monsters deal very low damage relative to their own HP. If the game allows for Player Versus Player combat, expect the damage to be scaled down immensely to prevent all duels from being one-hit kills. If the game has a Damage or HP cap, expect most late-game monsters to have HP above the player's damage cap, and well above the player's own HP cap. |