Klax: Difference between revisions

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A simple premise: [[Falling Blocks]] plus [[Match Three Game]]. [[High Octane Nightmare Fuel|Of such things, life-shattering events are made]]. Definitely [[Nintendo Hard]].
A simple premise: [[Falling Blocks]] plus [[Match Three Game]]. [[High Octane Nightmare Fuel|Of such things, life-shattering events are made]]. Definitely [[Nintendo Hard]].


The game is 100 levels ("waves") in length, giving the player the opportunity to skip five or 10 of them every five levels, but never allowing you to skip past the 91st stage. So a minimum start-to-finish playthrough is 40 levels long. To pass a level, you have to meet its requirements in order in (almost) each set of five waves: make a number of Klaxes, make a number of ''diagonal'' Klaxes, achieve a certain score, survive a set number of tiles, and make a number of ''horizontal'' Klaxes. You lose if you fail to catch a certain number of tiles (three, four or five, depending on how far you warped at your last chance) during a set of five waves, or if you fill the bin entirely without clearing enough tiles.
The game is 100 levels ("waves") in length, giving the player the opportunity to skip five or 10 of them every five levels, but never allowing you to skip past the 91st stage. So a minimum start-to-finish playthrough is 40 levels long. To pass a level, you have to meet its requirements... in order in (almost) each set of five waves: make a number of Klaxes, make a number of ''diagonal'' Klaxes, achieve a certain score, survive a set number of tiles, and make a number of ''horizontal'' Klaxes. You lose if you fail to catch a certain number of tiles (three, four or five, depending on how far you warped at your last chance) during a set of five waves, or if you fill the bin entirely without clearing enough tiles.


{{tropelist}}
{{tropelist}}
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* [[Scoring Points]]
* [[Scoring Points]]
* [[Sound-Coded for Your Convenience]]: In the arcade version, each colour of tile produced their own unique sound effect as they tumbled.
* [[Sound-Coded for Your Convenience]]: In the arcade version, each colour of tile produced their own unique sound effect as they tumbled.
* [[Speed Metal]]: The NES port's soundtrack by [[Büg Sük]] (Lx Rudis and Dave O'Riva).
* [[Speed Metal]]: The NES port's soundtrack by Büg Sük (Lx Rudis and Dave O'Riva).
* [[A Winner Is You]]: A little congratulatory sentence {{spoiler|and a bonus 1,000,000 points}}.
* [[A Winner Is You]]: A little congratulatory sentence {{spoiler|and a bonus 1,000,000 points}}.