Information for "Health Damage Asymmetry"

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Display titleHealth Damage Asymmetry
Default sort keyHealth Damage Asymmetry
Page length (in bytes)16,933
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Page ID171583
Page content languageen - English
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Page imagePlayervsmonsterHP.jpg

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Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorRobkelk (talk | contribs)
Date of latest edit13:09, 8 October 2020
Total number of edits17
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Generally seen in RPGs. When one compares the player's characters to the monsters (and bosses), they are essentially Glass Cannons to Stone Walls. Player characters tend to be able to deal out huge amounts of damage, usually well above their own HP's worth in a single hit. Monsters deal very low damage relative to their own HP. If the game allows for Player Versus Player combat, expect the damage to be scaled down immensely to prevent all duels from being one-hit kills. If the game has a Damage or HP cap, expect most late-game monsters to have HP above the player's damage cap, and well above the player's own HP cap.
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