Isometric Projection: Difference between revisions
Content added Content deleted
m (update links) |
mNo edit summary |
||
Line 14: | Line 14: | ||
See also [[Top Down View]], [[Side View]] and [[Three Quarters View]]. |
See also [[Top Down View]], [[Side View]] and [[Three Quarters View]]. |
||
{{examples}} |
|||
---- |
|||
== Video Games == |
|||
* ''[[The Adventures of Robin Hood (video game)|The Adventures of Robin Hood]]'' |
* ''[[The Adventures of Robin Hood (video game)|The Adventures of Robin Hood]]'' |
||
* ''[[Age of Empires I (Video Game)|Age of Empires I]]'' and ''[[Age of Empires II]]'' |
* ''[[Age of Empires I (Video Game)|Age of Empires I]]'' and ''[[Age of Empires II]]'' |
||
Line 118: | Line 118: | ||
* ''[[Zoo Tycoon]]'' |
* ''[[Zoo Tycoon]]'' |
||
== Other Examples == |
|||
* Several Comcast commercials feature people driving around in an isometrically projected city/town, most likely in a [[Homage]] to [[Sim City]] 2000. |
* Several Comcast commercials feature people driving around in an isometrically projected city/town, most likely in a [[Homage]] to [[Sim City]] 2000. |
||
* [[M. C. Escher]] used isometric projection to create many of his iconic [[Alien Geometries]]. The same sort of line can be used for height and distance in an [[Isometric Projection]], and so Escher used the same line to represent both -- and left which one to the ever-shifting context. |
* [[M. C. Escher]] used isometric projection to create many of his iconic [[Alien Geometries]]. The same sort of line can be used for height and distance in an [[Isometric Projection]], and so Escher used the same line to represent both -- and left which one to the ever-shifting context. |