Hunter: The Reckoning: Difference between revisions

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* [[Blow You Away]]: Associated with the Vision creeds, [[Captain Obvious|Visionary]], Hermit, and Wayward.
* [[Blow You Away]]: Associated with the Vision creeds, [[Captain Obvious|Visionary]], Hermit, and Wayward.
* [[Broken Masquerade]]: The entire point of the game. Since this is the World of Darkness, you're very likely dealing with the Trope Namer.
* [[Broken Masquerade]]: The entire point of the game. Since this is the World of Darkness, you're very likely dealing with the Trope Namer.
* [[Divided We Fall]]: The imbued are a very diverse group of usually strong-willed, often crazy people. Their disagreements range from [[Flame War|Flame Wars]] to, well, [[Kill It with Fire|flame]] wars.
* [[Divided We Fall]]: The imbued are a very diverse group of usually strong-willed, often crazy people. Their disagreements range from [[Flame War]]s to, well, [[Kill It with Fire|flame]] wars.
* [[Dwindling Party]]: Can happen pretty easily in most games, since even with their special powers most hunters are outclassed by even the weakest of their opponents. Varies from storyteller to storyteller of course.
* [[Dwindling Party]]: Can happen pretty easily in most games, since even with their special powers most hunters are outclassed by even the weakest of their opponents. Varies from storyteller to storyteller of course.
* [[Exactly What It Says on the Tin]]: The Virtue and creed names (less [[Mad Oracle|Hermits]] and [[Heroic Sociopath|Waywards]]). The Messengers.
* [[Exactly What It Says on the Tin]]: The Virtue and creed names (less [[Mad Oracle|Hermits]] and [[Heroic Sociopath|Waywards]]). The Messengers.
* [[Fantastic Racism]]: Some imbued look down on Bystanders, or even consider them cannon fodder.
* [[Fantastic Racism]]: Some imbued look down on Bystanders, or even consider them cannon fodder.
** The attitudes of some of the less tolerant Hunters can come off like this towards the monsters, or even less Zealous Hunters. Innocents and Redeemers are noteworthy for averting this as much as humanly possible. Because this is the [[Crapsack World|World of Darkness]], either side can be entirely justified.
** The attitudes of some of the less tolerant Hunters can come off like this towards the monsters, or even less Zealous Hunters. Innocents and Redeemers are noteworthy for averting this as much as humanly possible. Because this is the [[Crapsack World|World of Darkness]], either side can be entirely justified.
* [[Glamour Failure]]: The imbued's 'second sight' enables them to see through the various supernaturals' [[Masquerade|Masquerades]], which is generally how said supernaturals notice the imbued at all.
* [[Glamour Failure]]: The imbued's 'second sight' enables them to see through the various supernaturals' [[Masquerade]]s, which is generally how said supernaturals notice the imbued at all.
* [[Go Mad From the Revelation]]: The default for Waywards and Hermits. Fairly common even with the less extreme creeds too.
* [[Go Mad From the Revelation]]: The default for Waywards and Hermits. Fairly common even with the less extreme creeds too.
* [[Heroic Sociopath]]: A Wayward is at best a literal example.
* [[Heroic Sociopath]]: A Wayward is at best a literal example.
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[[Category:Tabletop Games]]
[[Category:Tabletop Games]]
[[Category:Hunter: The Reckoning]]
[[Category:Hunter: The Reckoning]]
[[Category:Tabletop Game]]
[[Category:Tabletop Games]]
[[Category:Old World of Darkness]]
[[Category:Old World of Darkness]]