Heroic Mime: Difference between revisions

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== Roguelike ==
== Roguelike ==
* The Protagonist in ''[[Baroque (Video Game)|Baroque]]'' is... confusing. He initially starts off without talking, and is even established as being unable to speak in an early cutscene and NPC dialogue. Then, later in the game, he starts talking in cutscenes. This is [[Mind Screw|about normal for the game.]]
* The Protagonist in ''[[Baroque (Video Game)|Baroque]]'' is... confusing. He initially starts off without talking, and is even established as being unable to speak in an early cutscene and NPC dialogue. Then, later in the game, he starts talking in cutscenes. This is [[Mind Screw|about normal for the game.]]
* Brilliantly Lampshaded in [http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ZettaiHeroKaizouKeikaku Zetai Hero Project: Unlosing Ranger vs Darkdeath Evilman] during the ending when the main character is asked for an interview after saving the world. The [[Anti-Hero]] asks the question 'Can he even talk?' to which the supporting characters take a moment of confused silence followed by the credits.
* Brilliantly Lampshaded in [[Zettai Hero Kaizou Keikaku (Video Game)|Zetai Hero Project: Unlosing Ranger vs Darkdeath Evilman]] during the ending when the main character is asked for an interview after saving the world. The [[Anti-Hero]] asks the question 'Can he even talk?' to which the supporting characters take a moment of confused silence followed by the credits.