Display title | IGN 64 |
Default sort key | IGN 64 |
Page length (in bytes) | 5,392 |
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Page ID | 24362 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | InternetArchiveBot (talk | contribs) |
Date of latest edit | 23:07, 31 July 2022 |
Total number of edits | 11 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | Back in the day, IGN 64 was an online bastion of Nintendo 64 related news, previews, reviews, and interviews for the western world. (They even had a sit-down interview with the King of game design himself.) Originally N64.com until being brought under the Imagine Games Network umbrella, IGN 64 was the premier online resource for Nintendo fanboys, whether they wanted to praise the gameplay-over-graphics mantra of F-Zero X, grieve the endless cycle of The Legend of Zelda Ocarina of Time postponements, share the many exploitable glitches of GoldenEye (explode remote mines on all eight of the computers suspended from the ceiling in the Complex in multiplayer mode to activate a bug which causes non-bullet projectiles such as mines and rockets to sit motionless in the air until being shot at or otherwise detonated), rage against the lack of FMVs and voice-acting in Nintendo games, rejoice later in the advanced compression methods which made FMVs and voice-acting a reality on game cartridges with about a tenth the capacity of a PlayStation CD, or finally lend voice to an echo chamber of The Legend of Zelda Ocarina of Time versus Metal Gear Solid debate. |