Kingdom Come: Deliverance: Difference between revisions

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* [[Flynning]]: [[Averted Trope|Averted]]. The combat aims to be historically accurate.
* [[Flynning]]: [[Averted Trope|Averted]]. The combat aims to be historically accurate.
* [[Grey and Gray Morality]]: In a similar vein to ''[[The Witcher]]'', much of the conflict going on in-game is this.
* [[Grey and Gray Morality]]: In a similar vein to ''[[The Witcher]]'', much of the conflict going on in-game is this.
* [[Holy Roman Empire]]: As Bohemia was part of the Holy Roman Empire at the time, its presence looms in the background, especially in the form of German settlers and soldiers.
* [[Politically-Correct History]]: Thoroughly averted, with [[Word of God]] even expressing how much the devs abhor this trope. The game's meant to portray Medieval Bohemia authentically, with all that implies. As a result, don't expect many female warriors or people of different ethnicity other than those who actually lived in Bohemia at that era.
* [[Politically-Correct History]]: Thoroughly averted, with [[Word of God]] even expressing how much the devs abhor this trope. The game's meant to portray Medieval Bohemia authentically, with all that implies. As a result, don't expect many female warriors or people of different ethnicity other than those who actually lived in Bohemia at that era.
* [[Reality Ensues]]: Simply waving a sword or spear around is a guaranteed way of dying early on.
* [[Reality Ensues]]: Simply waving a sword or spear around is a guaranteed way of dying early on.
* [[Retraux]]: The in-game overview map is designed to resemble a medieval manuscript page. While the music is taken virtually verbatim from Czech song books dating from that era.
* [[Retraux]]: The in-game overview map is designed to resemble a medieval manuscript page. While the music is taken virtually verbatim from Czech song books dating from that era.
* [[Shown Their Work]]: [[Word of God|According to head developer Daniel Vavra]], much effort was place on making the game as authentic to the period and place as much as possible.
* [[Shown Their Work]]: [[Word of God|According to head developer Daniel Vavra]], much effort was place on making the game as authentic to the period and place as much as possible.
* [[Storm the Castle]]: Castle sieges are one of the various options available to the protagonist. With the castles themselves based extensively on their real-world counterparts as they would have looked in the 15th Century.
* [[Succession Crisis]]: What helps set off the game. The old king is dead, and the new one's brother has decided to claim all Bohemia for himself.


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