Impossible Item Drop: Difference between revisions

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* In the MMORPG ''[[Dream of Mirror Online]]'' no enemy will ever inexplicably drop gold, but will often drop items whose sole purpose is to be sold at a set price to NPCs. Some of those drops are even more inexplicable than the gold they replace however... Like pigs carrying carved wooden sculptures of bears, birds with perfume, and eventually male human wizards who drop ladies underwear. No, really.
* In the MMORPG ''[[Dream of Mirror Online]]'' no enemy will ever inexplicably drop gold, but will often drop items whose sole purpose is to be sold at a set price to NPCs. Some of those drops are even more inexplicable than the gold they replace however... Like pigs carrying carved wooden sculptures of bears, birds with perfume, and eventually male human wizards who drop ladies underwear. No, really.
** Last one actually makes loads of sense. After all, games tend to cast the bookworm geek that got kicked one time too many as evil villain wizards. Hence, pervy accessories or property? Definitely!
** Last one actually makes loads of sense. After all, games tend to cast the bookworm geek that got kicked one time too many as evil villain wizards. Hence, pervy accessories or property? Definitely!
* ''[[Ever Quest II]]'' features loot that drops in the form of treasure chests. The type of chest that drops determines the value of the treasure. There are small wooden chests, normal treasure chests, Ornate chests, and the absolutely gigantic Master Chests (which are larger than the majority of the smaller player races, who stand between 2 and 4 feet tall.) Monsters in the game can be as tiny as will-o-wisps or Brownies, which only stand about 2 inches off the ground. At that size, even a small chest will completely crush the corpse of the monster you just killed. How a 2 inch tall Brownie can carry around a small bank vault like a Master Chest is anyone's guess.
* ''[[EverQuest II]]'' features loot that drops in the form of treasure chests. The type of chest that drops determines the value of the treasure. There are small wooden chests, normal treasure chests, Ornate chests, and the absolutely gigantic Master Chests (which are larger than the majority of the smaller player races, who stand between 2 and 4 feet tall.) Monsters in the game can be as tiny as will-o-wisps or Brownies, which only stand about 2 inches off the ground. At that size, even a small chest will completely crush the corpse of the monster you just killed. How a 2 inch tall Brownie can carry around a small bank vault like a Master Chest is anyone's guess.
* Everquest is no stranger to this trope either, with some interesting twists. For example, pickpocketing a foe allows a rogue to take an item off the creature's loot table, leading to such bizarre occurrences as pickpocketing a Dwarf and stealing a watermelon from him (how did he not notice that?!?) or pickpocketing a goblin and stealing his brain.
* Everquest is no stranger to this trope either, with some interesting twists. For example, pickpocketing a foe allows a rogue to take an item off the creature's loot table, leading to such bizarre occurrences as pickpocketing a Dwarf and stealing a watermelon from him (how did he not notice that?!?) or pickpocketing a goblin and stealing his brain.
* Averted with ''[[Kingdom of Loathing]]'', where monsters drop very... unusual items that make perfect sense for them to have. Of course, this is the game that decided to justify [[Money Spider|most monsters dropping money]] by using meat as the [[Global Currency]].
* Averted with ''[[Kingdom of Loathing]]'', where monsters drop very... unusual items that make perfect sense for them to have. Of course, this is the game that decided to justify [[Money Spider|most monsters dropping money]] by using meat as the [[Global Currency]].
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== Real Time Strategy ==
== Real Time Strategy ==
* The enemies in ''[[Warhammer 40000]] [[Dawn of War]] 2'' randomly drop various articles of [[Space Marine]] weaponry, armor, attribute-enhancing Purity Seals and other stuff. While it could be justified for the Orks, who are notable plunderers and looters, and even for the Eldar who might just happen to be carrying these things back to their base to study, but it is entirely confusing for the [[Horde of Alien Locusts|Tyranids]], who have no need for such things and no means to ''carry'' them. And there is still a question of why and, most importantly, how would they lug around armor plates from a [[Mini-Mecha]] Dreadnought?
* The enemies in ''[[Warhammer 40,000]] [[Dawn of War]] 2'' randomly drop various articles of [[Space Marine]] weaponry, armor, attribute-enhancing Purity Seals and other stuff. While it could be justified for the Orks, who are notable plunderers and looters, and even for the Eldar who might just happen to be carrying these things back to their base to study, but it is entirely confusing for the [[Horde of Alien Locusts|Tyranids]], who have no need for such things and no means to ''carry'' them. And there is still a question of why and, most importantly, how would they lug around armor plates from a [[Mini-Mecha]] Dreadnought?
** Tyranids eat literally everything, and have no internal digestive system—they instead leap into digestion pools created by Tyrannoforming so the Hive Fleet can reclaim the raw materials. Presumably, the items they drop are whatever made it through being eaten intact enough to salvage.
** Tyranids eat literally everything, and have no internal digestive system—they instead leap into digestion pools created by Tyrannoforming so the Hive Fleet can reclaim the raw materials. Presumably, the items they drop are whatever made it through being eaten intact enough to salvage.
** It was then [[Hand Wave]]d as being "released from the Blood Raven vaults" as reward instead. But the question of ''how'' some of these items reached the chapter vaults in the first place led to the [[Kleptomaniac Hero|Bloody Magpies]] [[Me Me]].
** It was then [[Hand Wave]]d as being "released from the Blood Raven vaults" as reward instead. But the question of ''how'' some of these items reached the chapter vaults in the first place led to the [[Kleptomaniac Hero|Bloody Magpies]] [[Me Me]].
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== [[Stealth Based Game]] ==
== [[Stealth Based Game]] ==
* ''[[Assassin's Creed: Brotherhood|Assassin's Creed Brotherhood]]'' does this. Oh, sometimes it is reasonable, like guards holding crossbow bolts or bullets - [[Real Life]] soldiers do hold onto ammo - or Borgia messengers holding onto rare [[Vendor Trash]] that might well be what they are supposed to be transporting. However, when guards pack poison vials or the random pickpockets are also holding onto rare [[Vendor Trash]], it gets less plausible.
* ''[[Assassin's Creed: Brotherhood|Assassin's Creed Brotherhood]]'' does this. Oh, sometimes it is reasonable, like guards holding crossbow bolts or bullets - [[Real Life]] soldiers do hold onto ammo - or Borgia messengers holding onto rare [[Vendor Trash]] that might well be what they are supposed to be transporting. However, when guards pack poison vials or the random pickpockets are also holding onto rare [[Vendor Trash]], it gets less plausible.
** It's even worse in ''[[Assassin's Creed Revelations|Revelations]],'' when bomb components are added. Why, exactly, would a halberd-wielding palace guard be carrying deadly poisonous datura powder?
** It's even worse in ''[[Assassin's Creed: Revelations|Revelations]],'' when bomb components are added. Why, exactly, would a halberd-wielding palace guard be carrying deadly poisonous datura powder?
** [[Fridge Brilliance|Guards tend to confiscate things from criminals they apprehend, and a pickpocket could have anything depending on who was the last person they stole from.]]
** [[Fridge Brilliance|Guards tend to confiscate things from criminals they apprehend, and a pickpocket could have anything depending on who was the last person they stole from.]]


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== Tabletop RPG ==
== Tabletop RPG ==
* Parodied in ''[[GURPS]]: Creatures of the Night'' which includes a completely immobile plant monster that comes complete with a treasure trove full of things that are useful when trying to kill plant monsters. Why? Because it enjoys murdering adventurers and taking their stuff (which it then buries somehow).
* Parodied in ''[[GURPS]]: Creatures of the Night'' which includes a completely immobile plant monster that comes complete with a treasure trove full of things that are useful when trying to kill plant monsters. Why? Because it enjoys murdering adventurers and taking their stuff (which it then buries somehow).
* ''[[Dungeons and Dragons]]'' usually attempts to justify monster treasure in their Monster Manuals; the more savage varieties of monster tend to have the gear of previous attempts at killing it strewn in their lair, while more intelligent ones like how it looks. The ''really'' dumb or bizarre monsters don't have treasure listed for them at all.
* ''[[Dungeons & Dragons]]'' usually attempts to justify monster treasure in their Monster Manuals; the more savage varieties of monster tend to have the gear of previous attempts at killing it strewn in their lair, while more intelligent ones like how it looks. The ''really'' dumb or bizarre monsters don't have treasure listed for them at all.