Invisible Wall: Difference between revisions

put CoX example back into present tense
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* Used with and without explanation in the now-defunct ''[[City of Heroes]]''/''[[City of Villains]]''. Some urban missions wereare explicitly described as taking place in neighborhoods which have been isolated with portable forcefield units, but other urban missions, as well as tasks in the Spirit World, hadhave transparent boundaries for no known reason. (And strictly speaking, these walls werenaren't invisible when you wereare close up to them; they becamebecome transparent blue.) The "War Walls" separating the various zones servedserve a similar purpose, although they wereare visible and again hadhave an in-game explanation.
** Every outdoor area also hadhas an Invisible Ceiling: you couldcan only fly/teleport/etc. so high.
** There wereare standard-issue invisible walls in the hero Tutorial zone, with no explanation. Interestingly, they werenaren't tall enough: the Jump Pack power letlets you jump over them, leading to things looking a bit... [[Minus World|broken]].
** The Praetorian zones, which first appeared in the ''Going Rogue'' expansion, handledhandle the "invisible wall" problem much better -- approaching any such wall (which wereare genuinely invisible) between the zones simply triggeredtriggers a transition between them. And because of the defenses against the Devouring Earth encircling Praetoria, you couldncan't actually get anywhere close to the outer boundaries of the playable area -- you wereare disabled and transported to a hospital if you triedtry.
* ''[[X-Men Legends]]'' has these everywhere, and usually without explanation.
* In one episode of the game review show ''Reviews On The Run'', Tommy Tallarico memorably breaks into a long rant about the invisible walls in ''Bomberman Jetters''.