Interface Spoiler: Difference between revisions

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* ''[[Half Life|Half-Life 2]]'' and its episodes show some of their story achievements but hide others - for instance, in Episode 2, "obtain the Muscle Car" is shown, but {{spoiler|"survive the White Forest Inn ambush"}} is hidden.
* ''[[Half Life|Half-Life 2]]'' and its episodes show some of their story achievements but hide others - for instance, in Episode 2, "obtain the Muscle Car" is shown, but {{spoiler|"survive the White Forest Inn ambush"}} is hidden.
* ''[[Bioshock]]'': The Bathysphere menu spoils the number of levels, and the fact that you have more tonic slots than you can actually unlock before the confrontation with Ryan may tip one off as well. On the other hand, your wallet displays 4 digits, which seems to imply that there is some way to increase the maximum amount of money you can hold from $500. This is not the case, however. The extra digit is probably just a programming relic.
* ''[[Bioshock]]'': The Bathysphere menu spoils the number of levels, and the fact that you have more tonic slots than you can actually unlock before the confrontation with Ryan may tip one off as well. On the other hand, your wallet displays 4 digits, which seems to imply that there is some way to increase the maximum amount of money you can hold from $500. This is not the case, however. The extra digit is probably just a programming relic.
* ''[[Bio Shock 2]]'' is an interesting case. More linearity/no train menu prevents that from spoiling, but every train station has a little chart of the route, with each stop clearly denoted by a dot. (Even the {{spoiler|prison Persephone,}} whose very existence is supposed to be known to just a handful of Rapture's citizens and which ''doesn't even have a train station''.)
* ''[[Bio Shock 2]]'' is an interesting case. More linearity/no train menu prevents that from spoiling, but every train station has a little chart of the route, with each stop clearly denoted by a dot. (Even the {{spoiler|prison Persephone,}} whose very existence is supposed to be known to just a handful of Rapture's citizens and which ''doesn't even have a train station''.)
** As Delta and Eleanor head up the elevator right after the final battle, the achievement "Heading To The Surface" pops up on-screen. Players can immediately pause the game and read the achievement, which reads, "Head to the surface {{spoiler|on the side of Sinclair's escape pod}}", thus spoiling the surprise a few seconds later when {{spoiler|the explosives detonate}}.
** As Delta and Eleanor head up the elevator right after the final battle, the achievement "Heading To The Surface" pops up on-screen. Players can immediately pause the game and read the achievement, which reads, "Head to the surface {{spoiler|on the side of Sinclair's escape pod}}", thus spoiling the surprise a few seconds later when {{spoiler|the explosives detonate}}.
* In ''[[Halo 3: ODST]]'', "Data leak on sub-level 9" (from the loading screen) hints towards the ending.
* In ''[[Halo 3: ODST]]'', "Data leak on sub-level 9" (from the loading screen) hints towards the ending.
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** A simpler example would be one quest of Sven's Revenge, when you are given clues to a person's identity. The person, obviously, then shows up on your minimap as a quest complete icon.
** A simpler example would be one quest of Sven's Revenge, when you are given clues to a person's identity. The person, obviously, then shows up on your minimap as a quest complete icon.
*** This happens with a decent number of quests, where you're sent to find someone who has gone missing, and the quest objective will show "<character's> corpse found 0/1", showing that he's dead before you even find the corpse
*** This happens with a decent number of quests, where you're sent to find someone who has gone missing, and the quest objective will show "<character's> corpse found 0/1", showing that he's dead before you even find the corpse
* In ''[[Ever Quest]]'', every zone of the last few expansions has a "Hunter" achievement which basically lists every "named" or boss mob in the zone. Is "Lord Bob" a quest person, normal trash mob or named (special loot dropping) monster? If he's on the "Hunter" list, you have the answer.
* In ''[[EverQuest]]'', every zone of the last few expansions has a "Hunter" achievement which basically lists every "named" or boss mob in the zone. Is "Lord Bob" a quest person, normal trash mob or named (special loot dropping) monster? If he's on the "Hunter" list, you have the answer.


== Platform Game ==
== Platform Game ==
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* The challenge achievement for beating the game in both ''[[Mega Man (video game)|Mega Man]] 9'' and ''10'' say "Whomp Wily!", despite the plotlines of both leading you to believe otherwise.
* The challenge achievement for beating the game in both ''[[Mega Man (video game)|Mega Man]] 9'' and ''10'' say "Whomp Wily!", despite the plotlines of both leading you to believe otherwise.
** Throughout the franchise, the menu screens almost always have exactly enough room for every weapon and item in the game. When you get one Sub-Tank, for instance, you can see where the Sub-Tanks appear on the menu, how much more room there is, and therefore how many more Sub-Tanks are in the game (generally a total of four).
** Throughout the franchise, the menu screens almost always have exactly enough room for every weapon and item in the game. When you get one Sub-Tank, for instance, you can see where the Sub-Tanks appear on the menu, how much more room there is, and therefore how many more Sub-Tanks are in the game (generally a total of four).
* ''[[Iji]]'' spoils the existence of the Komato from level one as their weapons are an upgradable stat.
* ''[[Iji]]'' spoils the existence of the Komato from level one as their weapons are an upgradable stat.
* In ''[[New Super Mario Bros]].'' for the DS, you can scroll through and view the entirety of the current world, no matter which levels you've unlocked. Except for the last world, where once you beat the "final castle", Bowser Jr. runs across a bridge to the second half of that world, which previously wasn't able to be viewed.
* In ''[[New Super Mario Bros]].'' for the DS, you can scroll through and view the entirety of the current world, no matter which levels you've unlocked. Except for the last world, where once you beat the "final castle", Bowser Jr. runs across a bridge to the second half of that world, which previously wasn't able to be viewed.
* In ''[[Sly Cooper|Sly Cooper and the Thievius Raccoonus]]'', in the controls menu the 3rd option you can change is for the {{spoiler|jet pack}}. Take 3 guesses as to how you beat {{spoiler|Clockwerk.}}
* In ''[[Sly Cooper|Sly Cooper and the Thievius Raccoonus]]'', in the controls menu the 3rd option you can change is for the {{spoiler|jet pack}}. Take 3 guesses as to how you beat {{spoiler|Clockwerk.}}
* ''[[Jumper (video game)|Jumper Two]]'''s unlockables menu blatantly spoils the existence of "secret" levels. Chances are that you will see said menu ''long'' before finishing the last sector (one requirement for secret stage 1. The other is getting total record time below certain threshold.)
* ''[[Jumper (video game)|Jumper Two]]'''s unlockables menu blatantly spoils the existence of "secret" levels. Chances are that you will see said menu ''long'' before finishing the last sector (one requirement for secret stage 1. The other is getting total record time below certain threshold.)
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* In ''[[Portal (series)|Portal]]'', the new game menu appears to spoil the number of levels. {{spoiler|Then you find out that the entire second half of the game doesn't show up on said menu.}}
* In ''[[Portal (series)|Portal]]'', the new game menu appears to spoil the number of levels. {{spoiler|Then you find out that the entire second half of the game doesn't show up on said menu.}}
** ''[[Portal 2]]'' truncates the name of the last chapter ("The Part Where {{spoiler|He Kills You}}") in the New Game menu for spoiler reasons. The achievements reveal the full title, but are worded vaguely enough that if you haven't reached a certain point in the game, you won't know who {{spoiler|"He"}} refers to.
** ''[[Portal 2]]'' truncates the name of the last chapter ("The Part Where {{spoiler|He Kills You}}") in the New Game menu for spoiler reasons. The achievements reveal the full title, but are worded vaguely enough that if you haven't reached a certain point in the game, you won't know who {{spoiler|"He"}} refers to.
* Subverted in ''[[Professor Layton and the Unwound Future]]''. The mysteries panel gradually fills up with "SOLVED" markers as the game reaches a climax... only for {{spoiler|three of the mysteries to be re-solved, this time with "The Whole Story".}}
* Subverted in ''[[Professor Layton and the Unwound Future]]''. The mysteries panel gradually fills up with "SOLVED" markers as the game reaches a climax... only for {{spoiler|three of the mysteries to be re-solved, this time with "The Whole Story".}}


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* Averted in ''[[Nie R]]'', where the menu screen interface actually changes completely once you gain access to Grimoire Weiss shortly into the game. Before that, pretty much the only thing you could see was a list of your consumable items; these menu items get changed into completely different and much more comprehensive menus once you pick up Weiss.
* Averted in ''[[Nie R]]'', where the menu screen interface actually changes completely once you gain access to Grimoire Weiss shortly into the game. Before that, pretty much the only thing you could see was a list of your consumable items; these menu items get changed into completely different and much more comprehensive menus once you pick up Weiss.
* ''[[Lufia]] & the Fortress of Doom'' has a rare case of a ''sprite'' spoiler, although it's rather subtle: {{spoiler|Lufia's in-battle and menu sprite shows her wielding a polearm, though it's not actual weapon of choice in gameplay. Female, blue-haired and using a polearm}}--think back to the beginning of the game. Who else meets that criteria?
* ''[[Lufia]] & the Fortress of Doom'' has a rare case of a ''sprite'' spoiler, although it's rather subtle: {{spoiler|Lufia's in-battle and menu sprite shows her wielding a polearm, though it's not actual weapon of choice in gameplay. Female, blue-haired and using a polearm}}--think back to the beginning of the game. Who else meets that criteria?
* ''[[Ultima VII]]'''s [[Dialogue Tree]], as noted in [http://lparchive.org/LetsPlay/Ultima%20VII/Update%204/index.html this] [[Let's Play]]:
* ''[[Ultima VII]]'''s [[Dialogue Tree]], as noted in [http://lparchive.org/LetsPlay/Ultima%20VII/Update%204/index.html this] [[Let's Play]]:
{{quote|It's important to note here that Klog is lying. Characters normally don't tell you they know nothing about a topic; you usually just don't get the topic to ask them about. Since Klog '''does''' have these topics, it means he '''does''' know something, but it will be quite some time before we can coax the truth out of him.}}
{{quote|It's important to note here that Klog is lying. Characters normally don't tell you they know nothing about a topic; you usually just don't get the topic to ask them about. Since Klog '''does''' have these topics, it means he '''does''' know something, but it will be quite some time before we can coax the truth out of him.}}
* ''[[The World Ends With You]]'''s save stats {{spoiler|shows your current partner. Towards the beginning of the game this will spoil that you get more than one party member.}}
* ''[[The World Ends With You]]'''s save stats {{spoiler|shows your current partner. Towards the beginning of the game this will spoil that you get more than one party member.}}
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** When you go into the Collector ship and find out the truth about them, the dialogue wheel, as usual, pops up before [[The Reveal]] has actually been said, and one of the dialogue options reads {{spoiler|"The Collectors are Protheans!"}}
** When you go into the Collector ship and find out the truth about them, the dialogue wheel, as usual, pops up before [[The Reveal]] has actually been said, and one of the dialogue options reads {{spoiler|"The Collectors are Protheans!"}}
** If you go and customize your armor after the first mission (post-resurrection), you're allowed to pick what clothes you wear on the ''Normandy'', which at this point is totally illogical given that the ship was destroyed in the tutorial level. Thus, the appearance of the second ''Normandy'' is somewhat less surprising.
** If you go and customize your armor after the first mission (post-resurrection), you're allowed to pick what clothes you wear on the ''Normandy'', which at this point is totally illogical given that the ship was destroyed in the tutorial level. Thus, the appearance of the second ''Normandy'' is somewhat less surprising.
* In ''[[Mass Effect 3]]'', if you import your character from ''[[Mass Effect 2]]'', the game gives you a quick review of all the decisions you've made thus far. Most of them are expected, but one of them is the choice of whether or not you saved Maelon's data, which is treated as a fairly minor decision when you make it. This makes it clear that the data is going to have an impact later on regarding {{spoiler|the genophage cure}}.
* In ''[[Mass Effect 3]]'', if you import your character from ''[[Mass Effect 2]]'', the game gives you a quick review of all the decisions you've made thus far. Most of them are expected, but one of them is the choice of whether or not you saved Maelon's data, which is treated as a fairly minor decision when you make it. This makes it clear that the data is going to have an impact later on regarding {{spoiler|the genophage cure}}.
** This is also averted in the same game during the mission on {{spoiler|Palaven}}. When {{spoiler|Garrus}} talks off screen they are listed as {{spoiler|Turian Soldier}} in the subtitles. It's not until Shepard and the player actually see them that they are then listed under their own name.
** This is also averted in the same game during the mission on {{spoiler|Palaven}}. When {{spoiler|Garrus}} talks off screen they are listed as {{spoiler|Turian Soldier}} in the subtitles. It's not until Shepard and the player actually see them that they are then listed under their own name.
* The "fill-in-the-blanks" party menu also appears in ''[[Knights of the Old Republic (video game)|Knights of the Old Republic]]'' and ''[[Jade Empire]]''. Basically, [[BioWare]] is '''very''' fond of this.
* The "fill-in-the-blanks" party menu also appears in ''[[Knights of the Old Republic (video game)|Knights of the Old Republic]]'' and ''[[Jade Empire]]''. Basically, [[BioWare]] is '''very''' fond of this.
** In ''[[Jade Empire]]'', Wild Flower has ''two'' portraits, one for each spirit possessing her. When Ya Zhen (the evil spirit) reveals that he may aid you in return for your support, it comes as little surprise.
** In ''[[Jade Empire]]'', Wild Flower has ''two'' portraits, one for each spirit possessing her. When Ya Zhen (the evil spirit) reveals that he may aid you in return for your support, it comes as little surprise.
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* About halfway through Chapter 3 of ''[[Final Fantasy Tactics]]'', rumors begin appearing in bars stating Marquis Elmdor recently died in battle. But his biography still has his age listed, and it's only removed from anyone who dies, which means? {{spoiler|Easy to miss, but he ''was'' undead the next time you saw him.}}
* About halfway through Chapter 3 of ''[[Final Fantasy Tactics]]'', rumors begin appearing in bars stating Marquis Elmdor recently died in battle. But his biography still has his age listed, and it's only removed from anyone who dies, which means? {{spoiler|Easy to miss, but he ''was'' undead the next time you saw him.}}
** Avoided with the class system though. The available classes are in a circle that expands as you unlock more (unlocking classes is done by getting class levels in other classes, per character), so you never know which classes you haven't unlocked yet, or which specific classes you need to level up in for the next class.
** Avoided with the class system though. The available classes are in a circle that expands as you unlock more (unlocking classes is done by getting class levels in other classes, per character), so you never know which classes you haven't unlocked yet, or which specific classes you need to level up in for the next class.
* In ''[[Super Robot Wars]]'', the games (current ones at least) mark which units will you be forced to deploy next chapter. It gives away which series will be the focus next chapter, though sometimes this means they might just [[Mid-Season Upgrade|get a new robot]] or [[Big Damn Heroes|will appear midway the fight to save the day]]. This is a good thing, since if they're low in upgrades that's your chance to not get stuck in an [[Unwinnable]] situation, but still.
* In ''[[Super Robot Wars]]'', the games (current ones at least) mark which units will you be forced to deploy next chapter. It gives away which series will be the focus next chapter, though sometimes this means they might just [[Mid-Season Upgrade|get a new robot]] or [[Big Damn Heroes|will appear midway the fight to save the day]]. This is a good thing, since if they're low in upgrades that's your chance to not get stuck in an [[Unwinnable]] situation, but still.


== Visual Novel ==
== Visual Novel ==