Incredibly Obvious Bomb: Difference between revisions

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{{trope}}
[[File:600px-Classic_time_bombresizeClassic time bombresize.jpg|frame|[[Too Dumb to Live|Perhaps it's an egg timer?]]]]
{{quote box|[[Too Dumb to Live|Perhaps it's an egg timer?]]}}
 
''It's a bomb! Duck and cover!''
 
[[Incredibly Obvious Bug|Bugs and listening devices]] are never covert on TV shows.
 
The same goes for [[Time Bomb|time bombs]] or other explosive devices. On TV they always have blinking lights (red is a popular color), audible beepers and/or a [[Magic Countdown|timer]] counting down on them. Some bombs have all three. Older depictions have a loudly ticking alarm clock taped to a bundle of dynamite.
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This is [[Older Than Television]]; if you look at animated cartoons from the early to mid 20th Century, one of the more common mayhem-related props is a bomb--[[Cartoon Bomb|black, bowling-ball-sized, with burning fuse stuck in the top, and possibly the word BOMB on it in big happy white letters.]]
 
In short, there's no way you or anyone else could possibly confuse the device with anything other than a bomb. All of which are features that would be completely impractical on a real explosive device that you'd ideally want to keep hidden/disguised from the person or persons whose ship/base/car/[[Why Am I Ticking?|body]] you're about to blow up.
 
This trope may be justified, however, if the Incredibly Obvious Bomb was never meant to be a weapon in the first place. Civilian explosive charges used for excavation and demolition are brightly colored, festooned with techy bits, and clearly labeled as explosive for ''exactly'' the reasons military explosives are ''not''. This trope may also be justified if the Incredibly Obvious Bomb's ''primary'' purpose is to draw your attention away from the ''real'' bomb, or even to lure you into an ideal position for it or some other attack.
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An incredibly obvious bomb will also have incredibly obvious [[Wire Dilemma|wires to cut]]. See also [[Cartoon Bomb]].
 
{{examples|Examples:}}
 
== Anime ==
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* Similar to the Moonites example listed at the top, the events in ''Harold and Kumar Escape from Guantanamo Bay'' are set into motion when Kumar brings an Incredibly Obvious ''Bong'' onto the plane, which to anyone not expecting it would easily see it as a '''bomb'''.
* ''[[Wallace and Gromit]]'' had the bowling-ball type, complete with "Bomb" written on the side.
** and a [[Shout -Out]] to [[Batman]], above. ("Some days you just can't get rid of a bomb...")
* ''Revenge of the Pink Panther'' (1978): Inspector Clouseau, being [[Sarcasm Mode|his usual genius self]], has a mook put what is '''''very''''' obviously a bomb ''right into his hands''. His reaction?
{{quote| '''Clouseau:''' "Special delivery... a bomb... were you expecting one?" (''[[Beat]]'') "'''''[[Oh Crap|A bomb]]'''''?! AUUUUUGGHHH!!!!"}}
** Heck, these bombs started being a problem for Inspector Clouseau two films prior (''Return of...'').
* Played with in ''[[The Naked Gun (Film)|The Naked Gun]] 2 1/2'', where a bomb (identical to the picture above) is planted in a bin in order to kill someone, and the janitor emptying the bin picks it up and takes it to some security guards. They all assume it's an alarm clock, then think that the clock is slow, and set the time on it, blowing them all up.
* In ''[[Mr. and Mrs. Smith]]'', Mrs. Smith just lost Mr. Smith by setting off a bomb in the hotel they were in to distract him. When they all evacuate outside, a bystander tells Mr. Smith that he's ticking, leading to him quickly pulling a bomb his wife had hidden in his jacket and tossing it in a mailbox.
* Justified and Lampshaded in ''[[Speed (Film)|Speed]]''; the bomber realises its a cliche to use a watch as a bomb timer, it's all part of a [[Batman Gambit]] {{spoiler|to lure a SWAT team to his home and blow them up.}}
* The ''[[Predator]]'' has one mounted on his wrist, complete with a gradually increasing in frequency beeping sound and an alien digital timer, [[Taking You Withwith Me|set to go off when he dies]].
 
== Literature ==
* In the novel ''Big Trouble'' by [[Dave Barry]], idiotic airport staff allow the villains to pass their mysterious valuable metal suitcase, which is actually a nuclear [[Time Bomb]], through the security checkpoint, only asking them to turn it on first to prove that it is a laptop computer or some other innocuous device. The villains explain that the [[Magic Countdown|digital countdown]] that starts up is sort of like a VCR clock.
* Hilariously invoked and justified in ''[[Starship Troopers (Literaturenovel)|Starship Troopers]]'', where one of the Mobile Infantry's raid weapons is a talking bomb. When dropped it announces, "Hi! I'm a thirty second bomb!" and then recites its countdown before exploding. It's intended to scare the crap out of the enemy and destroy property, rather than efficiently kill anyone.
** Similarly, in one book of the ''[[Sten]]'' series: "Danger. Danger. I am a Kali missile. My target is this arms factory. Please clear the area immediately. Do not panic at my impact. I am set to explode in fifteen minutes."
 
== Live Action Television ==
* In the ''[[Doctor Who (TV)|Doctor Who]]'' episode "The Sound of Drums," The Master uses one of these (three sticks of dynamite bound together with a clicking timer stuck on the back of Martha's TV) in an attempt to do in the Doctor. He discovers it just in the nick of time -- justtime—just enough time to initiate a joint "get the hell out of there before the explosion" manoeuvre with Martha and Captain Jack.
** To be fair, The Master loves these kind of clichés.
*** Especially since such booby traps are planted more to put pressure on the Doctor and endanger his friends than in a serious belief that they'll kill him.
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* ''[[MacGyver]]'' is made of this trope. The early episodes have bombs everywhere. The intro sequence for the first season or so has one with a nice big digital timer. The pilot has a ''missile'' with a timer inside it. Just about every explosive device (there are lots of them) has a timer, unless [[MacGyvering|Mac made it himself]]. Of course, those are usually highly visible, but rarely incredibly obvious. One whole episode revolves around bombs actually well-disguised as electrical panels... which are nevertheless quickly identified as bombs by Mac.
** Subverted in one of the earlier episodes. Mac spends most of the episode disarming the bomb, and when he finally disarms it a set of blinking LEDs switch off and the apparatus falls silent... but the real bomb is underneath the entire rig (which was merely a detonator) and still ticking.
* In an episode of ''[[Corner Gas (TV)|Corner Gas]]'', it's said that Hank ruined the relationship between Dog River and their old twin town in Sweden by sending them a gift that represented various aspects of their town including a bag of fertilizer, a couple of pipe cleaners, and a clock, which the town easily mistook for a bomb. When the question arises as to what gift to send their new twin town in Japan, Hank suggests (and produces) a novelty bowling ball candle.
* Used deliberately in ''[[Burn Notice]]'' when Michael sends a fake bomb to his handler to get his attention.
* Subverted in ''[[Night Court]]''. When someone is apparently trying to kill Harry, he finds a device much like the one shown in the picture above, but as the bomb-squad member sent to take care of it informs him it was just an alarm clock attached by wires to some road flares.
* Played agonizingly, glaringly straight in ''[[Babylon 5]]'''s "The Fall of Night"; it's one of the few flaws in an otherwise spectacular [[Wham! Episode]]. Arguably it didn't need to be disguised because its planters couldn't have expected {{spoiler|Sheridan to survive even if he did jump from the core shuttle, least of all by means of an almost literal [[Deus Ex Machina]]}}, but this only partly mitigates the cheese factor.
** Subverted in a later episode when a bomber goes on a rampage through the station. We never see what the bombs look like (except the final one {{spoiler|attached to the station's fusion reactor}}), but the first one is found by a bunch of lurkers who find it interesting enough to get right next to it just before it goes off. Otherwise we just see explosions occur, taking everyone in the vicinity completely by surprise.
* The ''[[Stargate SG-1]]'' and ''[[Stargate Atlantis]]'' teams like putting big blocks of C4 in the middle of the walls on hallways on enemy ships. It's only been a few times they've bothered to put it under things or tucked away in a corner.
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* In ''[[Primeval]]'', a bomb with a flashing red display is placed under a car. A flashing red display that is '''so''' bright that the characters first notice it by seeing where the display lights up the floor below.
* In the ''[[Leverage]]'' episode "The Two Live Crew Job," the bomb sent to Sophie is very subtle, as it's motion sensitive and hidden in the bottom of a vase. No timer, no wires, just the bomb.
* In ''[[Black AdderBlackadder]] III'', an anarchist throws a [[Cartoon Bomb]] at Prince George who assumes that it's nothing more than a novelty sparkler. Why did he not duck and hide? Consider that the anarchist shouted, "Death to the stupid prince!" during the assassination attempt.
 
== Video Game ==
* Subverted in ''[[Metal Gear Solid 2: Sons of Liberty]]'', where a portion of the game has you running around, deactivating bombs. The bombs in question are large, bulky yellow boxes with a blinking red light and the implied scent of cologne. However, after you deactivate all the bombs you find out that they were just decoys to distract you from all the real, much better hidden explosives. The C4 the players use aren't labelled either, and the claymores are actually well-disguised.
** Played straight with the semtex bombs in a few areas (mainly the one walkway and that one room) - with the explosives labelled as such. This series is a little schizophrenic with this trope.
*** Somewhat justified in that the explosives weren't meant to blow up the bridge, but rather act as a personnel deterrent (in other words, "You don't go through here unless you want to be blown up").
* In the ''Generals'' edition of ''[[Command and& Conquer]]'' , an entire division of the Chinese Army attempts to cross a suspension bridge and not one soldier notices the beeping, blinking, bank-vault sized explosive device attached to the bridge's side. As soon as the span is loaded with men and vehicles, the bomb goes off, wiping out all but a handful of your force.
** To be fair it's on the side that we look at; given that the troops are marching in formation and probably not looking over the handrailless side it's kind of hard to see. Also it's the kind of stealth thing that makes them ignore neon-green clothed riflemen standing ''right in front of them'', in the ''desert'' if they have the right upgrade.
** Also, the Chrono Bombs in ''Red Alert 3''.
* ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'': On payload maps, the BLU team must escort a minecart with an enormous nuclear warhead in it that causes the cart to visibly crack open near the front. Averted, considering the entire point of the map for the RED team is to intercept it.
** The Demoman's grenade launcher also shoots obvious grenades, that flash his team color for a few seconds before exploding. The sticky bombs don't flash, but they're still somewhat obvious.
** The Spy's sapper also counts - a large, grey rectangle placed on an Engineers building. To blow them up. Almost impossible not to notice a building that has been "sapped"
* When planting the bomb (oddly enough, as either side) in ''[[Call of Duty]] Modern Warfare'', you get a brief look at it - a suitcase with stacked bricks of plastic explosive attached to a cell phone with "[[Cartoon Bomb|BOOM]]" taped over the screen.
* One of these (complete with flashing red digital countdown) takes out the ''Concordia'' flight deck towards the beginning of ''[[Wing Commander (Videovideo Gamegame)|Wing Commander]] II''.
* Justified in ''[[Left 4 Dead]]''. The pipe bomb in the game has a bright blinking red light and a loud beep. The zombies in the game are attracted to light and sound, so making it incredibly obvious means that they'll actually '''try''' to get into the blast radius.
* The infamous dam level of ''[[Teenage Mutant Ninja Turtles (Videovideo Gamegame)|Teenage Mutant Ninja Turtles]]'' for the NES had you swimming around deactivating devices that are obviously bombs. Justified in that, well, they're underwater; who's going to be swimming around in there with whirling traps, electric zappers (that thankfully [[Fridge Logic|only zap you if you're between the electrodes, rather than electrifying the waters]]), seaweed that stings, and seaweed that captures you outright, just to get close enough to see what they are?? Who, indeed...
* ''[[No One Lives Forever]]'' follows this trope in the second game with the high explosives used at various points in the game. The explosives closely resemble the image above, except the analog timer is directly on top of the explosives themselves, and they're armed with a safety key and a couple switches, and they're set up in a brick of six sticks of dynamite.
* Every now and then in ''[[Startopia]]'', a saboteur will sneak aboard your station and leave a bomb. It's lucky they're [[Incredibly Obvious Bomb|Incredibly Obvious Bombs]], as the station's AI detects their presence, but you have to look for it manually. Once the station gets beyond a certain size, you probably won't find it in time, but at worst it will destroy a building and kill a number of inhabitants.
* The dynamite bombs thrown by terrorists in ''[[Target: Terror]]''.
* Both the player's and enemy's explosives in ''[[Medal of Honor]]'' are the "clock on a bundle of dynamite" type.
* Planted bombs in ''[[Counter-Strike (Video Game)|Counter-Strike]]'' loudly beep with volume based on how short the timer is, and frequency based on how long is left until it explodes. The countdown timer on the bomb probably doesn't help.
* Human frag grenades in the ''[[Resistance]]'' series make a lot of smoke and noise before exploding, though both how and why is [[Justified Trope]]: the grenade's fuse is exposed, and the resulting smoke, sparks, and whatnot are a deterrent against enemies [[Grenade Hot Potato|picking it up and tossing it back]].
* Terrorist bombs in the ''[[Rainbow Six]]'' series are usually big, cylindrical, and have the obligatory beeping timers and flashing lights. Averted with explosives used by the player teams.
* The bomb in the opening cut scene of ''[[Discworld]] 2: Missing Presumed...''. It's a small barrel, presumably containing black powder <ref>or, given [[Discworld (Literature)/The Last Hero|later events in canon]], possibly Agatean Thunder Clay</ref> connected to which are three vials of glowing liquid (which serve as [[Clock Punk]] analogues to both blinky lights and easily-cut wires) connected to which are a mechanical clock ''and'' an hourglass.
 
== Western Animation ==
* In the pilot episode of ''[[Transformers Animated]]'', Starscream attaches a bomb to Megatron's back. It's about the size a softball would be in a human's hands, it's dominated by a red flashing light, and it emits a beeping sound which increases in intensity towards detonation. How Megatron failed to notice it is a mystery up there with "Where does Optimus Prime's trailer go?"
** ''Animated'' Megatron is [http://www.youtube.com/watch?v=Zo7-02kedBY somewhat less forgiving] than his [[Transformers Generation 1|1980s counterpart]]. You'd... really expect him to notice. (And yes, the bomb in this scene [[Death Byby Irony|is identical to the one used on Megs in the premiere]].)
* There was an ''[[Inspector Gadget]]'' episode where the bad guys are trying to blow up a space shuttle ... using a bomb clearly labeled as such ... and its design is ''included in the blueprints for the shuttle.'' The plucky sidekick simply finds the right page in the [[Great Big Book of Everything|Big Book Of Blueprints]] and yanks out the right wire.
** Averted in the carnival episode, where the bomb is hidden in a prize toy.
** Played straight in the arctic episode, where a MAD agent rigs Gadget's car with "rockets to advance even in snow" and "special snow tires" that are bright red [[Sigil Spam|with the MAD logo]].
* In ''[[The Tick (animation)]]'', [[Mad Bomber|The Evil Midnight Bomber What Bombs at Midnight]] (yeah, baby!) uses round beeping metal devices with blinking red lights clearly labeled "BOMB". Then again, the Midnight Bomber is as [[Ax Crazy]] as they come.... draw your own conclusion.
 
== Web Comics ==
* ''[[Head Trip (Webcomic)|Head Trip]]'' [http://headtripcomics.comicgenesis.com/d/20070211.html on] the Boston's blinking horror:
{{quote| '''Tracy''': They ''looked'' like bombs! I mean, i didn't ''see'' them, but... i'm ''sure'' they looked ''just'' like them.}}
 
== Web Original ==
* In the ''[[Homestar Runner]]'' short [httphttps://wwwweb.archive.org/web/20131103065531/http://homestarrunner.com/sbemail199andahalf.html Place ya bets!"], Homestar implies he's going to win his bet by blowing up Strong Bad with dynamite. Strong Sad then [[Lampshade|lampshadeslampshade]]s the fact that it's actually just a bundle of candles with a paper clock face taped onto it.
* [http://www.youtube.com/watch?v=Tx1XIm6q4r4 "It's a pipe bomb!"] [[Potter Puppet Pals|Yaay!!]]
* [http://www.motifake.com/image/demotivational-poster/0907/id-say-its-licking-a-very-potter-musical-dumbledore-hermione-demotivational-poster-1248378302.jpg This incredibly obvious bomb] Snape gives Dumbledore inside a sandwich in ''[[A Very Potter Musical]]''.
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{{reflist}}
[[Category:Trope{{PAGENAME}}]]
[[Category:Weapons and Wielding Tropes]]
[[Category:Incredibly Obvious Bomb]]
[[Category:Trope]]