Isometric Projection: Difference between revisions
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[[File:simcity.jpg|link=Sim City|frame|Looking down on [[Let's Play|City Name]]]] |
[[File:simcity.jpg|link=Sim City|frame|Looking down on [[Let's Play|City Name]]]] |
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⚫ | From [[The Other Wiki]]: '''Isometric Projection''' is a form of graphical projection, more specifically, a form of axonometric projection. It is a method of visually representing three-dimensional objects in two dimensions, in which the three coordinate axes appear equally foreshortened and the angles between any two of them are 120 degrees. |
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⚫ | From [[The Other Wiki]]: Isometric |
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In layman's speak, it's a way of faking perspective by squashing the vertical axes, thus forcing perpendicular angles to look wider. [[Forced Perspective|Also, close up objects appear the same size as distant objects.]] |
In layman's speak, it's a way of faking perspective by squashing the vertical axes, thus forcing perpendicular angles to look wider. [[Forced Perspective|Also, close up objects appear the same size as distant objects.]] |
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See also [[Top Down View]], [[Side View]] and [[Three Quarters View]]. |
See also [[Top Down View]], [[Side View]] and [[Three Quarters View]]. |
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{{examples}} |
{{examples}} |
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== Video Games == |
== Video Games == |
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* ''[[The Adventures of Robin Hood (video game)|The Adventures of Robin Hood]]'' |
* ''[[The Adventures of Robin Hood (video game)|The Adventures of Robin Hood]]'' |
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* ''[[Age of Empires (video game) |
* ''[[Age of Empires (video game)|Age of Empires I]]'' and ''[[Age of Empires II]]'' |
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* ''[[Ant Attack]]'', strong contender for the [[Ur Example]] and an even stronger one for the [[Trope Namer]] in gaming (its creator, Sandy White, took the word "isometric" from his old work as an architect after he recognized the in-game city's similarities to [[M. C. Escher]]'s drawings; the city was named Antescher in tribute). |
* ''[[Ant Attack]]'', strong contender for the [[Ur Example]] and an even stronger one for the [[Trope Namer]] in gaming (its creator, Sandy White, took the word "isometric" from his old work as an architect after he recognized the in-game city's similarities to [[M. C. Escher]]'s drawings; the city was named Antescher in tribute). |
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* ''[[Arcanum]]'' |
* ''[[Arcanum]]'' |