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''Kult'' can be used for any kind of horror game, from "splatter the attacking zombie hordes" to "solve the occult mysteries of the universe" to more subtle paranoia and conspiracies. Players play characters who somehow came into contact with darkness - whether purely theoretical, like students interested in the occult, [[Mad Scientist]]s or [[Mad Artist]]s; in reality, like [[Intrepid Reporter|muckrakers]], [[Private Eye|private detectives]] or [[COPS (series)|COPS]]; or actively fighting it, like soldiers, gang members or street fighters.
''Kult'' can be used for any kind of horror game, from "splatter the attacking zombie hordes" to "solve the occult mysteries of the universe" to more subtle paranoia and conspiracies. Players play characters who somehow came into contact with darkness - whether purely theoretical, like students interested in the occult, [[Mad Scientist]]s or [[Mad Artist]]s; in reality, like [[Intrepid Reporter|muckrakers]], [[Private Eye|private detectives]] or [[COPS (series)|COPS]]; or actively fighting it, like soldiers, gang members or street fighters.


What can you do in ''Kult''? You can fight evil... or become evil yourself... or simply go mad. {{spoiler|Or outgrow such childish things as Good, Evil, Madness and Fourdimensional spacetime. But don't expect that to be easy.}}
What can you do in ''Kult''? You can fight evil... or become evil yourself... or simply go mad. {{spoiler|Or outgrow such childish things as Good, Evil, Madness and Four-dimensional spacetime. But don't expect that to be easy.}}


{{tropelist}}
{{tropelist}}