Isometric Projection: Difference between revisions

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* the [[Nintendo DS]] version of ''[[My Sims]] Agents''
* the [[Nintendo DS]] version of ''[[My Sims]] Agents''
* ''[[Mystic Towers]]''
* ''[[Mystic Towers]]''
* ''[[Pac-Man|Pac-Mania]]'', sort of. Only the vertical axes are this, the horizontal ones are straightforward left/right.
* ''[[Pac-Man]]ia'', sort of. Only the vertical axes are this, the horizontal ones are straightforward left/right.
* ''[[Paperboy]]''
* ''[[Paperboy]]''
* ''[[Planescape: Torment]]''
* ''[[Planescape: Torment]]''
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== Other Examples ==
== Other Examples ==
* Several Comcast commercials feature people driving around in an isometrically projected city/town, most likely in a [[Homage]] to [[Sim City]] 2000.
* Several Comcast commercials feature people driving around in an isometrically projected city/town, most likely in a [[Homage]] to [[Sim City]] 2000.
* [[M. C. Escher]] used isometric projection to create many of his iconic [[Alien Geometries]]. The same sort of line can be used for height and distance in an [[Isometric Projection]], and so Escher used the same line to represent both -- and left which one to the ever-shifting context.
* [[M. C. Escher]] used isometric projection to create many of his iconic [[Alien Geometries]]. The same sort of line can be used for height and distance in an Isometric Projection, and so Escher used the same line to represent both—and left which one to the ever-shifting context.
* ''Habbo Hotel''
* ''Habbo Hotel''
* ''[[Homestuck]]'' mainly uses this perspective.
* ''[[Homestuck]]'' mainly uses this perspective.