Karl Marx Hates Your Guts: Difference between revisions

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* In Guadia Quest of ''[[Retro Game Challenge]]'', there are bars of precious metals that sell for the same price they cost. However, these are useful, as they prevent you from losing money if you are wiped out.
* In Guadia Quest of ''[[Retro Game Challenge]]'', there are bars of precious metals that sell for the same price they cost. However, these are useful, as they prevent you from losing money if you are wiped out.
* [[Good Bad Bugs|Unintentionally]] [[Averted Trope|averted]] in ''[[Dark Cloud|Dark Chronicle]]''. With the exception of gold bars (which buy and sell at the same price), the game plays this trope straight. Except that [[Item Crafting|a certain golf club that sells for 230 gold can be made for only 90...]]
* [[Good Bad Bugs|Unintentionally]] [[Averted Trope|averted]] in ''[[Dark Cloud|Dark Chronicle]]''. With the exception of gold bars (which buy and sell at the same price), the game plays this trope straight. Except that [[Item Crafting|a certain golf club that sells for 230 gold can be made for only 90...]]
* In ''[[Wizardry]]'' shops sell for varied prices... or rather at the same base price with variable margin on top - and buy at the same base price reduced by variable adjustment. Thus no playing a caravan, the only way you get money is [[Random Drop]]s. ''Wizardry 8'', however, makes it easier: shops work the same way, and also don't [[We Buy Anything|buy ''everything'']], but has crude [[Item Crafting]], so if you have characters with high enough Alchemy and Engineering, they can combine items, sometimes adding value beyond the shop's margins and [[Money for Nothing|allowing make-rich-quick runs]] until shops runs out of source items (and until restocked).


== [[Mecha Game]] ==
== [[Mecha Game]] ==