Homeworld: Difference between revisions

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[[File:hw1kushanboxcover_9630.jpg|frame|Don't even ''ask'' "Are we there yet?"]]
 
{{quote|''"100 years ago, a satellite detected an object under the sands of the Great Desert. An expedition was sent. [They found] An ancient starship, buried in the sand. Deep inside the ruin was a single stone that would change the course of our history forever. On the stone was etched a galactic map and a single word more ancient than the clans themselves:''}}
{{quote|''''''Hiigara'. Our home'''.''}}
 
{{quote|''The clans were united, and a massive colony ship was designed. ...The promise of the Guidestone united the entire population. Every mind became focused on the true origin of our people, every effort on the construction of the ship that would seek it out amongst the stars.''"|'''Homeworld''', [[Opening Narration]]}}
{{quote|''''''Hiigara'. Our home'''.''}}
|'''Homeworld''', [[Opening Narration]]}}
 
{{quote|''The clans were united, and a massive colony ship was designed. ...The promise of the Guidestone united the entire population. Every mind became focused on the true origin of our people, every effort on the construction of the ship that would seek it out amongst the stars.''"|'''Homeworld''', [[Opening Narration]]}}
 
A [[Real Time Strategy]] game created by Relic Entertainment in 1999. It was a groundbreaking title, as it was the first RTS franchise to allow fully realized 3-D movement. The game takes place entirely in space, and all units are spacecraft.
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* [[Collision Damage]]: Ships will take damage if they collide with each other or with asteroids. It may also be a [[One-Hit Kill]] in certain situations; see [[Asteroid Thicket]] above and [[Ramming Always Works]] below. This is even done [[Suicide Attack|as a valid tactic]] both by the computer and by players.
* [[Command and Conquer Economy]]: Justified in that the player is the commander of a military fleet whose centerpiece is a massive construction ship.
* [[Competitive Balance]]: All of the games have this in some form or other: strike craft are beaten by frigates, frigates get eaten for breakfast by destroyers, destroyers get owned by heavy cruisers, and heavy cruisers get [[Death Byof a Thousand Cuts|swarmed]] by strike craft. ''Homeworld 2'' takes this several steps further, with certain ship types getting bonus damage against others (for instance, bomber squadrons doing bonus damage against battlecruisers).
* [[The Computer Is a Cheating Bastard]]: Really bad in ''Homeworld 2''. Let us count the ways:
** [[Dynamic Difficulty]]: The computer's forces are dynamically spawned based on your own, and will always be numerically superior, usually to a rather unfair degree. Even worse, ''this is in real time''; programming scales enemy forces according to how many ships the player's fleet has. Editing a savegame file to increase the amount of ships owned by the player's fleet will correspondingly ''add'' to the enemy's as well. This leads into...
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[[Category:Science Fiction Video Games]]
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[[Category:{{PAGENAME}}Video Games of the 1990s]]
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