Hitman (video game series): Difference between revisions

Content added Content deleted
No edit summary
No edit summary
Line 103: Line 103:
* [[Elite Mooks]]: SWAT officers are equipped with body armor, assault rifles, and have a unique A.I. that actually sweeps through the level in squads searching for you, instead of simply guarding one location and reacting to your actions like every other enemy type in the game. They also attack much faster than regular enemies.
* [[Elite Mooks]]: SWAT officers are equipped with body armor, assault rifles, and have a unique A.I. that actually sweeps through the level in squads searching for you, instead of simply guarding one location and reacting to your actions like every other enemy type in the game. They also attack much faster than regular enemies.
* [[Episodic Game]]: The 2016 ''Hitman'' game, with each "episode" being a particular level or setting. Each one larger and generally more elaborate than the last.
* [[Episodic Game]]: The 2016 ''Hitman'' game, with each "episode" being a particular level or setting. Each one larger and generally more elaborate than the last.
** The first episode is set in a Paris fashion show.
** The first episode, ''The Showstopper'' is set in a Paris fashion show.
** The second has Agent 47 travelling to the fictional, picturesque Italian town of Sapienza.
** The second, ''World of Tomorrow'' has Agent 47 travelling to the fictional, picturesque Italian town of Sapienza.
** The third moves the setting to Marrakesh, Morocco amidst growing social unrest.
** The third, ''A Gilded Cage'' moves the setting to Marrakesh, Morocco amidst growing social unrest.
* [[Everyone Calls Him "Barkeep"|Everyone calls him Agent 47]]:
* [[Everyone Calls Him "Barkeep"|Everyone calls him Agent 47]]:
{{quote|'''47''': Names are for friends... so I don't need one. }}
{{quote|'''47''': Names are for friends... so I don't need one. }}
Line 263: Line 263:
* [[Scannable Man]]: Agent 47. Right on the back of his head.
* [[Scannable Man]]: Agent 47. Right on the back of his head.
* [[Schedule Slip]]: ''Hitman 5'' was first announced in 2007. Development apparently only got going in 2009, only to stall again (if not be canned completely and subsequently restarted; reports vary) because Eidos wanted more ''[[Kane and Lynch]]'' games.
* [[Schedule Slip]]: ''Hitman 5'' was first announced in 2007. Development apparently only got going in 2009, only to stall again (if not be canned completely and subsequently restarted; reports vary) because Eidos wanted more ''[[Kane and Lynch]]'' games.
* [[Seen It All]]: By the 2016 ''Hitman'' game, Agent 47 has pretty much become this, being such a professional at his field for so long.
* [[Self-Serving Memory]]: Jack Alexander's summary of the missions afterwards are completely different from what actually happened, or leave out vital details. Not surprising, since {{spoiler|he's the [[Big Bad]].}}
* [[Self-Serving Memory]]: Jack Alexander's summary of the missions afterwards are completely different from what actually happened, or leave out vital details. Not surprising, since {{spoiler|he's the [[Big Bad]].}}
** 47 himself also counts: his recollections of events from the first game as he remembers them in ''Contracts'' paint him in much kinder light than he was presented in the first game itself. For example, when Mei Ling kisses him in the first game, he shudders in disgust, but in ''Contracts'' he's merely surprised.
** 47 himself also counts: his recollections of events from the first game as he remembers them in ''Contracts'' paint him in much kinder light than he was presented in the first game itself. For example, when Mei Ling kisses him in the first game, he shudders in disgust, but in ''Contracts'' he's merely surprised.
Line 298: Line 299:
* [[Trailers Always Lie]]: After watching the [http://www.youtube.com/watch?v=CKnkUzA1NHE&feature=related trailer] for ''Blood Money'' you'd rather expect Parchezzi to be your nemesis throughout the game rather than two rather lackluster encounters. It also portrays the game as more of an action shooter than a stealth game, leaving dozens of dead bodies would give you a terrible score in any Hitman game, but is especially out of place here, where the game gives you much more of an emphasis on stealth. It also shows 47 taking a bead on a senator with a sniper rifle; in the actual game, your mission is to ''save'' that senator.
* [[Trailers Always Lie]]: After watching the [http://www.youtube.com/watch?v=CKnkUzA1NHE&feature=related trailer] for ''Blood Money'' you'd rather expect Parchezzi to be your nemesis throughout the game rather than two rather lackluster encounters. It also portrays the game as more of an action shooter than a stealth game, leaving dozens of dead bodies would give you a terrible score in any Hitman game, but is especially out of place here, where the game gives you much more of an emphasis on stealth. It also shows 47 taking a bead on a senator with a sniper rifle; in the actual game, your mission is to ''save'' that senator.
* [[Translation Convention]]: Cringe-inducingly played straight in ''Codename 47'', and notably (and thoroughly) averted thereafter.
* [[Translation Convention]]: Cringe-inducingly played straight in ''Codename 47'', and notably (and thoroughly) averted thereafter.
* [[Twenty Minutes Into the Future]]: Downplayed, but the 2016 ''Hitman'' game is hinted at as being set a few years into the future.
* [[Two Shots From Behind the Bar]]: In the "Massacre at Cheung Chau Fish Restaurant" level of ''Codename 47'', if 47 pulls a weapon on the bartender, he will duck behind the bar and unload a sawed-off shotgun on him.
* [[Two Shots From Behind the Bar]]: In the "Massacre at Cheung Chau Fish Restaurant" level of ''Codename 47'', if 47 pulls a weapon on the bartender, he will duck behind the bar and unload a sawed-off shotgun on him.
* [[Unexpected Gameplay Change]]: In the first game, ''Hitman: Codename 47''. The final battle is a shootout in a maze-like arena against a respawning opponent (10 clones that are released one after the other) that constantly run around while shooting instead of standing still and aiming like every other enemy in the game. So, after an entire game of witty, disguise-based stealth gameplay, the finale is basically an ''Unreal Tournament'' deathmatch. The level opening suggests that the ''intended'' method for winning the fight is not to go toe-to-toe against the clones, but rather to use your brain and camp using a convenient nearby minigun and ambush the clones as they appear one by one.
* [[Unexpected Gameplay Change]]: In the first game, ''Hitman: Codename 47''. The final battle is a shootout in a maze-like arena against a respawning opponent (10 clones that are released one after the other) that constantly run around while shooting instead of standing still and aiming like every other enemy in the game. So, after an entire game of witty, disguise-based stealth gameplay, the finale is basically an ''Unreal Tournament'' deathmatch. The level opening suggests that the ''intended'' method for winning the fight is not to go toe-to-toe against the clones, but rather to use your brain and camp using a convenient nearby minigun and ambush the clones as they appear one by one.