Invulnerable Attack: Difference between revisions

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Contrast [[Mercy Invincibility]]. May result during a [[Meditation Powerup]]. See also [[Unblockable Attack]].
Contrast [[Mercy Invincibility]]. May result during a [[Meditation Powerup]]. See also [[Unblockable Attack]].


{{examples|Examples of invulnerable charge ups:}}
{{examples}}
==Invulnerable charge ups==

== RPG ==
=== RPG ===


* ''[[Pokémon]]'' has a variety of moves ("Dig", "Fly", "Dive", and "Bounce") that provide one turn of invulnerability to most attacks before striking the opponent on the next turn. This is moderately useful in single player, but less so in competitive multiplayer where a [[Genre Savvy]] opponent knows how to quickly counter or defend against the incoming strike.
* ''[[Pokémon]]'' has a variety of moves ("Dig", "Fly", "Dive", and "Bounce") that provide one turn of invulnerability to most attacks before striking the opponent on the next turn. This is moderately useful in single player, but less so in competitive multiplayer where a [[Genre Savvy]] opponent knows how to quickly counter or defend against the incoming strike.
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* Jumping in many ''[[Final Fantasy]]'' games makes the user invulnerable to all attacks for a while, then letting them deliver [[Death From Above]] (and deals more damage with a Spear) as they drop back in.
* Jumping in many ''[[Final Fantasy]]'' games makes the user invulnerable to all attacks for a while, then letting them deliver [[Death From Above]] (and deals more damage with a Spear) as they drop back in.


== Action Games ==
=== Action Games ===


* If it's a charge-''up'' attack, the protagonist of ''[[The Force Unleashed]]'' is basically untouchable while charging up his Force Maelstrom power. Very handy if (as the game does) you have to take out an End of Level boss and he's got some [[Mook]]s around to help him.
* If it's a charge-''up'' attack, the protagonist of ''[[The Force Unleashed]]'' is basically untouchable while charging up his Force Maelstrom power. Very handy if (as the game does) you have to take out an End of Level boss and he's got some [[Mook]]s around to help him.
* In ''[[Dynasty Warriors: Gundam]]'', enemy pilots don't suffer knockback when they're charging up for a Musou attack (typically only used when [[Turns Red|the pilot's health is more than halfway depleted]]).
* In ''[[Dynasty Warriors: Gundam]]'', enemy pilots don't suffer knockback when they're charging up for a Musou attack (typically only used when [[Turns Red|the pilot's health is more than halfway depleted]]).


== Platformer ==
=== Platformer ===


* ''<nowiki>~Prinny: Can I Really Be The Hero?~</nowiki>'' has this, except you're invincible ''while'' charging, and it's not an attack: it's a dash. (Though you can segue from the dash to an invincible slide.)
* ''<nowiki>~Prinny: Can I Really Be The Hero?~</nowiki>'' has this, except you're invincible ''while'' charging, and it's not an attack: it's a dash. (Though you can segue from the dash to an invincible slide.)
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* [[Iji]]'s Retribution move.
* [[Iji]]'s Retribution move.


== Anime and Manga ==
=== Anime and Manga ===


* In the original ''[[Slayers]]'' [[Light Novel]]s, Lina describes how a magic user is protected by a weak forcefield while chanting a spell - it's not usually powerful enough to repel an actually dangerous attack but it helps a little. When she sees Xelloss' field deflect an incoming fireball she knows that she is dealing with someone who is really quite powerful. His amplification trinkets don't hurt, mind, and the resultant spell is... ''very'' messy for the victim.
* In the original ''[[Slayers]]'' [[Light Novel]]s, Lina describes how a magic user is protected by a weak forcefield while chanting a spell - it's not usually powerful enough to repel an actually dangerous attack but it helps a little. When she sees Xelloss' field deflect an incoming fireball she knows that she is dealing with someone who is really quite powerful. His amplification trinkets don't hurt, mind, and the resultant spell is... ''very'' messy for the victim.


=== Examples of invulnerable attacks ===
== Invulnerable attacks ==
=== Comic Books ===

== Comic Books ==


* Non-videogame example: [[Marvel Comics]]' [[X-Men|Cannonball]] is invulnerable when using his power.
* Non-videogame example: [[Marvel Comics]]' [[X-Men|Cannonball]] is invulnerable when using his power.


== Action Games ==
=== Action Games ===


* In ''[[No More Heroes]]'', Travis is invulnerable while executing a charged attack. It's mostly useless throughout the game, because none of the charged attacks last very long, and they're a ''huge'' drain on your weapon's power...until you get the [[Infinity+1 Sword]] and its power upgrades. It comes with a charged ''combo'' and the upgrades give it infinite energy, making it pretty much a [[Game Breaker]], especially in subsequent playthroughs.
* In ''[[No More Heroes]]'', Travis is invulnerable while executing a charged attack. It's mostly useless throughout the game, because none of the charged attacks last very long, and they're a ''huge'' drain on your weapon's power...until you get the [[Infinity+1 Sword]] and its power upgrades. It comes with a charged ''combo'' and the upgrades give it infinite energy, making it pretty much a [[Game Breaker]], especially in subsequent playthroughs.
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* The title character of ''[[Batman: Arkham Asylum]]'' can learn a [[One Hit KO]] move that can't be interrupted and is usable every time you get 5 hits without being interrupted. On hard mode, you'll probably defeat ''all'' enemies in large groups with either this or the [[Coup De Grace]]. (Unfortunately, [[Giant Mook]]s can interrupt this attack even though normal ones can't, and it has an [[Overly-Long Fighting Animation]], so fights with both giant and normal enemies are the only legitimately difficult battles on hard mode.)
* The title character of ''[[Batman: Arkham Asylum]]'' can learn a [[One Hit KO]] move that can't be interrupted and is usable every time you get 5 hits without being interrupted. On hard mode, you'll probably defeat ''all'' enemies in large groups with either this or the [[Coup De Grace]]. (Unfortunately, [[Giant Mook]]s can interrupt this attack even though normal ones can't, and it has an [[Overly-Long Fighting Animation]], so fights with both giant and normal enemies are the only legitimately difficult battles on hard mode.)


== Fighting ==
=== Fighting ===


* I-No's Megalomania attack does this to her when you fight her as the final boss of ''[[Guilty Gear]] X2.''
* I-No's Megalomania attack does this to her when you fight her as the final boss of ''[[Guilty Gear]] X2.''
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* Leon from ''[[Brutal Paws Of Fury]]'' is invincible when using his guitar riff attack, which hits continuously for its duration. This makes him an excellent choice for fighting Dalai Llama, who is invincible during his smoke attack but can't block immediately as the attack ends.
* Leon from ''[[Brutal Paws Of Fury]]'' is invincible when using his guitar riff attack, which hits continuously for its duration. This makes him an excellent choice for fighting Dalai Llama, who is invincible during his smoke attack but can't block immediately as the attack ends.


== Platformer ==
=== Platformer ===


* ''[[Castlevania]]'' has this a lot. Typically when an Item Crash is used like Hydro Storm. In ''Lament Of Innocence'', unlockable character Joaquim would be invulnerable when using a powered move that created a [[Wave Motion Gun|massive beam]], this was invaluable because he had a very limited move set and could not dodge or block a lot of enemy attacks.
* ''[[Castlevania]]'' has this a lot. Typically when an Item Crash is used like Hydro Storm. In ''Lament Of Innocence'', unlockable character Joaquim would be invulnerable when using a powered move that created a [[Wave Motion Gun|massive beam]], this was invaluable because he had a very limited move set and could not dodge or block a lot of enemy attacks.
* [[Kirby]] often has these in his [[Mega Manning|Copy Abilities]], particularly the [[Taken for Granite|Stone ability]] and moves that involve grabbing and throwing an enemy. These attacks are often utilized against larger bosses, who are easy targets but are often difficult to hit without hurting Kirby as well.
* [[Kirby]] often has these in his [[Mega Manning|Copy Abilities]], particularly the [[Taken for Granite|Stone ability]] and moves that involve grabbing and throwing an enemy. These attacks are often utilized against larger bosses, who are easy targets but are often difficult to hit without hurting Kirby as well.


== RPG ==
=== RPG ===


* The "Boss starts charging, use the guard command" is used in a few fights in ''[[Persona 4]]'', because 4 introduced the "guard" command.
* The "Boss starts charging, use the guard command" is used in a few fights in ''[[Persona 4]]'', because 4 introduced the "guard" command.
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* Not an attack per se, but in ''[[Mabinogi]]'', you can dodge delayed attacks like the generally fatal Fireball by taking advantage of invincibility frames in the ''throw paper plane'' action. Which has the effect of the character nonchalantly throwing the plane after being struck (but not affected) by the attack.
* Not an attack per se, but in ''[[Mabinogi]]'', you can dodge delayed attacks like the generally fatal Fireball by taking advantage of invincibility frames in the ''throw paper plane'' action. Which has the effect of the character nonchalantly throwing the plane after being struck (but not affected) by the attack.


== Racing Game ==
=== Racing Game ===


* Causing an opponent to crash in ''[[Burnout|Burnout Paradise]]'' or ''[[Need for Speed]] Hot Pursuit'' causes the camera to pan to the disintegrating vehicle. During this time, your own car will drive itself and will be invulnerable to damage. It will even clip right through ''police roadblocks'' and get through the sharpest hairpin at any speed.
* Causing an opponent to crash in ''[[Burnout|Burnout Paradise]]'' or ''[[Need for Speed]] Hot Pursuit'' causes the camera to pan to the disintegrating vehicle. During this time, your own car will drive itself and will be invulnerable to damage. It will even clip right through ''police roadblocks'' and get through the sharpest hairpin at any speed.
* The Autopilot item in early ''[[Wipeout]]'' installments would take over control of your ship when activated, turning it into an AI drone for a few seconds. In this state, it would ''ignore wall collisions''. You could literally head directly towards a crash barrier or plummet towards the ground, activate autopilot at the last moment and flawlessly pull out of the dive or clip right through the wall on your way back to the ideal line. [[Tropes Are Not Bad|Horribly averted]] in recent titles where you will actually crash in this situation; not only that, but the [[Artificial Stupidity|autopilot]] does not know how to [[Pinball Projectile|activate the airbrakes]] around [[Completely Missing the Point|difficult corners]], which makes you wish the semi-godmode was reinstated.
* The Autopilot item in early ''[[Wipeout]]'' installments would take over control of your ship when activated, turning it into an AI drone for a few seconds. In this state, it would ''ignore wall collisions''. You could literally head directly towards a crash barrier or plummet towards the ground, activate autopilot at the last moment and flawlessly pull out of the dive or clip right through the wall on your way back to the ideal line. [[Tropes Are Not Bad|Horribly averted]] in recent titles where you will actually crash in this situation; not only that, but the [[Artificial Stupidity|autopilot]] does not know how to [[Pinball Projectile|activate the airbrakes]] around [[Completely Missing the Point|difficult corners]], which makes you wish the semi-godmode was reinstated.


== Shoot Em Up ==
=== Shoot Em Up ===


* Most [[Shoot'Em Up]] games will make the player invincible while they use a [[Smart Bomb]]. Taking advantage of this is generally an acceptable technique in some games. Especially the ''[[Touhou Project]]'' games, wherein it is more a basic survival method rather than a means of dealing damage.
* Most [[Shoot'Em Up]] games will make the player invincible while they use a [[Smart Bomb]]. Taking advantage of this is generally an acceptable technique in some games. Especially the ''[[Touhou Project]]'' games, wherein it is more a basic survival method rather than a means of dealing damage.


== Survival Horror ==
=== Survival Horror ===


* ''[[Silent Hill 4]]'' gives Henry the charged attack. This mechanic is counterbalanced by making the charge time directly proportionate to the weight of the weapon being used.
* ''[[Silent Hill 4]]'' gives Henry the charged attack. This mechanic is counterbalanced by making the charge time directly proportionate to the weight of the weapon being used.