Insurmountable Waist-Height Fence: Difference between revisions

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** In ''[[The Legend of Zelda the Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]'', every time you try to sail to areas your map doesn't cover, your boat says something along the lines of "In that direction is sea to dangerous for you to travel now." and refuses to sail through.
** In ''[[The Legend of Zelda the Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]'', every time you try to sail to areas your map doesn't cover, your boat says something along the lines of "In that direction is sea to dangerous for you to travel now." and refuses to sail through.
*** Kingy does this if you try to go anywhere but the row of three map tiles between Windfall and Dragonroost Island, and the column from Dragonroost to Tree Haven before you clear the dungeon on Tree Haven. So if you want to get back to Windfall Island from Tree Haven, you have to go north and then west, rather than just cutting through diagonally...
*** Kingy does this if you try to go anywhere but the row of three map tiles between Windfall and Dragonroost Island, and the column from Dragonroost to Tree Haven before you clear the dungeon on Tree Haven. So if you want to get back to Windfall Island from Tree Haven, you have to go north and then west, rather than just cutting through diagonally...
** In ''[[The Legend of Zelda Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'', Link can climb over low barriers, including the waist-height fences in Skyloft. Running over one of these sends you plummeting to your doom, and a convenient passing knight has to save you. Link has his own rideable bird, but the game doesn't let you call it unless you jump off in one of a few special spots (which are not fenced). So even though he can, technically, jump over the fence, it might as well be an infinitely high wall that scolds you when you run into it.
** In ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'', Link can climb over low barriers, including the waist-height fences in Skyloft. Running over one of these sends you plummeting to your doom, and a convenient passing knight has to save you. Link has his own rideable bird, but the game doesn't let you call it unless you jump off in one of a few special spots (which are not fenced). So even though he can, technically, jump over the fence, it might as well be an infinitely high wall that scolds you when you run into it.
* In the ''[[Resident Evil]]'' game series the protagonists, even though they are either well trained members of the Raccoon City Police's special task-force S.T.A.R.S. and/or are able to perform insane stunts like jumping down stairs while fetching a gun in mid-air and shoot gas tanks to take out an entire team of evil grunts one-handed, are overstrained when facing old, battered wooden (read: adamantium) doors they don't have the right key for. This trope becomes especially comical if the player is circled by a pack of zombies who will tear him apart any second and his only escape route would be through an old rusty garden gate, but he'd rather stop any attempts of escaping saying to himself "It's locked. I don't have the right key to open it". Further, in numerous cut-scenes the protagonists find themselves in exactly the same situation, but will then suddenly remember their training back at the police academy and simply breach the door which leads to their escape route.
* In the ''[[Resident Evil]]'' game series the protagonists, even though they are either well trained members of the Raccoon City Police's special task-force S.T.A.R.S. and/or are able to perform insane stunts like jumping down stairs while fetching a gun in mid-air and shoot gas tanks to take out an entire team of evil grunts one-handed, are overstrained when facing old, battered wooden (read: adamantium) doors they don't have the right key for. This trope becomes especially comical if the player is circled by a pack of zombies who will tear him apart any second and his only escape route would be through an old rusty garden gate, but he'd rather stop any attempts of escaping saying to himself "It's locked. I don't have the right key to open it". Further, in numerous cut-scenes the protagonists find themselves in exactly the same situation, but will then suddenly remember their training back at the police academy and simply breach the door which leads to their escape route.
** This gets even more ridiculous in the first Resident Evil game, where Jill Valentine, ex-Delta Force and current S.T.A.R.S member, complete with pistols, machine guns, and even rocket launchers, is equipped with a lock-pick and has been dubbed "The Master of Unlocking", still cannot go through the very same wooden doors. It gets even more absurd when a cut-scene in the game which shows Jill trapped in a locked room, ie the "Jill Sandwich" [[Descending Ceiling]] room, being rescued by another member who promptly just shoots the lock off the door to rescue her.
** This gets even more ridiculous in the first Resident Evil game, where Jill Valentine, ex-Delta Force and current S.T.A.R.S member, complete with pistols, machine guns, and even rocket launchers, is equipped with a lock-pick and has been dubbed "The Master of Unlocking", still cannot go through the very same wooden doors. It gets even more absurd when a cut-scene in the game which shows Jill trapped in a locked room, ie the "Jill Sandwich" [[Descending Ceiling]] room, being rescued by another member who promptly just shoots the lock off the door to rescue her.
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* ''[[Odium]]'' has plenty of these, making its turn-based battles somewhat ridiculous. Small piles of junk block movement and bullets alike. You cannot even shoot across gaps.
* ''[[Odium]]'' has plenty of these, making its turn-based battles somewhat ridiculous. Small piles of junk block movement and bullets alike. You cannot even shoot across gaps.
* ''[[Guild Wars]]'' is literally founded on this as there is no jump mechanic, meaning a pebble will stop you in your place.
* ''[[Guild Wars]]'' is literally founded on this as there is no jump mechanic, meaning a pebble will stop you in your place.
* ''[[Agarest Senki]]'' plays with this trope. Instead of just climbing, or going around the rock, [[What Do You Mean Its Not Awesome|Leo makes a]] [[Rousing Speech]] [http://www.youtube.com/watch?v=Zl6YDBqSE3A to get a rock out of the way.]
* ''[[Agarest Senki]]'' plays with this trope. Instead of just climbing, or going around the rock, [[What Do You Mean It's Not Awesome?|Leo makes a]] [[Rousing Speech]] [http://www.youtube.com/watch?v=Zl6YDBqSE3A to get a rock out of the way.]
* The second [[Star Trek Elite Force]] has a very annoying one of these moments, where the main character and his team are in a sewer system and he gets separated from them. Shortly thereafter, they find each other in the maze of tunnels only to be stopped from continuing on together by barrier resembling the bars on a jail cell. Only the bars are about two and a half feet or so apart. One team member even places a hand on each one and leans forward through the bars, only to say "We need to find a way to link up." As if the team or the leader simply couldn't step between the bars.
* The second [[Star Trek Elite Force]] has a very annoying one of these moments, where the main character and his team are in a sewer system and he gets separated from them. Shortly thereafter, they find each other in the maze of tunnels only to be stopped from continuing on together by barrier resembling the bars on a jail cell. Only the bars are about two and a half feet or so apart. One team member even places a hand on each one and leans forward through the bars, only to say "We need to find a way to link up." As if the team or the leader simply couldn't step between the bars.
* In ''[[Donkey Kong Country]] 2'''s Krazy Kremland area, the heroes find themselves outside a [[Circus of Fear]]. They enter and pass through all obstacles, only to emerge in a swamp about twenty in-game feet from the entrance. Separating them is nothing but a grassy knoll.
* In ''[[Donkey Kong Country]] 2'''s Krazy Kremland area, the heroes find themselves outside a [[Circus of Fear]]. They enter and pass through all obstacles, only to emerge in a swamp about twenty in-game feet from the entrance. Separating them is nothing but a grassy knoll.
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== Video Games ==
== Video Games ==
* ''[[The Simpsons Game]]'' [[Lampshades]] this, as pointed out by Comic Book Guy as a Video Game Cliche.
* ''[[The Simpsons Game]]'' [[Lampshades]] this, as pointed out by Comic Book Guy as a Video Game Cliche.
* Lampshaded in the [[Everythings Deader With Zombies|Vietnam With Zombies]] ''[[Half Life]]'' mod Heart of Evil: our hero [[Running Gag|"sadly lacks the intelligence to operate" any vehicle he comes across,]] and Barney needs to be escorted to the vehicle to operate it. At one point, our hero tries to unlock a door, but it refuses to budge. Our hero "lacks the strength to open the door." Barney pounds it once with his fist, and it swings open.
* Lampshaded in the [[Everything's Deader With Zombies|Vietnam With Zombies]] ''[[Half Life]]'' mod Heart of Evil: our hero [[Running Gag|"sadly lacks the intelligence to operate" any vehicle he comes across,]] and Barney needs to be escorted to the vehicle to operate it. At one point, our hero tries to unlock a door, but it refuses to budge. Our hero "lacks the strength to open the door." Barney pounds it once with his fist, and it swings open.
* ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' has a commentary node (on tc_hydro) about how its conspicuous waist-high fences are a major theme of the game.
* ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' has a commentary node (on tc_hydro) about how its conspicuous waist-high fences are a major theme of the game.
* [http://lolbot.net/index.php?content=viewer&id=24493 This] door in [[Fallout 3 (Video Game)|Fallout 3]] requires maxed-out lockpicking skill to open. This door that barely remains on its own hinges and has a clearly broken window, requires ''maxed-out lockpicking skill'' to open.
* [http://lolbot.net/index.php?content=viewer&id=24493 This] door in [[Fallout 3 (Video Game)|Fallout 3]] requires maxed-out lockpicking skill to open. This door that barely remains on its own hinges and has a clearly broken window, requires ''maxed-out lockpicking skill'' to open.
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** The Japanese words at the start say say "Door won't open! Smash it down!!!" At the end, it says "if it doesn't work when you push it, try pulling it". Wise words, indeed.
** The Japanese words at the start say say "Door won't open! Smash it down!!!" At the end, it says "if it doesn't work when you push it, try pulling it". Wise words, indeed.
* ''[[Penny Arcade (Webcomic)|Penny Arcade]]'': the one thing the [[Physical God]] Cole McGrath from ''Infamous'' can never defeat? ''[http://www.penny-arcade.com/comic/2009/5/27/ A chainlink fence]''.
* ''[[Penny Arcade (Webcomic)|Penny Arcade]]'': the one thing the [[Physical God]] Cole McGrath from ''Infamous'' can never defeat? ''[http://www.penny-arcade.com/comic/2009/5/27/ A chainlink fence]''.
* ''[[Eight Bit Theater (Webcomic)|Eight Bit Theater]]'' makes a passing reference to this [http://www.nuklearpower.com/2009/12/08/episode-1201-the-thing-about-wizards-is/ here], doubling up a reference to [[Adam Smith Hates Your Guts]].
* ''[[8-Bit Theater (Webcomic)|Eight Bit Theater]]'' makes a passing reference to this [http://www.nuklearpower.com/2009/12/08/episode-1201-the-thing-about-wizards-is/ here], doubling up a reference to [[Adam Smith Hates Your Guts]].
* ''[[The Way of the Metagamer]]'' parodies this [http://wayofthemetagamer.thecomicseries.com/comics/pl/33451 here], although it's technically a justified example.
* ''[[The Way of the Metagamer]]'' parodies this [http://wayofthemetagamer.thecomicseries.com/comics/pl/33451 here], although it's technically a justified example.


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[[Category:This Index Is in The Way]]
[[Category:This Index Is in The Way]]
[[Category:Insurmountable Waist Height Fence]]
[[Category:Insurmountable Waist Height Fence]]
[[Category:Trope]]
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