Infernal Retaliation: Difference between revisions

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=== Videogames ===
=== Videogames ===
* Ignus from ''[[Planescape: Torment]]'' is permanently on fire as a result of the collective hedge wizards in the Hive opening a portal to the elemental plane of fire ''inside his body'' and turning him into a living effigy as a way of punishing him for an act of mass arson. As a punishment, it failed miserably -- it only made him ''happy''.
* Ignus from ''[[Planescape: Torment]]'' is permanently on fire as a result of the collective hedge wizards in the Hive opening a portal to the elemental plane of fire ''inside his body'' and turning him into a living effigy as a way of punishing him for an act of mass arson. As a punishment, it failed miserably—it only made him ''happy''.
* In ''[[Resident Evil 4]]'', before fighting the Village Elder, Leon shoots an [[Exploding Barrels|explosive barrel]], setting him and the barn they're both locked inside on fire. This doesn't so much kill him as make him [[One-Winged Angel|reveal his terrible true form]].
* In ''[[Resident Evil 4]]'', before fighting the Village Elder, Leon shoots an [[Exploding Barrels|explosive barrel]], setting him and the barn they're both locked inside on fire. This doesn't so much kill him as make him [[One-Winged Angel|reveal his terrible true form]].
* The [[Goddamned Bats|Keese]] from ''[[The Legend of Zelda]]'' are generally invulnerable to straight-up fire attacks. This, in fact, usually sets them on fire, turning them into the far more dangerous Fire Keese. In the Oracle of Seasons/Ages games, Fire Keese not only did more damage but also could fly above Link's sword's reach.
* The [[Goddamned Bats|Keese]] from ''[[The Legend of Zelda]]'' are generally invulnerable to straight-up fire attacks. This, in fact, usually sets them on fire, turning them into the far more dangerous Fire Keese. In the Oracle of Seasons/Ages games, Fire Keese not only did more damage but also could fly above Link's sword's reach.
** In the handheld games, setting a [[Mummy|Gibdo on fire]] is a mixed bag, as the wrapping burns away to reveal a faster-moving, hopping Stalfos, who's harder to hit but takes far less damage to defeat. Probably worth it near the beginning of the game, when your dinky starting sword takes like 8 or 10 hits to defeat a Gibdo; perhaps not so much later.<br /><br />Ask any player about what happens when they accidentally got too close to a Gibdos or [[Re Dead]] in the 3D games after using a fire arrow but before the arrow finished them off.
** In the handheld games, setting a [[Mummy|Gibdo on fire]] is a mixed bag, as the wrapping burns away to reveal a faster-moving, hopping Stalfos, who's harder to hit but takes far less damage to defeat. Probably worth it near the beginning of the game, when your dinky starting sword takes like 8 or 10 hits to defeat a Gibdo; perhaps not so much later.

Ask any player about what happens when they accidentally got too close to a Gibdos or [[Re Dead]] in the 3D games after using a fire arrow but before the arrow finished them off.
* The boss of the Iifa Tree in ''[[Final Fantasy IX]]'' isn't very tough, unless you ''somehow'' assume that a wood-based creature is weak to fire, in which case you're in for a world of flaming hurt. [[Revive Kills Zombie|Life magic, on the other hand...]]
* The boss of the Iifa Tree in ''[[Final Fantasy IX]]'' isn't very tough, unless you ''somehow'' assume that a wood-based creature is weak to fire, in which case you're in for a world of flaming hurt. [[Revive Kills Zombie|Life magic, on the other hand...]]
* ''[[Dwarf Fortress]]'' AI tend to ignore being on fire as often a not, so... yes, it happens. Earlier versions had dwarves generally non-plussed about picking up things on fire and being on fire themselves, which was highly amusing until you realized it makes keeping a fire under control nearly impossible. Booze storages don't actually explode, but wooden barrels catch fire and then surviving dwarves get grouchy and slow without booze while the settlement is damaged and covered in smoke that hinders pathfinding.
* ''[[Dwarf Fortress]]'' AI tend to ignore being on fire as often a not, so... yes, it happens. Earlier versions had dwarves generally non-plussed about picking up things on fire and being on fire themselves, which was highly amusing until you realized it makes keeping a fire under control nearly impossible. Booze storages don't actually explode, but wooden barrels catch fire and then surviving dwarves get grouchy and slow without booze while the settlement is damaged and covered in smoke that hinders pathfinding.
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* This significantly reduced the effectiveness of the flamethrower in the [[First Person Shooter]] ''[[Aliens vs. Predator]]'' for the PC, as setting aliens on fire would simply result in them continuing to attack you while on fire, and since they're already extremely fast attackers, this usually meant you dying [[Nintendo Hard|even more quickly than usual]]. This was adjusted in ''Aliens Vs Predator 2'', where, since Aliens aren't so goddamn fast anymore, the flamethrower kills 'em real good before they can get to you.
* This significantly reduced the effectiveness of the flamethrower in the [[First Person Shooter]] ''[[Aliens vs. Predator]]'' for the PC, as setting aliens on fire would simply result in them continuing to attack you while on fire, and since they're already extremely fast attackers, this usually meant you dying [[Nintendo Hard|even more quickly than usual]]. This was adjusted in ''Aliens Vs Predator 2'', where, since Aliens aren't so goddamn fast anymore, the flamethrower kills 'em real good before they can get to you.
** Worsened in the 2010 game. Not only does it fire kill the aliens too slowly, if they grab you while they're on fire, they have a tendency to explode.
** Worsened in the 2010 game. Not only does it fire kill the aliens too slowly, if they grab you while they're on fire, they have a tendency to explode.
* Big Daddies of ''[[BioShock (series)]]'' have been known to continue trying to [[This Is a Drill|drill you]] while in flames (they will try to get to water when they can).<br /><br />''[[BioShock (series)]]'' in general in fact; use caution when setting enemies on fire anywhere near an oil slick, especially if the [[Exploding Barrels|leaky barrels]] that created it are still there. That said, this can also work to your advantage, and is generally meant to. Also, unlike some games with fire weapons, stepping on their corpse while it's still burning deals damage to you, although it doesn't set you on fire (nothing in this game can).
* Big Daddies of ''[[BioShock (series)]]'' have been known to continue trying to [[This Is a Drill|drill you]] while in flames (they will try to get to water when they can).

''[[BioShock (series)]]'' in general in fact; use caution when setting enemies on fire anywhere near an oil slick, especially if the [[Exploding Barrels|leaky barrels]] that created it are still there. That said, this can also work to your advantage, and is generally meant to. Also, unlike some games with fire weapons, stepping on their corpse while it's still burning deals damage to you, although it doesn't set you on fire (nothing in this game can).
* In the newest ''[[Prince of Persia]]'' game (as of Dec. 2008), the main characters knock a giant warrior king off the edge of a tall tower, and he falls into a pool of black ooze. When the tower falls apart and the they land on a lower platform, the creature crawls from the ooze, [http://www.youtube.com/watch?v=1-L-5XzphKM scaling the wall by force.] The titular prince's response?
* In the newest ''[[Prince of Persia]]'' game (as of Dec. 2008), the main characters knock a giant warrior king off the edge of a tall tower, and he falls into a pool of black ooze. When the tower falls apart and the they land on a lower platform, the creature crawls from the ooze, [http://www.youtube.com/watch?v=1-L-5XzphKM scaling the wall by force.] The titular prince's response?
{{quote|'''Prince:''' Oh ''good'', now he's on fire.}}
{{quote|'''Prince:''' Oh ''good'', now he's on fire.}}
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** Their ''[[Wolfenstein (2009 video game)|Wolfenstein]]'' successors, the Despoiled, are constantly engulfed in magical fire ''from the start''. Naturally, it's not a good idea to get too close to them. And, they're quite immune to the flamethrower.
** Their ''[[Wolfenstein (2009 video game)|Wolfenstein]]'' successors, the Despoiled, are constantly engulfed in magical fire ''from the start''. Naturally, it's not a good idea to get too close to them. And, they're quite immune to the flamethrower.
* In ''[[Half-Life 2]]'', while regular headcrab zombies will scream and hold their arms out in agony when on fire, fast zombies don't even notice, right up until the point where they fall down and die from it. The fire doesn't do any additional damage to you, as far as I can tell, though. Poison zombies also seem to be oblivious to the flames when set on fire.
* In ''[[Half-Life 2]]'', while regular headcrab zombies will scream and hold their arms out in agony when on fire, fast zombies don't even notice, right up until the point where they fall down and die from it. The fire doesn't do any additional damage to you, as far as I can tell, though. Poison zombies also seem to be oblivious to the flames when set on fire.
** [[All Blue Entry|Incidentally]], [[Infernal Retaliation|burning]], [[Diagonal Cut|legless]] [[Zombie Mooks]] [[Zombie Gait|dragging themselves along the ground towards you]], [[What Measure Is a Mook?|while what's left of the]] [[Zombie Infectee]] [[The Scream|screams]] [[Mercy Kill|in terrified]] [[Fate Worse Than Death|agony through a]] [[Face Full of Alien Wingwong]]...
** [[All Blue Entry|Incidentally]], burning, [[Diagonal Cut|legless]] [[Zombie Mooks]] [[Zombie Gait|dragging themselves along the ground towards you]], [[What Measure Is a Mook?|while what's left of the]] [[Zombie Infectee]] [[The Scream|screams]] [[Mercy Kill|in terrified]] [[Fate Worse Than Death|agony through a]] [[Face Full of Alien Wingwong]]...
* A possibility within the [[Nazi Zombies]] mode of ''[[Call of Duty]]: World at War''. While flamethrowers will generally be a good weapon against the zombies for most of the game, it becomes more dangerous later on as they get more health. However, being careful and just running around, lighting zombies aflame and keeping your distance while they burn usually works.
* A possibility within the [[Nazi Zombies]] mode of ''[[Call of Duty]]: World at War''. While flamethrowers will generally be a good weapon against the zombies for most of the game, it becomes more dangerous later on as they get more health. However, being careful and just running around, lighting zombies aflame and keeping your distance while they burn usually works.
* In ''[[Castlevania]]: [[Portrait of Ruin]]'' striking a zombie ([[Palette Swap|or ghoul]]) with a fire attack causes them to become skeletons, even if the attack should've reduced their HP to zero.
* In ''[[Castlevania]]: [[Portrait of Ruin]]'' striking a zombie ([[Palette Swap|or ghoul]]) with a fire attack causes them to become skeletons, even if the attack should've reduced their HP to zero.
* Generally speaking, setting the zombies in ''[[Left 4 Dead]]'' on fire is a very good idea. But the Hunters, although the flames will kill them eventually, get a ''huge'' boost to their attack power while they're burning. Said boost was later [[Nerf|nerfed]] by a patch, but is still present.<br />The Witch doesn't like fire either: normally, she'll leave you alone if you're not the one who pissed her off, even if you're shooting her. But if you set her on fire while she's chasing the person who did, she'll switch over to attacking you instead, until either she dies, or you do.<br />Finally, the tank gains a small speed boost when lit on fire in Campaign mode.
* Generally speaking, setting the zombies in ''[[Left 4 Dead]]'' on fire is a very good idea. But the Hunters, although the flames will kill them eventually, get a ''huge'' boost to their attack power while they're burning. Said boost was later [[nerf]]ed by a patch, but is still present.<br />The Witch doesn't like fire either: normally, she'll leave you alone if you're not the one who pissed her off, even if you're shooting her. But if you set her on fire while she's chasing the person who did, she'll switch over to attacking you instead, until either she dies, or you do.<br />Finally, the tank gains a small speed boost when lit on fire in Campaign mode.
* ''[[Doom (series)|Doom]] 3'' features a zombie ([[Fan Nickname|nicknamed Burnie]]) that is already on fire when it attacks you. Ordinary zombies, however, seem abnormally sensitive to fire.
* ''[[Doom (series)|Doom]] 3'' features a zombie ([[Fan Nickname|nicknamed Burnie]]) that is already on fire when it attacks you. Ordinary zombies, however, seem abnormally sensitive to fire.
* ''[[Vampire: The Masquerade Bloodlines]]'' has the Grout's Mansion level, where you have to find a lost vampire primogen who was studying madness. And of course, he has a lot of human test subjects. When you arrive at the mansion, you will soon realize that all this madmen have somehow been able to free themselves and aren't exactly happy to see you. So, after you punched, shot and sliced your way through the mansion, you come across a vampire hunter, who sets the whole place on fire. And also, it seems like some of the test subjects have survived your fights in the mansion and now are on fire as well. And instead of running out of the mansion (they are insane after all) they decide to try killing you again. They are much more vulnerable now, it usually takes only two shots to kill them. However, considering that vampires are very vulnerable to fire, they can also take out ''you'' with two hits. It's helpful to have a machine gun when these guys approach you.
* ''[[Vampire: The Masquerade Bloodlines]]'' has the Grout's Mansion level, where you have to find a lost vampire primogen who was studying madness. And of course, he has a lot of human test subjects. When you arrive at the mansion, you will soon realize that all this madmen have somehow been able to free themselves and aren't exactly happy to see you. So, after you punched, shot and sliced your way through the mansion, you come across a vampire hunter, who sets the whole place on fire. And also, it seems like some of the test subjects have survived your fights in the mansion and now are on fire as well. And instead of running out of the mansion (they are insane after all) they decide to try killing you again. They are much more vulnerable now, it usually takes only two shots to kill them. However, considering that vampires are very vulnerable to fire, they can also take out ''you'' with two hits. It's helpful to have a machine gun when these guys approach you.