Invulnerable Attack: Difference between revisions

→‎Invulnerable attacks: added section "Anime and Manga" and one example under it
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(→‎Invulnerable attacks: added section "Anime and Manga" and one example under it)
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== Invulnerable attacks ==
=== Anime and Manga ===
* In ''[[The Slayers]]'', spells cannot be interrupted while the spellcaster is casting them. This is mentioned in the light novels and actually shown in ''Slayers Revolution''.
 
=== Comic Books ===
* Non-videogame example: [[Marvel Comics]]' [[X-Men|Cannonball]] is invulnerable when using his power.
 
=== ActionVideo Games ===
* Non-videogame example: [[Marvel Comics]]' [[X-Men|Cannonball]] is invulnerable when using his power.
==== Action Games ====
 
=== Action Games ===
 
* In ''[[No More Heroes]]'', Travis is invulnerable while executing a charged attack. It's mostly useless throughout the game, because none of the charged attacks last very long, and they're a ''huge'' drain on your weapon's power...until you get the [[Infinity+1 Sword]] and its power upgrades. It comes with a charged ''combo'' and the upgrades give it infinite energy, making it pretty much a [[Game Breaker]], especially in subsequent playthroughs.
* ''[[God Hand]]'' has a glitch that makes the player invulnerable during a charged attack, and only during a charged attack.
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* The title character of ''[[Batman: Arkham Asylum]]'' can learn a [[One Hit KO]] move that can't be interrupted and is usable every time you get 5 hits without being interrupted. On hard mode, you'll probably defeat ''all'' enemies in large groups with either this or the [[Coup De Grace]]. (Unfortunately, [[Giant Mook]]s can interrupt this attack even though normal ones can't, and it has an [[Overly-Long Fighting Animation]], so fights with both giant and normal enemies are the only legitimately difficult battles on hard mode.)
 
==== Fighting ====
 
* I-No's Megalomania attack does this to her when you fight her as the final boss of ''[[Guilty Gear]] X2.''
** Also the Burst attack which every character has. Some Overdrives also have a brief period of invulnerability as they start.
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* Leon from ''[[Brutal Paws Of Fury]]'' is invincible when using his guitar riff attack, which hits continuously for its duration. This makes him an excellent choice for fighting Dalai Llama, who is invincible during his smoke attack but can't block immediately as the attack ends.
 
==== Platformer ====
 
* ''[[Castlevania]]'' has this a lot. Typically when an Item Crash is used like Hydro Storm. In ''Lament Of Innocence'', unlockable character Joaquim would be invulnerable when using a powered move that created a [[Wave Motion Gun|massive beam]], this was invaluable because he had a very limited move set and could not dodge or block a lot of enemy attacks.
* [[Kirby]] often has these in his [[Mega Manning|Copy Abilities]], particularly the [[Taken for Granite|Stone ability]] and moves that involve grabbing and throwing an enemy. These attacks are often utilized against larger bosses, who are easy targets but are often difficult to hit without hurting Kirby as well.
 
==== RPG ====
 
* The "Boss starts charging, use the guard command" is used in a few fights in ''[[Persona 4]]'', because 4 introduced the "guard" command.
** Averted in ''[[Persona 3]],'' the best way to avoid The Hermit's charge attack is to score a critical hit and knock him out of it.
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* Not an attack per se, but in ''[[Mabinogi]]'', you can dodge delayed attacks like the generally fatal Fireball by taking advantage of invincibility frames in the ''throw paper plane'' action. Which has the effect of the character nonchalantly throwing the plane after being struck (but not affected) by the attack.
 
==== Racing Game ====
 
* Causing an opponent to crash in ''[[Burnout|Burnout Paradise]]'' or ''[[Need for Speed]] Hot Pursuit'' causes the camera to pan to the disintegrating vehicle. During this time, your own car will drive itself and will be invulnerable to damage. It will even clip right through ''police roadblocks'' and get through the sharpest hairpin at any speed.
* The Autopilot item in early ''[[Wipeout]]'' installments would take over control of your ship when activated, turning it into an AI drone for a few seconds. In this state, it would ''ignore wall collisions''. You could literally head directly towards a crash barrier or plummet towards the ground, activate autopilot at the last moment and flawlessly pull out of the dive or clip right through the wall on your way back to the ideal line. [[Tropes Are Not Bad|Horribly averted]] in recent titles where you will actually crash in this situation; not only that, but the [[Artificial Stupidity|autopilot]] does not know how to [[Pinball Projectile|activate the airbrakes]] around [[Completely Missing the Point|difficult corners]], which makes you wish the semi-godmode was reinstated.
 
==== Shoot Em Up ====
 
* Most [[Shoot'Em Up]] games will make the player invincible while they use a [[Smart Bomb]]. Taking advantage of this is generally an acceptable technique in some games. Especially the ''[[Touhou Project]]'' games, wherein it is more a basic survival method rather than a means of dealing damage.
 
==== Survival Horror ====
 
* ''[[Silent Hill 4]]'' gives Henry the charged attack. This mechanic is counterbalanced by making the charge time directly proportionate to the weight of the weapon being used.